[TF2] Balls
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Balls, Balls, Balls! - Makes Beach/Birthday balls where the player is looking - Based on code by linux_lover
Changelog: 0.5- :
0.4- : 0.3-: 0.2-: 0.1 -:Screenshots: http://imgkk.com/i/ijm5.jpg http://imgkk.com/i/w5rp.jpg Cvars:
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Re: [TF2] Balls
Strange how they chose a bug fix update to add content for what the bug employed... Why not wait to add it. :P
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Looks fun!
I was doing this using OM Prop Spawner, but this will be much better! One question, any plans of a remove all spawned balls command? |
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Thanks Geit, i've added it to my server :)
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Would there be any way of adding a way to assign which flag is required as to limit who can spawn balls and perhaps even how many they can spawn? If these features were worked out I could see this becoming an excellent plugin to let my donors spawn a ball to play with.
Aside from all that though, thank you for writing this excellent plugin. We all knew it was coming! |
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Thanks :D |
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Great job! I was planning to make something like this myself :P
Some pix: http://img641.**************/img641/8232/1031661974.jpg http://img641.**************/img641/7914/1031665754.jpg |
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Wasnt today TF's birthday, I didnt see any balls spawning for it. :/
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They only started (auto)spawning after my server rebooted. |
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this is to funny thanks :) how can disbale the flag so all can spawn some balls and not only admins :) ?
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Geit, during a test of the plugin on my sever we experienced an issue. The flagged player could spawn the balls with no problem but when he attempted to use the !balls_cleanup command, SourceMod returned:
[SM] You do not have access to this command. Not a big issue as they are despawned at the end of each round but I still wanted to bring this to your attention. |
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!cleanballs cleans up the current players balls, as long as they have 1 or more spawned. |
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I spawned some balls on dustbowl and just as the 2nd stage started i couldnt remove the balls with sm_cleanballs even though any balls then spawned after the stage could be removed but the existing ones could not weird.
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Oh I see now... sorry about that. Just a bit of density on my part then.
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thanks works now ;)
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there has to be soccer game mod in this somewhere... i tseems on my idle server that as soon as i spawn a ball a competition to keep the ball in/out of a door/water/hole/whatever breaks out and many lolz are had by all... i am reminded of that ctf_rugby map that used to be popular... think i still have it on one server another... wonder how hard it would be to hook the ball as the "flag"...
any ideas? here is the map i was thinking about as a starting place: http://www.aohelp.info/cybersquare420 /maps/ctf_rugby_v6.bsp.bz2 |
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hmmmm... yeah but they still carry it on that one... i wanted it to keep its current physics so players have to puch/shoot it around the map to get it to the goal...
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Me and a friend are actually making a soccer map right now with no plugins or mods required, with score board and most points at 10 min win, we are almost done with first beta, but if u add me to steam friends (ultrafunix) ill let u test and give u a copy of it, and you can shoot it around
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server crashes every time I use sm_ball
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i put sm_balls_flag 0 and sm_balls_override 0 in cfg but still only admins can use the plugin ,am i doing something wrong ?i wanted it for all players .
good plugin :) |
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Have a slight issue, with the letting certain normal user spawn balls.
The amount is based on current server amount and NOT a client amount. The person from before who suggested the public ball thing inspired me to do the same. For example: I want my donators to be able to spawn 1 ball. However, if the game spawned ball is there, or if another donator has already spawned a ball, the other donators canʻt. Is there any way this can be set to do how I described using something like clientprefs (assumption) or something. |
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sm_balls_flag "" If you allow players to spawn unlimited balls, bad things will happen. |
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Was this broken in this most recent update or an update recently?
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I would love to see this fixed though. |
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Edit: Also, it looks like prop_physics_multiplayer has m_flModelScale now instead of m_flModelWidthScale |
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Attached new working version of this for whoever wants it - tested changes and all is good. |
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Sorry for the bump. But can you add a max size cvar for the balls? Making the minimum size bigger than 1... Kind of works. But after that you can get any size ball and it becomes unpredictable.. Or maybe an option to spawn a specific scale ball |
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Dosent work at all for me,I must be missing something.
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This isn't working for me either
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still works fine for me
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Similarly, resizing models as prop_dynamic seems to also keep the original physics scale, regardless of the prop using flmodelscale. |
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ok is it me again or is sm_balls_flag not working or responding correctly when set in admin ovverides?
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Hi,
Can I please get some help? When I type sm_ball in console it says ] sm_ball Unknown command: sm_ball Plugin is installed correctly. |
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