Individual Weapon Models
2 Attachment(s)
Individual Weapon Models description This plugin makes you able to add more view models (Those you see when you are holding the weapon. Spectators also see it) for each weapon and let each user use what he wants.how to add models The default model for each weapon is named accordingly the weapon name.cvars weaponModels_default 1 - If the default model should be still used for all weapons that you added a new skin. If you set it to 0 the default model will not be used unless you added it to the config file. Let's say you don't wont to use the default models for any weapon other than the usp. You would set this to 0 and in the config file you would addchangelog 1.1 - Fixed shield animation related stuffThis plugin doesn't handle weapons sounds and I don't plan to change it in that way. By default, the config file adds a skin to the knife that comes with CS so clients won't need to download it Thanks to Connor for the idea of changing the knife model this way, xPaw that remembered me of this, and Stupok that helped me testing it. If a considerable number of people wants to I will add the option of save the preferred model permanently in a database. Lastly, the plugin misses a thing that is, when you change a model before the weapon being fully deployed the visual weapon animation doesn't play, but the model changes. It doesn't affect the plugin behaviour at all, it isn't needed, but it will be nice. Will fix this when i have a good solution without having to hardcode the weapon deploy animations numbers. |
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Nice!, an other new plugin from our chief.
Why you don't get your own "High Traffic" forum? :)(Bailopan, give him it please :P) |
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Bailopan doesn't like me.
Updated the plugin. It wasn't taking account of the possibility of the user having shield. Still, shield different models aren't yet a possibility. |
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Update. Version 1.2. If you add a model it searches for its associated shield model. That is:
If you add to the config file usp usp_dark it will search for "models/shield/v_shield_usp_dark.mdl" |
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nice plugin again :)
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very nice! just keep creating these masterpieces! :)
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Why don't you use register/unregister message for that drop TextMsg ? this way TextMsg wouldn't be registered all the time, and original msgs would be sent instead of being resend every time.
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Ok I will do it. (I haven't thought of that)
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Joaquimandrade- Do you have like plugin scripting hacks -_-
Another Amazing Plugin |
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Thank you. Is very nice to read that.
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all your plugins are approved i think :)
this will be for sure too :mrgreen: |
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This is redundant and cannot be approved. There are other plugins which do the job equally or better.
http://forums.alliedmods.net/showthread.php?p=374055 If you would like any information regarding possible adjustments you could make or things you could do to make this better, please feel free to post here or PM me. Unapproved. |
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So you can better see the difference I could never use his on my server because if I wanted to use another model I would have to change the default. What I can't because I let the users decide instead of forcing them. Plus, I can add the number of models I want to each weapon and each user decides what he wants in an easy way. If you still think is not worth of approval I would like to have another approver opinion. As a side note, that plugin is replaced by this one easily http://forums.alliedmods.net/showthread.php?p=514507 |
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Okay, noted. I've just been zooming through the new plugins section so I didn't notice the intricacies of most of the stuff I looked at. Since it's different, I'll approve it.
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hey quim, is there are way, for adding mor than 1 custom model. I mean, I want the default + custom skin + custom skin..
like in the cfg then: knife knife_silver knife_gold ?? |
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knife knife_gold |
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Dude you are awesome ...
No comment .. +karma .. Also it will be nice if you'll have your own sub-forum.. You really deserve it ... |
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But i'm sure there are more people with multiple plugins before me on the queue :wink: |
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oohh, thanks quim =)
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Great idea! Can you please make an option for the change to be available only for users with certain access flags?
P.S. Just tested it, works like a charm, however only for the POV models, any chance for the 3rd person view? |
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Uhm...I have done everything when adding the plugin and models but is not working! I mean, I get the default models even is it's set to 1 or 0! Here is my individualWeaponModels.ini
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knife knife_whip P.S. [ 71] unknown unknown unknown individualWeapo bad load |
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I do not understand.
For example I use orginal v_m4a1, now I have new model m4a1_sliver. I seted G button for drop guns How can I change orginal m4a1 into new v_m4a1_sliver (Am I right if I press G button). Can I use orginal v_m4a1 gun again? |
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well, that space can fuck everything up
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Nope. Still not working! And i get these 2 errors when I type amx_plugins in the console! [ 72] unknown unknown unknown individualWeapo bad load
( 72) Load fails: Plugin uses an unknown function (name "TrieGetCell") - check your modules.ini. And my modules.ini looks like this: Code:
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I've got the newest version of amxx, protocol 48 blabla. But today, my server crashed after a roundstart:
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I am going todo it now, will report soon again! :up: EDIT: Do you know the max length that can be inserted? |
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cstrike/models/v_knife_new.mdl Everything from the cstrike folder up to the endfile format? Or just model name? Cause my modelname hasn't got 50 letters in it. |
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