[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
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About Originally an extended version of Super Tanks, Mutant Tanks combines Last Boss, Last Boss Extended, and Super Tanks to grant Tanks unique powers and abilities that enhance the player experience. Credits
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Requirements 1. SourceMod 1.12.0.6985 or higher 2. Recommended: - Actions - AutoExecConfig - Explosive Chains Credit - ThirdPersonShoulder_Detect - Updater - WeaponHandling_API 3. Knowledge of installing SourceMod plugins. Notes 1. I do not provide support for listen/local servers but the plugin and its modules should still work properly on them. 2. I will not help you with installing or troubleshooting problems on your part. 3. If you get errors from SourceMod itself, that is your problem, not mine. 4. MAKE SURE YOU MEET ALL THE REQUIREMENTS AND FOLLOW THE INSTALLATION GUIDE PROPERLY. List of Plugins Included/Replaced Mutant Tanks includes/replaces the following plugins:
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Features 1. Fully compatible with all game modes. 2. Fully customizable Mutant Tanks. 3. Flexible config file. 4. Auto-reload the config file when changes are made mid-game. 5. Supports custom configurations for different scenarios/setups. 6. Store up to 500 Mutant Tank types. 7. Administration system designed for access and immunity to Mutant Tanks. 8. Custom target filters for targeting survivors, special infected, and Mutant Tanks. 9. Over 1,500 optional settings to configure. 10. Over 70 unique abilities to choose from. 11. Choose which abilities to install. 12. Add custom abilities and features through the use of forwards and natives. 13. Create all kinds of combinations of abilities. 14. Supports multiple languages. 15. Chat color tags for translation files. 16. Detects idle or bugged Tanks. 17. Toggle damage scaling based on difficulty. 18. Fully customizable reward system. Commands
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ConVars
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Changelog View the CHANGELOG for the project's history. Installation 1. Delete files from old versions of the plugin. 2. Extract the folder inside the "mutant_tanks.zip" file. 3. Place all the contents into their respective folders. 4. If prompted to replace or merge anything, click "Yes". 5. Load up Mutant Tanks by restarting the server. 6. Customize Mutant Tanks in "addons/sourcemod/data/mutant_tanks/mutant_tanks.cfg". Compiling 1. Make sure all the ability plugin source files are in their respective folders. - "scripting/mutant_tanks/abilities" - "scripting/mutant_tanks/abilities2" 2. To disable/exclude one or more abilities, move the file(s) to one of the corresponding folders: - "scripting/mutant_tanks/abilities/disabled" - "scripting/mutant_tanks/abilities2/disabled" 3. Move the following files from the "scripting/mutant_tanks" folder to the "scripting" folder: - "mutant_tanks.sp" - "mt_abilities.sp" - "mt_abilities2.sp" 4. Drag the files to "compile.exe" (all at once) or "spcomp.exe" (one by one). - If "compile.exe" is used, the plugins will be created inside the "scripting/compiled" folder. - If "spcomp.exe" is used, the plugins will be created inside the "scripting" folder. 5. Move the plugin(s) to the "plugins/mutant_tanks" folder. - If the "mutant_tanks" folder isn't in the "plugins" folder, create one. Uninstalling/Upgrading to Newer Versions 1. Delete "mutant_tanks" folder from: - "addons/sourcemod/plugins" folder ("mutant_tanks.smx" and all of its modules) - "addons/sourcemod/scripting" folder ("mutant_tanks.sp" and all of its modules) 2. Delete "mutant_tanks.txt" from "addons/sourcemod/gamedata" folder. 3. Delete "mutant_tanks.inc" and "mt_clone.inc" from "addons/sourcemod/scripting/include" folder. 4. Delete "mutant_tanks.phrases.txt" from: - "addons/sourcemod/translations" folder - "addons/sourcemod/translations/chi" folder - "addons/sourcemod/translations/hu" folder - "addons/sourcemod/translations/ru" folder 5. Backup "mutant_tanks" folder in "addons/sourcemod/data" folder. 6. Delete "mutant_tanks_detours.cfg" from "addons/sourcemod/data/mutant_tanks" folder. 7. Delete "mutant_tanks_patches.cfg" from "addons/sourcemod/data/mutant_tanks" folder. 8. Delete "mutant_tanks_signatures.cfg" from "addons/sourcemod/data/mutant_tanks" folder. 9. Delete "mutant_tanks_updater.txt" from "addons/sourcemod" folder. 10. Follow the Installation guide above. (Only for upgrading to newer versions.) Disabling 1. Move "mutant_tanks" folder ("mutant_tanks.smx" and all of its modules) to "plugins/disabled" folder. 2. Disable the plugin by restarting the server. (Using "sm plugins unload" will take too long.) Resources The README on GitHub contains all the information you need to know about Mutant Tanks. If there's something that hasn't been addressed that you're concerned about, feel free to ask on this thread. Check out the INFORMATION regarding each setting/ability available in this project. Third-party Revisions Notice If you would like to share your own revisions of this plugin, please rename the files so that there is no confusion for users. Download Source | Latest Version | All Official Releases (v8.0+) | Next Version (Unstable) |
Re: [L4D2] Super Tanks+
Awesome! No errors yet.
Btw any chance to fix Last Boss in the future? I really miss that one. + :bacon!::bacon!: |
Re: [L4D2] Super Tanks+
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Thank you very much ... I will have fun! Thank you very much ... I will have fun!:) |
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http://www.gamemaps.com/details/17463 <<Like this, Over 40 Can I increase the number of tanks? Can I increase the number of tanks? I am satisfied with the type of 32, but it would be great if I increased it more. I am not good at English. |
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Answer: No, I cannot add those Tanks. Sorry. BUT, I can add more combinations of Super Tanks. I already have 2 planned out: 1. Meme Tank - Weak stats but has all abilities. 2. Boss Tank - Strong stats but has all abilities. |
Re: [L4D2] Super Tanks+
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----------------------------------------------- I didn't realize it was similar. I'm sorry!Oh, my God! 1. Meme Tank 2. Boss Tank I am very excited. Thank you for adding. So good! http://postfiles11.naver.net/MjAxNzE..._1.jpg?type=w2 The tank you made is so fun. ha-ha http://postfiles13.naver.net/MjAxNzE..._1.jpg?type=w2 http://postfiles6.naver.net/MjAxNzEw...55.jpg?type=w2 http://postfiles10.naver.net/MjAxNzE...66.jpg?type=w2 Occasionally, a tank with this effect is summoned. The screen continues to be hit by a melee attack on the tank. Is it a plug-in bug? Or is it my problem? Sometimes happens. This effect can be when the round It will display normally. It happens occasionally. |
Re: [L4D2] Super Tanks+
Can you add LAST BOSS EXTENDED?
Type-00[GHOST] (Blue) - StealthSkin Type-01[LAVA] (Red) - BurnClaw, FlameGush, CometStrike Type-02[GRAVITY] (Green) - GravityClaw, SteelSkin Type-03[QUAKE] (Yellow) - EarthQuake, BlastRock Type-04[LEAPER] (Sky Blue) - MadSpring Type-05[DREAD] (Black) - DreadClaw Type-06[FREEZE] (Blue) - FreezeClaw (Target Hit Freeze, fix) Type-07[LAZY] (Thistle) - LazyClaw (Slow Speed and Gravity tanks and similar, fix) Type-08[Rabies] (Maroon) - RabiesClaw (If the tank's melee attacks for some time the blood is reduced. (drug effect add beta.. ) Type-09[BOMBARD] (Light Steel Blue?!) - SkillBombClaw (Survivors of the attack on the tank to where the explosion is near. (fix... feature jugment effect add) https://forums.alliedmods.net/showthread.php?t=156352 |
Re: [L4D2] Super Tanks+
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Re: [L4D2] Super Tanks+
Version 2.0 is out!
Changes 1. Removed the screen color effect when getting hit by certain Super Tank types. 2. Redesigned and recolored Trap Tank. 3. Recolored Bitch Tank, Distraction Tank, and Minion Tank. Please redownload the plugin from the first post! |
Re: [L4D2] Super Tanks+
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Thank you very much ^^ You are a genius! |
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Some tanks lose their health -20000 there is an error with the tank a meteor appears along with spitter and kills him with a rock
The screen remains purple after gravity |
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For the HP, you could try adjusting the Extra Health settings to see if that helps. |
Re: [L4D2] Super Tanks+
I have a difficulty with number of players
autohpadd |
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Re: [L4D2] Super Tanks+
Just a reminder to anyone subscribed to this thread that I currently have 2 more Super Tank types planned out, but there is no estimated date for them to be released.
Also, I am still taking combination requests. No matter how small or simple the request is, if I have the time I will add it. But please do not request for an absurd combination, nor request for new abilities. When requesting for a combination, please provide the following information: 1. Name of the Tank type. Ex: Crasher Tank 2. Color of the Tank type. Ex: 255 0 0 or red 3. List of Super Tank types to combine. Ex: Warp, Ghost, and Cobalt Please give me time to work on the request as well, since I do have a busy life. Patience is all I ask from you guys. Thanks! |
Re: [L4D2] Super Tanks+
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"LAST BOSS EXTENDED" has 10 types of tanks 1 ghost 2 lava 3 gravity 4 quake 5 leaper 6 dread 7 freeze 8 lazy 9 rabies 10 bombard you can change the name to "ghost" and "gravity", these names are repeated in SuperTanks. with this would be 42 unique types of tanks. Sorry for my bad english |
Re: [L4D2] Super Tanks+
Version 3.0 is out!
Changes 1. Fixed the Flash and Reverse Flash special speed cvars not working. Please redownload the plugin from the first post! |
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If you or anyone else want to add Last Boss Extended to this plugin, go ahead. The source code is all there for you to look at. |
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10 bombard
Lying on the ground was attacked,by the tank attack all the players will jump up,very interesting,Crasher_3637,You can consider adding. |
Re: [L4D2] Super Tanks+
Version 4.0 is out!
Changes 1. Added 8 new combinations of Super Tanks. - Boss Tank - Meme Tank - Mirage Tank - Poltergeist Tank - Psykotik Tank - Sipow Tank - Spykotik Tank - Spypsy Tank 2. Fixed some bugs due to missing code. Please redownload the plugin from the first post and delete l4d2_supertanks.cfg from your cfg/sourcemod folder! |
Re: [L4D2] Super Tanks+
Version 4.5 is out!
Changes 1. Fixed a bug that caused Boss, Goliath, Psychotic, and Psykotik Tanks to have negative HP. Please redownload the plugin from the first post! |
Re: [L4D2] Super Tanks+
I'll only be updating this plugin for bug fixes for awhile (which I believe will be seldom). I think 40 Super Tanks is more than enough for variety.
(This also means I'm currently not taking any combination requests) |
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Version 5.0 is out!
Changes 1. Applied a fix for a speed bug that was also in the original Super Tanks. Please redownload the plugin from the first post! |
Re: [L4D2] Super Tanks+
#define PLUGIN_VERSION "4.5"
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Fixed. |
Re: [L4D2] Super Tanks+
1. Fixed a bug that caused Boss, Goliath, Psychotic, and Psykotik Tanks to have negative HP.
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Re: [L4D2] Super Tanks+
Version 5.5 is out!
Changes 1. Applied another fix for the negative HP bug for Boss, Goliath, Psychotic, and Psykotik Tanks. Please redownload the plugin from the first post! |
Re: [L4D2] Super Tanks+
Unfortunately the errors with the orders
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I still don't know what you're talking about. You need to provide evidence and walk me through how you're getting the 0 HP bug. I cannot help you if I don't know how to replicate your problem. Simply telling me that there's a bug without even showing or explaining to me doesn't help either of us.
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Re: [L4D2] Super Tanks+
Noticed hallucination tank and ghost tank don't stay in ghost mode. Constant flash in and out of ghost mode.Is that normal?
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Very good, I'm using it on my servers....
Thank you... |
Re: [L4D2] Super Tanks+
thanks for the work of the plugins,i like it very much
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