AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024) (https://forums.alliedmods.net/showthread.php?t=302140)

Psyk0tik 10-18-2017 05:04

[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
 
138 Attachment(s)
https://img.shields.io/github/stars/...le=flat-square https://img.shields.io/github/forks/...le=flat-square https://img.shields.io/github/watche...le=flat-square

Rate this plugin

Donate to Motivate

Mutant Tanks

Table of contents
About

Originally an extended version of Super Tanks, Mutant Tanks combines Last Boss, Last Boss Extended, and Super Tanks to grant Tanks unique powers and abilities that enhance the player experience.

Credits

Spoiler


Requirements

1. SourceMod 1.12.0.6985 or higher
2. Recommended:
- Actions
- AutoExecConfig
- Explosive Chains Credit
- ThirdPersonShoulder_Detect
- Updater
- WeaponHandling_API
3. Knowledge of installing SourceMod plugins.

Notes

1. I do not provide support for listen/local servers but the plugin and its modules should still work properly on them.
2. I will not help you with installing or troubleshooting problems on your part.
3. If you get errors from SourceMod itself, that is your problem, not mine.
4. MAKE SURE YOU MEET ALL THE REQUIREMENTS AND FOLLOW THE INSTALLATION GUIDE PROPERLY.

List of Plugins Included/Replaced

Mutant Tanks includes/replaces the following plugins:
Spoiler


Features

1. Fully compatible with all game modes.
2. Fully customizable Mutant Tanks.
3. Flexible config file.
4. Auto-reload the config file when changes are made mid-game.
5. Supports custom configurations for different scenarios/setups.
6. Store up to 500 Mutant Tank types.
7. Administration system designed for access and immunity to Mutant Tanks.
8. Custom target filters for targeting survivors, special infected, and Mutant Tanks.
9. Over 1,500 optional settings to configure.
10. Over 70 unique abilities to choose from.
11. Choose which abilities to install.
12. Add custom abilities and features through the use of forwards and natives.
13. Create all kinds of combinations of abilities.
14. Supports multiple languages.
15. Chat color tags for translation files.
16. Detects idle or bugged Tanks.
17. Toggle damage scaling based on difficulty.
18. Fully customizable reward system.

Commands

Spoiler


ConVars

Spoiler


Changelog

View the CHANGELOG for the project's history.

Installation

1. Delete files from old versions of the plugin.
2. Extract the folder inside the "mutant_tanks.zip" file.
3. Place all the contents into their respective folders.
4. If prompted to replace or merge anything, click "Yes".
5. Load up Mutant Tanks by restarting the server.
6. Customize Mutant Tanks in "addons/sourcemod/data/mutant_tanks/mutant_tanks.cfg".

Compiling

1. Make sure all the ability plugin source files are in their respective folders.
- "scripting/mutant_tanks/abilities"
- "scripting/mutant_tanks/abilities2"
2. To disable/exclude one or more abilities, move the file(s) to one of the corresponding folders:
- "scripting/mutant_tanks/abilities/disabled"
- "scripting/mutant_tanks/abilities2/disabled"
3. Move the following files from the "scripting/mutant_tanks" folder to the "scripting" folder:
- "mutant_tanks.sp"
- "mt_abilities.sp"
- "mt_abilities2.sp"
4. Drag the files to "compile.exe" (all at once) or "spcomp.exe" (one by one).
- If "compile.exe" is used, the plugins will be created inside the "scripting/compiled" folder.
- If "spcomp.exe" is used, the plugins will be created inside the "scripting" folder.
5. Move the plugin(s) to the "plugins/mutant_tanks" folder.
- If the "mutant_tanks" folder isn't in the "plugins" folder, create one.

Uninstalling/Upgrading to Newer Versions

1. Delete "mutant_tanks" folder from:
- "addons/sourcemod/plugins" folder ("mutant_tanks.smx" and all of its modules)
- "addons/sourcemod/scripting" folder ("mutant_tanks.sp" and all of its modules)
2. Delete "mutant_tanks.txt" from "addons/sourcemod/gamedata" folder.
3. Delete "mutant_tanks.inc" and "mt_clone.inc" from "addons/sourcemod/scripting/include" folder.
4. Delete "mutant_tanks.phrases.txt" from:
- "addons/sourcemod/translations" folder
- "addons/sourcemod/translations/chi" folder
- "addons/sourcemod/translations/hu" folder
- "addons/sourcemod/translations/ru" folder
5. Backup "mutant_tanks" folder in "addons/sourcemod/data" folder.
6. Delete "mutant_tanks_detours.cfg" from "addons/sourcemod/data/mutant_tanks" folder.
7. Delete "mutant_tanks_patches.cfg" from "addons/sourcemod/data/mutant_tanks" folder.
8. Delete "mutant_tanks_signatures.cfg" from "addons/sourcemod/data/mutant_tanks" folder.
9. Delete "mutant_tanks_updater.txt" from "addons/sourcemod" folder.
10. Follow the Installation guide above. (Only for upgrading to newer versions.)

Disabling

1. Move "mutant_tanks" folder ("mutant_tanks.smx" and all of its modules) to "plugins/disabled" folder.
2. Disable the plugin by restarting the server. (Using "sm plugins unload" will take too long.)

Resources

The README on GitHub contains all the information you need to know about Mutant Tanks. If there's something that hasn't been addressed that you're concerned about, feel free to ask on this thread.

Check out the INFORMATION regarding each setting/ability available in this project.

Third-party Revisions Notice

If you would like to share your own revisions of this plugin, please rename the files so that there is no confusion for users.

Download

Source | Latest Version | All Official Releases (v8.0+) | Next Version (Unstable)

KasperH 10-18-2017 06:54

Re: [L4D2] Super Tanks+
 
Awesome! No errors yet.

Btw any chance to fix Last Boss in the future?
I really miss that one.

+ :bacon!::bacon!:

login101 10-18-2017 07:19

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2555153)
Introduction

Super Tanks has been my favorite plugin since 2013. I decided to finally look into the source code and add more Tank types.

Description

This plugin is almost exactly like the original Super Tanks, with the only differences being that I made some modifications to the original 16 tank types, and created 16 more through combinations of the original 16.

Changes Made to the Original Super Tanks

1. 16 additional Tank types.
2a. Renamed Spitter Tank to Acid Tank.
2b. The new Spitter Tank has different different abilities.
3. Renamed Heal Tank to Health Tank.

List of Super Tank Types

*NOTE: All abilities are configurable via cvars. These are the default settings designed for Expert mode with 4+ players.

Spoiler


Cvars

Spoiler


Requests

*NOTE: If you want a certain combination of Tank types, post below and they will be added here for me to look at.

"Get Plugin" will not work and using compiler.exe on 1.8 builds (and maybe other builds) will return a ton of errors. Use the online compiler instead!

Credits

Machine - For the original Super Tanks.

Installation

1. Disable or delete (optional) SuperTanks.smx from addons/sourcemod/plugins if you have the plugin.
2. Delete SuperTanks.cfg from cfg/sourcemod (optional).
3. Delete supertanks.txt from addons/sourcemod/gamedata (optional).
4. Place l4d2_supertanks.smx in left4dead2/addons/sourcemod/plugins.
5. Place l4d2_supertanks.txt in left4dead2/addons/sourcemod/gamedata.

Screenshots

Acid
Armageddon
Bitch
Boomer
Charger
Cobalt
Distraction
Feedback
Fire
Flash
Ghost
Goliath
Gravity
Hallucination
Health
Hunter
Ice
Jockey
Jumper
Meteor
Minion
Psychotic
Reverse Flash
Shield
Shock
Smasher
Smoker
Spawn
Spitter
Trap
Warp
Witch


Thank you very much ... I will have fun!
Thank you very much ... I will have fun!:)

Psyk0tik 10-18-2017 10:09

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by KasperH (Post 2555169)
Awesome! No errors yet.

Btw any chance to fix Last Boss in the future?
I really miss that one.

+ :bacon!::bacon!:

Sadly I don't plan on working on Last Boss. That plugin just has too many errors that I don't have the knowledge to fix.

login101 10-18-2017 10:31

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2555153)
Introduction

Super Tanks has been my favorite plugin since 2013. I decided to finally look into the source code and add more Tank types.

Description

This plugin is almost exactly like the original Super Tanks, with the only differences being that I made some modifications to the original 16 tank types, and created 16 more through combinations of the original 16.

Changes Made to the Original Super Tanks

1. 16 additional Tank types.
2a. Renamed Spitter Tank to Acid Tank.
2b. The new Spitter Tank has different abilities.
3. Renamed Heal Tank to Health Tank.

List of Super Tank Types

*NOTE: All abilities are configurable via cvars. These are the default settings designed for Expert mode with 4+ players.

Spoiler


Cvars

Spoiler


Requests

*NOTE: If you want a certain combination of Tank types, post below and they will be added here for me to look at.

"Get Plugin" will not work and using compiler.exe on 1.8 builds (and maybe other builds) will return a ton of errors. Use the online compiler instead!

Credits

Machine - For the original Super Tanks.

Installation

1. Disable or delete (optional) SuperTanks.smx from addons/sourcemod/plugins if you have the plugin.
2. Delete SuperTanks.cfg from cfg/sourcemod (optional).
3. Delete supertanks.txt from addons/sourcemod/gamedata (optional).
4. Place l4d2_supertanks.smx in left4dead2/addons/sourcemod/plugins.
5. Place l4d2_supertanks.txt in left4dead2/addons/sourcemod/gamedata.

Screenshots

Acid
Armageddon
Bitch
Boomer
Charger
Cobalt
Distraction
Feedback
Fire
Flash
Ghost
Goliath
Gravity
Hallucination
Health
Hunter
Ice
Jockey
Jumper
Meteor
Minion
Psychotic
Reverse Flash
Shield
Shock
Smasher
Smoker
Spawn
Spitter
Trap
Warp
Witch


http://www.gamemaps.com/details/17463 <<Like this, Over 40

Can I increase the number of tanks?
Can I increase the number of tanks?

I am satisfied with the type of 32, but it would be great if I increased it more. I am not good at English.

Psyk0tik 10-18-2017 11:02

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by login101 (Post 2555205)
http://www.gamemaps.com/details/17463 <<Like this, Over 40

Can I increase the number of tanks?
Can I increase the number of tanks?

I am satisfied with the type of 32, but it would be great if I increased it more. I am not good at English.

I'll check it out this weekend.

login101 10-18-2017 11:53

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2555208)
I'll check it out this weekend.

Good luck hope for good results. ♡

Psyk0tik 10-18-2017 15:50

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by login101 (Post 2555224)
Good luck hope for good results. ♡

I examined the abilities of the Tanks in the Random Tanks mod and they're mostly similar to the Tanks in Super Tanks+.

Answer: No, I cannot add those Tanks. Sorry.

BUT, I can add more combinations of Super Tanks. I already have 2 planned out:

1. Meme Tank
- Weak stats but has all abilities.
2. Boss Tank
- Strong stats but has all abilities.

login101 10-18-2017 18:05

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2555268)
I examined the abilities of the Tanks in the Random Tanks mod and they're mostly similar to the Tanks in Super Tanks+.

Answer: No, I cannot add those Tanks. Sorry.

BUT, I can add more combinations of Super Tanks. I already have 2 planned out:

1. Meme Tank
- Weak stats but has all abilities.
2. Boss Tank
- Strong stats but has all abilities.


-----------------------------------------------

I didn't realize it was similar. I'm sorry!Oh, my God!

1. Meme Tank
2. Boss Tank
I am very excited. Thank you for adding. So good!


http://postfiles11.naver.net/MjAxNzE..._1.jpg?type=w2

The tank you made is so fun.

ha-ha



http://postfiles13.naver.net/MjAxNzE..._1.jpg?type=w2

http://postfiles6.naver.net/MjAxNzEw...55.jpg?type=w2

http://postfiles10.naver.net/MjAxNzE...66.jpg?type=w2

Occasionally, a tank with this effect is summoned.
The screen continues to be hit by a melee attack on the tank. Is it a plug-in bug? Or is it my problem?
Sometimes happens.

This effect can be when the round

It will display normally.

It happens occasionally.

leonardo martinez 10-18-2017 20:40

Re: [L4D2] Super Tanks+
 
Can you add LAST BOSS EXTENDED?

  Type-00[GHOST] (Blue) - StealthSkin
  Type-01[LAVA] (Red) - BurnClaw, FlameGush, CometStrike
  Type-02[GRAVITY] (Green) - GravityClaw, SteelSkin
  Type-03[QUAKE] (Yellow) - EarthQuake, BlastRock
  Type-04[LEAPER] (Sky Blue) - MadSpring
  Type-05[DREAD] (Black) - DreadClaw

Type-06[FREEZE] (Blue) - FreezeClaw (Target Hit Freeze, fix)
Type-07[LAZY] (Thistle) - LazyClaw (Slow Speed and Gravity tanks and similar, fix)
Type-08[Rabies] (Maroon) - RabiesClaw (If the tank's melee attacks for some time the blood is reduced. (drug effect add beta.. )
Type-09[BOMBARD] (Light Steel Blue?!) - SkillBombClaw (Survivors of the attack on the tank to where the explosion is near. (fix... feature jugment effect add)

https://forums.alliedmods.net/showthread.php?t=156352

Psyk0tik 10-18-2017 22:28

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by login101 (Post 2555298)
Occasionally, a tank with this effect is summoned.
The screen continues to be hit by a melee attack on the tank. Is it a plug-in bug? Or is it my problem?
Sometimes happens.

This effect can be when the round

It will display normally.

It happens occasionally.

I will check it out when I have the time.

Psyk0tik 10-18-2017 22:30

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by leonardo martinez (Post 2555320)
Can you add LAST BOSS EXTENDED?

  Type-00[GHOST] (Blue) - StealthSkin
  Type-01[LAVA] (Red) - BurnClaw, FlameGush, CometStrike
  Type-02[GRAVITY] (Green) - GravityClaw, SteelSkin
  Type-03[QUAKE] (Yellow) - EarthQuake, BlastRock
  Type-04[LEAPER] (Sky Blue) - MadSpring
  Type-05[DREAD] (Black) - DreadClaw

Type-06[FREEZE] (Blue) - FreezeClaw (Target Hit Freeze, fix)
Type-07[LAZY] (Thistle) - LazyClaw (Slow Speed and Gravity tanks and similar, fix)
Type-08[Rabies] (Maroon) - RabiesClaw (If the tank's melee attacks for some time the blood is reduced. (drug effect add beta.. )
Type-09[BOMBARD] (Light Steel Blue?!) - SkillBombClaw (Survivors of the attack on the tank to where the explosion is near. (fix... feature jugment effect add)

https://forums.alliedmods.net/showthread.php?t=156352

Read here.

Quote:

Originally Posted by Crasher_3637 (Post 2555201)
Sadly I don't plan on working on Last Boss. That plugin just has too many errors that I don't have the knowledge to fix.

I decided not to combine Last Boss and Super Tanks because Last Boss has too many errors that I cannot fix.

Psyk0tik 10-19-2017 04:41

Re: [L4D2] Super Tanks+
 
Version 2.0 is out!

Changes

1. Removed the screen color effect when getting hit by certain Super Tank types.
2. Redesigned and recolored Trap Tank.
3. Recolored Bitch Tank, Distraction Tank, and Minion Tank.

Please redownload the plugin from the first post!

login101 10-19-2017 04:57

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2555370)
Version 2.0 is out!

Changes

1. Removed the screen color effect when getting hit by certain Super Tank types.
2. Redesigned and recolored Trap Tank.
3. Recolored Bitch Tank, Distraction Tank, and Minion Tank.

Please redownload the plugin from the first post!

---------------------
Thank you very much ^^ You are a genius!

ALEXANDER020 10-19-2017 06:13

Re: [L4D2] Super Tanks+
 
Some tanks lose their health -20000 there is an error with the tank a meteor appears along with spitter and kills him with a rock
The screen remains purple after gravity

Psyk0tik 10-19-2017 06:20

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by ALEXANDER020 (Post 2555379)
Some tanks lose their health -20000 there is an error with the tank a meteor appears along with spitter and kills him with a rock

You may have another Tank plugin that changes the Tank's HP. As for the meteor storm killing a Spitter, that's normal. Even in the original Super Tanks, the meteor storm can damage all survivors, all zombies, and even the Meteor Tank itself.

For the HP, you could try adjusting the Extra Health settings to see if that helps.

ALEXANDER020 10-19-2017 06:51

Re: [L4D2] Super Tanks+
 
I have a difficulty with number of players
autohpadd

Psyk0tik 10-19-2017 11:31

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by ALEXANDER020 (Post 2555379)
The screen remains purple after gravity

Redownload the plugin from the very first post. I have fixed that issue by removing all colored screen effects.

Psyk0tik 10-19-2017 11:46

Re: [L4D2] Super Tanks+
 
Just a reminder to anyone subscribed to this thread that I currently have 2 more Super Tank types planned out, but there is no estimated date for them to be released.

Also, I am still taking combination requests. No matter how small or simple the request is, if I have the time I will add it. But please do not request for an absurd combination, nor request for new abilities.

When requesting for a combination, please provide the following information:

1. Name of the Tank type.
Ex: Crasher Tank
2. Color of the Tank type.
Ex: 255 0 0 or red
3. List of Super Tank types to combine.
Ex: Warp, Ghost, and Cobalt

Please give me time to work on the request as well, since I do have a busy life. Patience is all I ask from you guys.

Thanks!

leonardo martinez 10-19-2017 21:47

Re: [L4D2] Super Tanks+
 
1 Attachment(s)
Quote:

Originally Posted by Crasher_3637 (Post 2555330)
Read here.



I decided not to combine Last Boss and Super Tanks because Last Boss has too many errors that I cannot fix.

:nono: I did not say LAST BOSS, only tank with 4 shapes

"LAST BOSS EXTENDED" has 10 types of tanks


1 ghost
2 lava
3 gravity
4 quake
5 leaper
6 dread
7 freeze
8 lazy
9 rabies
10 bombard

you can change the name to "ghost" and "gravity", these names are repeated in SuperTanks.
with this would be 42 unique types of tanks.
Sorry for my bad english

Psyk0tik 10-20-2017 04:56

Re: [L4D2] Super Tanks+
 
Version 3.0 is out!

Changes

1. Fixed the Flash and Reverse Flash special speed cvars not working.

Please redownload the plugin from the first post!

Psyk0tik 10-20-2017 06:43

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by leonardo martinez (Post 2555511)
:nono: I did not say LAST BOSS, only tank with 4 shapes

"LAST BOSS EXTENDED" has 10 types of tanks


1 ghost
2 lava
3 gravity
4 quake
5 leaper
6 dread
7 freeze
8 lazy
9 rabies
10 bombard

you can change the name to "ghost" and "gravity", these names are repeated in SuperTanks.
with this would be 42 unique types of tanks.
Sorry for my bad english

I cannot add those because they don't really have any unique abilities that are worth my effort and time. Most of them have features that are already in Super Tanks and Super Tanks+.

If you or anyone else want to add Last Boss Extended to this plugin, go ahead. The source code is all there for you to look at.

phoenix0001 10-21-2017 01:47

Re: [L4D2] Super Tanks+
 
10 bombard

Lying on the ground was attacked,by the tank attack all the players will jump up,very interesting,Crasher_3637,You can consider adding.

Psyk0tik 10-21-2017 04:32

Re: [L4D2] Super Tanks+
 
Version 4.0 is out!

Changes

1. Added 8 new combinations of Super Tanks.
- Boss Tank
- Meme Tank
- Mirage Tank
- Poltergeist Tank
- Psykotik Tank
- Sipow Tank
- Spykotik Tank
- Spypsy Tank
2. Fixed some bugs due to missing code.

Please redownload the plugin from the first post and delete l4d2_supertanks.cfg from your cfg/sourcemod folder!

Psyk0tik 10-21-2017 20:42

Re: [L4D2] Super Tanks+
 
Version 4.5 is out!

Changes

1. Fixed a bug that caused Boss, Goliath, Psychotic, and Psykotik Tanks to have negative HP.

Please redownload the plugin from the first post!

Psyk0tik 10-21-2017 20:50

Re: [L4D2] Super Tanks+
 
I'll only be updating this plugin for bug fixes for awhile (which I believe will be seldom). I think 40 Super Tanks is more than enough for variety.

(This also means I'm currently not taking any combination requests)

ALEXANDER020 10-23-2017 00:23

Re: [L4D2] Super Tanks+
 
https://forums.alliedmods.net/showth...165858&page=15
speed fix

Psyk0tik 10-23-2017 01:46

Re: [L4D2] Super Tanks+
 
Version 5.0 is out!

Changes

1. Applied a fix for a speed bug that was also in the original Super Tanks.

Please redownload the plugin from the first post!

ALEXANDER020 10-23-2017 02:45

Re: [L4D2] Super Tanks+
 
#define PLUGIN_VERSION "4.5"
fix

Psyk0tik 10-23-2017 03:03

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by ALEXANDER020 (Post 2556227)
#define PLUGIN_VERSION "4.5"
fix

Whoops!

Fixed.

ALEXANDER020 10-23-2017 06:44

Re: [L4D2] Super Tanks+
 
1. Fixed a bug that caused Boss, Goliath, Psychotic, and Psykotik Tanks to have negative HP.

Quote:

Psychotic
Psykotik
bags

Psyk0tik 10-23-2017 07:05

Re: [L4D2] Super Tanks+
 
Version 5.5 is out!

Changes

1. Applied another fix for the negative HP bug for Boss, Goliath, Psychotic, and Psykotik Tanks.

Please redownload the plugin from the first post!

ALEXANDER020 10-23-2017 18:38

Re: [L4D2] Super Tanks+
 
Unfortunately the errors with the orders

Psyk0tik 10-23-2017 18:48

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by ALEXANDER020 (Post 2556383)
Unfortunately the errors with the orders

Can you expand more on that statement? I'm not sure what exactly you mean.

ALEXANDER020 10-24-2017 01:16

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by Crasher_3637 (Post 2556385)
Can you expand more on that statement? I'm not sure what exactly you mean.

Quote:

The problem with 0 HP left

Psyk0tik 10-24-2017 10:08

Re: [L4D2] Super Tanks+
 
I still don't know what you're talking about. You need to provide evidence and walk me through how you're getting the 0 HP bug. I cannot help you if I don't know how to replicate your problem. Simply telling me that there's a bug without even showing or explaining to me doesn't help either of us.

ricksfishin 10-27-2017 19:50

Re: [L4D2] Super Tanks+
 
Noticed hallucination tank and ghost tank don't stay in ghost mode. Constant flash in and out of ghost mode.Is that normal?

Psyk0tik 10-27-2017 20:27

Re: [L4D2] Super Tanks+
 
Quote:

Originally Posted by ricksfishin (Post 2557154)
Noticed hallucination tank and ghost tank don't stay in ghost mode. Constant flash in and out of ghost mode.Is that normal?

Yeah that's normal. The plugin has a fade timer to adjust the alpha (the "color" that determines how transparent a model is).

Mi.Cura 11-03-2017 10:26

Re: [L4D2] Super Tanks+
 
Very good, I'm using it on my servers....

Thank you...

geipoe 11-04-2017 16:50

Re: [L4D2] Super Tanks+
 
thanks for the work of the plugins,i like it very much


All times are GMT -4. The time now is 15:15.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.