[CS1.6|CZ] Knife Realism
10 Attachment(s)
ThreadStart
Current Video Version 0.0.4 http://i.justblzd.tk/desc.png This Plugin Adds More Realism With Knife Attacks.http://i.justblzd.tk/cvars.png amx_kr_timeout "10.0" // MUST BE FLOAT VALUE ( 10.0 ) Defaulthttp://i.justblzd.tk/installation.png Unzip knife-realism.ziphttp://i.justblzd.tk/credits.png jtp10181 - Bleeding Snippet( Ultimate Gore Plugin )
Change Log
____________________________________________ Servers Using This Plugin: Game Trackerv0.0.1 37 Downloads v0.0.2 14 Downloads v0.0.4 155 Downloads v0.0.5 5 Downloads ThreadEnd http://i.justblzd.tk/Download.png |
Re: Knife Realism v0.0.1 ( 10/03/2014 )
Very nice job. :)
You should add some screenshots if possible. |
Re: Knife Realism v0.0.1 ( 10/03/2014 )
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And I shall add screen shots soon. EDIT: Added ScreenShots |
Re: Knife Realism v0.0.1 ( 10/03/2014 )
Looks good Blizzard_87, well done.
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Re: Knife Realism v0.0.1 ( 10/03/2014 )
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Re: Knife Realism v0.0.1 ( 10/03/2014 )
there is a bug
Sometimes, when people change weapon appear knife in left hand or....when have knife, and change weapon "key q" appear other knife in other hand, not the fire weapon sorry for my bad english |
Re: Knife Realism v0.0.1 ( 10/03/2014 )
and you can shoot with the knife! xD
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Re: Knife Realism v0.0.1 ( 10/03/2014 )
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Re: Knife Realism v0.0.1 ( 10/03/2014 )
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Re: Knife Realism v0.0.1 ( 10/03/2014 )
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Re: Knife Realism v0.0.1 ( 10/03/2014 )
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Re: Knife Realism v0.0.2 ( 12/03/2014 )
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Originally Posted by Lokogaditano View Post and you can shoot with the knife! xD I haven't had this problem. How and when did it happen? When, for ex. in a knife map, you can pick weapons in the floor, but when you pick one, and change weapon with "q", sometimes appear other knife instead of the weapon, in the other hand, and you can shoot with the knife, and if I press q, appear the normal knife that dont shoot |
Re: Knife Realism v0.0.2 ( 12/03/2014 )
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Plugin Updated v0.0.2 |
Re: Knife Realism v0.0.2 ( 12/03/2014 )
other bug, when we play a knife map, with he grenades, and kill somebody with the grenade, bloods knife like when you kill somebody with knife
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Re: Knife Realism v0.0.2 ( 12/03/2014 )
and bug that when I have awp somtimes knife autochanged instead of awp
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Re: Knife Realism v0.0.2 ( 12/03/2014 )
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Now. I haven't had these bugs happen but ill try see if it happens. Do you have any other plugins running at same time? |
Re: Knife Realism v0.0.2 ( 12/03/2014 )
awesome !! gonna add it on my furien sv :)
can i ask you what plugin was that in your test video ( the one that u are able to move that 'npc' ). |
Re: Knife Realism v0.0.2 ( 12/03/2014 )
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@Lokogaditano, I havent been able to reproduce this bug your talking about... ive killed players with HE nade and my knife still normal. |
Re: Knife Realism v0.0.2 ( 12/03/2014 )
You should retrieve decals indexes dynamically so it could support cs1.6 and cs:cz
You can use engine get_decal_index or fakemeta EngFunc_DecalIndex since you are using both modules. |
Re: Knife Realism v0.0.2 ( 12/03/2014 )
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EDIT: Plugin Updated - v0.0.3 - [ CHANGED ] Attackers Knife Now Stays Bloody Till Death/New Round By Default. Timeout Feature Now Starts Counting Down From Last Attack. [ ADDED ] Added Support For CZ With Blood Decals ( Any Bugs Let Me Know ). |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
works fine now thx
Can you make a model that, when you knife other player, appear in the player a blood break? |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
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and i dont understand what you mean by blood break? |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
dont worry
The bug of the hegrenade dont already fixed Try in a map only knife , and you get a hegrenade in the floor, you kill somebody with the hegrenade and in the knife appear blood, like if you kill somebody |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
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Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
Hello i'm a Noob...
witch Folder i Set the Cvar? ... because this Plugin doenst works on my Server |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
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And put the folder from the zip file into your models folder from the cstrike folder. |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
Well done Blizzard!!! Really nice plugin!! An advanced knife realism plugin!
I'm using it, I have everything selected except 'Attacker Knife Spray Blood', because doesn't seems realistic. Seems more like the attacker is bleeding. The 'Attacker Knife Drips' already does well the job of showing the attacker's knife dripping blood. |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
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Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
This plugin is Amazing. I'm surprised nobody has ever created this. I'm even more surprised this idea never crossed
my mind!!!!!! |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
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I always wondered why games like this don't have this feature by default. |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
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But its nothing compared with this one and changes the knife model when enabled. |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
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Altho my plugin only uses one new knife model while using the original for non bloody. I hope it's different enough to be interesting. |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
Yes, I think there are no reasons to worry about it. Your plugin is definitely different and necessary for realism.
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Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
Why do you hardcode decal indexes?
You could make the plugin multi-mod, using decal_index or EngFunc_DecalIndex, and you don't need to hook NewRound which is specific to CS. About the knife, I think it's a good opportunity to use xmod_is_melee_wpn. That should work on CS/CZ/TFC/TS/DOD at least. |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
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Edit: ok i think i have this sorted now. ( next update ) xmod_is_melee_wpn is also another native ive not used before so unsure howto use it... |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
decal_index or EngFunc_DecalIndex requires a decal name and it returns its index.
It's easy, just use a tool to view decal from a .wad file, you would see something like: http://i.imgur.com/qYxCcMo.png You will notice what you need are the ones with "blood" in the name. What your plugin is using are the names from {blood1 to {blood8. So what to do is just cache the value of the first index, e.g. FirstBloodIndex = decal_index("{blood1"); Then, you message should use something like: write_byte(FirstBloodIndex - random_num(0, 7)); About xmod_is_melee_wpn ; never used too, but you just need to pass a weapon index, you can probably use get_user_weapon). These natives should be available in the related game module (csx, tsx, dox, etc). I'm not sure, but to make the plugin autoloads the module, you can try this, taken from UltimateGore plugin, this should do the trick: Code:
EDIT: You may need this as well (taken from UltimateGore plugin): Code:
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Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
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as i already use Ham_Item_Deploy to detect player using knife. |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
A knife is a melee weapon. But not all mod use a knife or is called like in CS. That's the whole point of this native.
I guess you could just replace your check with CSW_ with xmod_is_melee_wpn(get_user_weapon(iAttacker)). |
Re: [CS1.6|CZ] Knife Realism v0.0.4 ( 16/03/2014 )
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- v0.0.5 - [ CHANGED ] Removed NewRound Replaced With Plugin_Cfg Removed hardcoded blood decals with EngFunc_DecalIndex Replaced CSW_KNIFE check with xmod_is_melee_wpn |
Re: [CS1.6|CZ] Knife Realism v0.0.5 ( 14/10/2014 )
Just to be sure, you did some test right? :P
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