[L4D2] Edit plugin * request!
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Teachers do not know how to make plug-ins.
I want someone to ... I am in a 메가 I want to quickly change the spawn rate of special zombies. Is it possible? I can not speak English very well i am Use Google Translator. example For example Normal special zombie time 60 seconds Special Zombie Sponge Time 10 seconds I want to change this way ☞ Increase in the number of special zombies * Time to spawn faster When it's not a 메가 Plug-in does not work |
Re: [L4D2] Edit plugin * request!
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Re: [L4D2] Edit plugin * request!
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Try this
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This plugin does not have the functionality I want I want to Mega wave / panic situation when general zombies I want to speed up spawn / resurrection of special zombies |
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thank you. You are a genius! By the way Special Zombies Can I add a cfg value that can be adjusted for population? cfg. Can I add a timer? |
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I will experiment in the afternoon. Number of Special Zombies * The cfg value I want to add I love you |
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The function is After the start of the next chapter Megawave panic It's not Special zombies have been resurrected. Can I fix the bug? In the next chapter Special zombies are constantly revived in the safe room. It's not mega wave panic. Special zombies are constantly resurrected, |
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infected_bots_control_spawn_time_max infected_bots_control_spawn_time_min z_spawn_range https://forums.alliedmods.net/showth...99746&page=135 Or you can use,it very useful https://forums.alliedmods.net/showthread.php?p=2477820 |
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Plug-in provided by BHaType That's exactly what I wanted. By the way, in mega wave panic only It should work. If you go to the next chapter, Even in the hiding place, special zombies continue to be resurrected infinitely. I want a bug fix. |
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I also have one and it only Spawn at a moderate level when people opened saferoom |
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All I want is Resurrection of Special Zombie Population, Spont Time I want a plug-in. But this is a mega wave shall be operated only in a panic. At the end of the megawave, the plug-in must stop working. For example {General Situation } Plug-ins Off Four Special Zombie Population Sponge, 60 seconds to resurrection. {Megawave Panic} Megawave occurs when you touch an alarm. 8 Special Zombie Population Sponge, 10 seconds to resurrection. like this I'm only here during the Megawave Panic. I can't wait to change the revival time of a special zombie. This plug-in doesn't work as usual. It only works in a megawatt panic. Do you understand? ㅠ_ㅠ |
Re: [L4D2] Edit plugin * request!
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- You should record video |
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I'll write down what I want. Mega Wave Panic ☞ Increase in the number of special zombies * Time to spawn faster When it's not a mega wave panic Plug-in does not work |
Re: [L4D2] Edit plugin * request!
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ツツツ
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Re: [L4D2] Edit plugin * request!
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Thank you teacher. If I'm good at English, I want to give you money. ㅠ Thanks to those like you, I enjoy playing games! I will try this in the evening I opened it with my smartphone. I can not create cfg Population, spawn time Can I add cfg? |
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Your plug-in I hope the cfg document has been created cfg .txt? convar? cfg File I'm sorry I did not speak English well. Did you understand? convar I want to add |
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The files you have created There is no convar configuration Can I add this? |
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If all the survivors are dead, Special zombies come to the starting point. Please fix the bug. Please fix this .. ㅠ _ ㅠ bug There is an error in the log twice. L 08/06/2019 - 01:46:44: [SM] Plugin "zbmod.smx" encountered error 23: Native detected error L 08/06/2019 - 01:46:44: [SM] Invalid timer handle 5491049d (error 3) during timer end, displayed function is timer callback, not the stack trace L 08/06/2019 - 01:46:44: [SM] Unable to call function "tSpawn" due to above error(s). The plug-in works. However, if all survivors die When the campaign is restarted, the plugin will continue to work. The plug-in works. However, if all survivors die When the campaign is restarted, the plugin will continue to work. I hope the plug-in will stop working when restarting the map. I hope the plug-in will stop working when restarting the map. I hope the plug-in will stop working when restarting the map. I hope the plug-in will stop working when restarting the map. https://drive.google.com/open?id=1WZ...DXdq65mQ6CAVxt When the map is restarted This problem occurs. |
Re: [L4D2] Edit plugin * request!
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I don't have time to check the plugin
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I understand. Thank you very much for your precious time. I will test in a few days. ㅇㅅㅇ! convar Spawn Time Max Special Zombie Population Can I add it? |
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There is still a bug. After the plugin works Many special zombies on map restart |
Re: [L4D2] Edit plugin * request!
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Just checked, it seems to work
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If the plugin works and there are some special zombies It remains after the map restarts. Please fix it. After the mission failed, Thirteen special zombies have been sheltered in their hideouts. Google Translator Strange ㅠ _ ㅠ Do you understand? Problem bug https://drive.google.com/open?id=1WZ...DXdq65mQ6CAVxt |
Re: [L4D2] Edit plugin * request!
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Heh
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Re: [L4D2] Edit plugin * request!
:베이컨!:
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I'm sorry to bother you. Test it in a few days I'll upload a game video too! Thank you so much! convar Spawn Time, Timer Special zombies MaxLimit Restrict Can I add it? |
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The megawave panic is over and special zombies continue to spawn. bug Can't fix it? ㅠ _ ㅠ Attach a bug video. attach. attach. https://youtu.be/MaUuaHr09vg https://youtu.be/MaUuaHr09vg 1.After the megawave panic The plugin should stop working. 2. When you restart the map, you must delete all existing special zombies. |
Re: [L4D2] Edit plugin * request!
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Okay, now I see what your problem was.
To use this plugin you need dhooks. sm_wave_spawn_min - Min. time of spawn special infected sm_wave_spawn_max - Max. time of spawn special infected |
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Can I add it? There are too many special zombies. crying I want to limit the maximum number of special zombies. Add SILimit ConVar It's embarrassing, but... I beg you. I'm so sorry and sorry to you. if it's hard You don't have to. Thank you very much. I will test it in a few days. |
Re: [L4D2] Edit plugin * request!
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Added cvar "sm_wave_limit_specials".
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Thanks You're my angel Test in a few days Thanks Thank you thank you I can only say this. |
Re: [L4D2] Edit plugin * request!
//SourceMod Batch Compiler
// by the SourceMod Dev Team //// Coffee.sp // // C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\Coffe e.sp(1) : fatal error 183: cannot read from file: "dhooks" // // Compilation aborted. // 1 Error. // // Compilation Time: 0.3 sec // ---------------------------------------- Press enter to exit ... ? |
Re: [L4D2] Edit plugin * request!
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#include <dhooks> ? you added and compile https://forums.alliedmods.net/showpo...&postcount=589 |
Re: [L4D2] Edit plugin * request!
download the source code and if the #include <dhooks> line comes
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