1.07 Beta Last (2012/12/14)
THIS THREAD IS EXTREMELY OUTDATED! Use https://forums.alliedmods.net/showthread.php?t=229013 instead.
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Re: 1.7 beta coming this weekend
will it be released in this thread or in a new one ? so I know if F5 is worth pressing here.
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Re: 1.7 beta coming this weekend
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You CAN subscribe to threads and get it to send you email notifications. There are still some things I need to double-check before I can release it, and I haven't touched any of the ability plugins to see if any changes need to be synced over there. |
Re: 1.7 beta coming this weekend
Yay, about time FF2 gets an update that actually improves something, and doesn't just fix bugs caused by updates.
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Also are you going to include your character set fix which I believe you had worked on but never released. I tried on version of someone's ( maybe ravens) but it failed on my server anyhow. Ff2 started unloading itself etc. |
Re: 1.7 beta coming this weekend
I would love a fix for the boss lists, I just hit 25 and I am afraid to go past this now. When would we expect a fix for this?
Thanks for your work Powerlord! Could you tell me your FF2 server's IP address? |
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To be honest, I'm not sure why unrelated stringtables are throwing errors. Quote:
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Re: 1.7 beta coming this weekend
I have my server set to 21 rounds, or 60 minutes. I know that 21 rounds itself would not be going over 25-30 bosses, so if you do release something like this in the next release I would be very happy!
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Re: 1.7 beta coming this weekend
I still have not got my FF2 working. I can only make them but I can't test. So I think I would need a whole new installation of everything right? Tf2items, sourcemod, and of course this. Does it rely on anything else?
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Re: 1.7 beta coming this weekend
Looking forward to this release/beta!!! Thanks for your work on FF2!
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Re: 1.7 beta coming this weekend
Looking foward to this. Have a request however. How about taking all item changes (attributes, effects, etc) and collecting all of the changes in one .cfg file instead of coding it in ff2/vsh? Would make editing and changing weapons our selves much easier.
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Re: 1.7 beta coming this weekend
Looking forward to see this man!
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Re: 1.7 beta coming this weekend
Coming out today?
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Cool, the more the merrier! I assume one of them is maybe a fix for the over 25 bosses crash?
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This may be a bit much to ask, but would it be possible to add in some cvars/options to enable a last player(s) alive option to outline reds so that hale can track them down?
That way something like this could happen: ff2_track_remaining = 2 Hale kills the 3/3 alive players, it outlines the remaining 2, so hale can see them (like CTF intel). last 2 players alive are soldiers's sitting on top of trees, or scouts hiding in rocks on some exploitable VSH map. So now he can easily hunt them down and kill them. Some hales really hate capping, and would rather waste everyone's time to kill one hider, than just cap. Also some servers just disable capping :3 |
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Anyway, this is taking longer than I thought, so it may not be ready until tomorrow. |
Re: 1.7 beta coming this weekend
As long as it's released. Thanks!
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If I add the ff2 models to my downloads via model manager or sm_downloader (or any other custom models in excess of my current ones), I'll crash with the same type of errors - mid map, client will connect to fetch downloads and server engine errors with stringtables. For now I just have to limit the number of models I use/add, and remove custom models for bosses like gentlespy =/ [Edit] Would also be cool to have a feature to pickrandom shuffle the bosses, 1 boss can not be randomly selected again, until all others have been selected. Or, to set a limit (like 3) so that the same boss can not occur within 3 rounds, etc. |
Re: 1.7 beta coming this weekend
Take your time Powerlord, and don't let FF2 interfere with personal stuff... personal stuff 1st and thanks for your help!!!
I have a dedicated dev. server running and can set you up in admin with root if you like - backchannel if you want |
Re: 1.7 beta coming this weekend
Oh my god. I just realized scream fortress could be a major update! What if it breaks ff2 again?
D: |
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Coming out today?
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:bacon!::bacon!::bacon!::bacon!::bacon!: By the way, anything new to configure? I won't be able to test this until tonight, but I plan on adding it right now. |
Re: 1.7 beta coming this weekend
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I haven't had a chance to test everything, but here's the current 1.07 beta. Right now, all I've tested is the changes to the Crusader's Crossbow and Sniper Rifles. And the fact that it works, that is.
In addition to the things mentioned in the first post:
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Re: 1.7 beta coming this weekend
Thanks Powerlord. :)
I tried to compile and failed. Last line is #include < freak_fortress_2_vsh_feedback > |
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Re: 1.7 beta coming this weekend
Apologies, I assumed that this might have been something new related to the recent VSH changes that you have merged to FF2. I should have checked the stickied main release thread first.
Thanks again. |
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I just added it now, we'll see if it worked right if my players are still there after the map changes. I'll keep you posted... Thanks!
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Re: 1.7 beta coming this weekend
Quick question on the Phlog invulnerability: is it only while the Pyro is taunting, or is it while Mmph is draining?
(Stupid question, yeah...) |
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we still have to keep it around 25 or less, and can have multiple lists like ravensbro's ver h?
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Re: 1.7 beta coming this weekend
Very nice. Added this to my server.
What's the command for setting a round time limit? Can't seem to find it. |
Re: 1.7 beta coming this weekend
one other silly question,
in the Announcement area at and around line 863, is there a reason why we have case 1, case 3, case 4, case 5 and no case 2? Shouldn't it be case 1, then 2,3,4 ? |
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Re: 1.7 beta coming this weekend
thanks very much! :D
oh wow this topic will get bombed very soon :D good job powerlord! |
Re: 1.7 beta coming this weekend
ok, but if I understand this, it would do:
case 1 ( the steamgroup url message) then due to case 2 missing, it would run default message about "type ff2 to open menu" then run case 3 message then run case 4 which is the same message as default then run case 5 I suppose thats OK if you want it to mention the /ff2 menu 2 times out of 5 Am I missing something here? Is it not OK to just list case 1,2,3, and then 4? changing 875 to case 2 and 879 to case 3 and 883 to case 4? or would this have some adverse effect? |
Re: 1.7 beta coming this weekend
Glitch found.
When a spy backstabs the boss, it instant kills the boss. Oh and Christian Brutal Sniper's theme won't play. |
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