AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugin/Gameplay Ideas and Requests (https://forums.alliedmods.net/forumdisplay.php?f=60)
-   -   [L4D2]All 8 survivors (from 1 and 2) (https://forums.alliedmods.net/showthread.php?t=124737)

uriel18 04-20-2010 09:51

[L4D2]All 8 survivors (from 1 and 2)
 
http://i79.photobucket.com/albums/j1...el18/todos.gif
http://i79.photobucket.com/albums/j1...l18/todos2.jpg

NEW PREVIEW!!! 10/10/10 (100% WORKING)

http://www.youtube.com/watch?v=to1nknEV-OI



THE PROJECT HAS GROWN. ALL THE GUYS WHO ARE MAKING THIS POSSIBLE ARE:


-honorcode23 / kwski43 / mi123645 / hunterbrute / portalboat / satannuts /DDR Kath / Selek

Also thanks to DieTeetasse cause he is the one that setup a basic plugin for precaching and using the models (Thx Hunterbrute for say me that)

I only make the initial petition and get info updated in this post. ALL the work is being done by them. Thank them and not to me.

INSTRUCTIONS TO USE ALL THIS THINGS (THX TO DRUNKENFOX BECAUSE I CAN´T SPEND MUCH TIME THIS WEEK)

We won´t give support how to install sourcemod or metamod. We assume that people know how to do that, and if not, there are a lot of good tutorials in google.


Here's how you can get the original survivor's on your server:

1.Download this modified version of csm (characer select menu) that allows for Bill to be selected (as well as the original survivors). Put that plugin on your server. (Credits to mi123645)

2.Download Kswki´s plugin to allow change automatically all survivors to have different models. Here (credits to Kwski43)

3.Download the Super Versus Plugin if you have a server of 4+ v 4+. (Makes everyone a different character, so you will have all 8 survivors on a team if it’s 8 v 8 ). Not forget to set max survivors to 8. (credis to DDRKath)

4.(Optional). Download +8 players bugfixes. Go here. (credits to V10)

5.(Optional). Download the infected bots plugin, to spawn more special infecteds at once to balance the game when using 8 survivors. Official thread here. (credits to mi123645)

6.(Optional). Use this addon to have new survivors icons for l4d1 players. (Credits to Selek).

Are this:
http://i79.photobucket.com/albums/j1...conosl4d12.jpg

And this ones made by me (Uriel18 )
http://i79.photobucket.com/albums/j1...uevasfotos.jpg

http://www.filefront.com/17385243/l4d2 iconos.vpk


7.(Optional) DUB THE DLCS to your native language.
Follow this guide made by me if you want to have the l4d1 survivors speak in the same language than the rest of the game in The Sacrifice and No Mercy, and the same for l4d2 survivors in The Passing.
http://www.filefront.com/17384009/TUTORIAL FOR LOCALICED DUB TO LEFT4DEAD2.pdf


What still needs to be done:

Bill as a character is still buggy, sometimes he will crash and sometimes not. More work needs to be done in that area. Kwski´s plugin have Bill like a model/skin not as a complete character due to stability reasons.

Known Bugs:

-A lot of people is reporting that their superversus plugins doesn´t work well with this mod. Please, use this version of Superversus (the only tested and re-tested that works by me)https://forums.alliedmods.net/showpo...&postcount=354

-Sometimes when changing to l4d1 survivors, weapons appears flying and crappy. Simply restart the campaign. But it´s something it must be fixed.

-When a survivor dies, if you use a defibrillator, the survivor changes to l4d1 survivor no matter what be. Also the survivor replaces a living survivor.


ADDITIONAL NOTES

-uriel18 says :) If you are going to play in thirdperson view (to see the model), you should add this to your autoexec.cfg, to fix the aim of the crosshair:

c_thirdpersonshoulderoffset 0
c_thirdpersonshoulderaimdist 720
c_thirdpersonshoulderheight 10
cam_ideallag 0



SCREENSHOTS:

http://i79.photobucket.com/albums/j144/uriel18/1-4.jpg
http://i79.photobucket.com/albums/j1...8/armsl4d2.jpg


kwski43 04-20-2010 09:59

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Possible, but would require to have all players downloaded those skins.

MarshalZCC 04-20-2010 10:57

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
All players should have the skins once the The Passing content is released... assuming its free for us PC users of course.

uriel18 04-20-2010 11:08

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by kwski43 (Post 1155618)
Possible, but would require to have all players downloaded those skins.

Of course, of course, I´m agree with you.

Apart from the plugin, we need an vpk or a folder with the alternative skins.

But, someone can code that?

Quote:

Originally Posted by MarshalZCC
All players should have the skins once the The Passing content is released... assuming its free for us PC users of course.

I hope you have reason, but i doubt it. The original survivors will be NPCs, not player models.
Today we have skins of originial survivors that works fine (with the animations of l4d2, I mean, worse animations).
The original survivors as a model, with original animations are not going to be released :(
Ate least not released by Valve, also I doubt someone can port OLD animations to the original survivors to use in L4d2.

IronWarrior 04-20-2010 13:10

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Why would they need the skins when the models and their skins will be in the game once The Passsing has been released.

kwski43 04-20-2010 13:49

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Well, the basic concept for the plugin would be:
Code:

modeltab[a]='louis','zoey';'bill';'francis';'coach','rochelle','nick','ellis';
a=0;
for(i=1;i<=maxclients;i++)
{
if(player active and ingame and in survivors)
{
a=a+1;
setmodel modeltab[a];
}
}

well, its my thinking :p
I'll learn to how to do it when The Passing will be release(if will be released).

uriel18 04-20-2010 14:29

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by kwski43 (Post 1155802)
Well, the basic concept for the plugin would be:
Code:

modeltab[a]='louis','zoey';'bill';'francis';'coach','rochelle','nick','ellis';
a=0;
for(i=1;i<=maxclients;i++)
{
if(player active and ingame and in survivors)
{
a=a+1;
setmodel modeltab[a];
}
}

well, its my thinking :p
I'll learn to how to do it when The Passing will be release(if will be released).

Thx dude, I appreciatte much your effort.

But As I said, I think the skins released with the passing are the same that sre over the net.

uriel18 04-21-2010 16:25

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
It seems that finally got released:

http://www.l4d.com/blog/

mi123645 04-21-2010 19:45

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
The "Kite like a man" achievement tells me that the original survivors are going to be more than just an npc in a corner pushing buttons and shooting infected from afar. They may actually be survivor bots within the game, which means they can be playable with a few tweaks.

If this is indeed true, I'll update my Character Select Menu plugin ASAP when it does come out.

uriel18 04-22-2010 02:18

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by mi123645 (Post 1156883)
The "Kite like a man" achievement tells me that the original survivors are going to be more than just an npc in a corner pushing buttons and shooting infected from afar. They may actually be survivor bots within the game, which means they can be playable with a few tweaks.

If this is indeed true, I'll update my Character Select Menu plugin ASAP when it does come out.

That would be awesowe!!! :)

Fleepster99 04-22-2010 14:30

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
If someone were to make a plugin for it, how about also for a 4 player with maybe a menu to choose which character you would like to use :).

Visual77 04-22-2010 16:52

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by mi123645 (Post 1156883)
The "Kite like a man" achievement tells me that the original survivors are going to be more than just an npc in a corner pushing buttons and shooting infected from afar. They may actually be survivor bots within the game, which means they can be playable with a few tweaks.

If this is indeed true, I'll update my Character Select Menu plugin ASAP when it does come out.

Update is out, so I hope you're right :wink:

DieTeetasse 04-22-2010 20:55

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Bills (real, with all animations) model is not implemented as well the viewmodels of the old survivors, so it will not work without some downloadable extension.

noodleboy347 04-22-2010 22:40

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by Visual77 (Post 1157563)
Update is out, so I hope you're right :wink:

He was wrong. They do exactly what he hoped didn't happen.

IronWarrior 04-23-2010 01:35

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by DieTeetasse (Post 1157742)
Bills (real, with all animations) model is not implemented as well the viewmodels of the old survivors, so it will not work without some downloadable extension.

Why if the outta skins and models are in the game, why can't you just use the models of Nick or whatever and just change the skin?

Something, something.

ne0cha0s 04-23-2010 07:32

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by IronWarrior (Post 1157868)
Why if the outta skins and models are in the game, why can't you just use the models of Nick or whatever and just change the skin?

Something, something.

because that would require a lot more than just a simple plugin. it won't be able to be done with the way they incorporated the original survivors.

uriel18 04-23-2010 12:35

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
There must be a solution!

If we put in a VPK nicks animations and for example francis skin, and put in a folder that the game don´t load it. Maybe with a plugin, we could load that skin separate?

Oh shit!! Really that I wanted old animations and not ridiculous ones like for example the way coach fires the dual pistols...

kwski43 04-23-2010 12:44

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
I want Bill and Zoey.

Hunterbrute 04-23-2010 14:03

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Hey guys I got the models precached and loaded however I have yet to set it up to load them as a playermodel.

One of the issues though is only Francis, Zoey, and louis work, the Bill model that is in the pak02 files does not work and comes out as a transparent model.

mi123645 04-23-2010 17:12

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
I've updated my Character Select Plugin to include the original survivors (except Bill). As for viewmodels and Bill, that would have to be added with an addon pack.

Hunterbrute 04-23-2010 17:20

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by mi123645 (Post 1158514)
I've updated my Character Select Plugin to include the original survivors (except Bill). As for viewmodels and Bill, that would have to be added with an addon pack.

Does it just swap in the models or does it also use the new sound files or no?

Also Bills model is ingame but it wont load properly, its in the pak02 files but some of his main textures are in the pak01 files.

uriel18 04-23-2010 17:56

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by Hunterbrute (Post 1158520)
Does it just swap in the models or does it also use the new sound files or no?

Also Bills model is ingame but it wont load properly, its in the pak02 files but some of his main textures are in the pak01 files.

Maybe you can use Bill as a skin better than a model. I say use the new models that you precache of the new pack, and use a skin of bill ones of exists before the passing.

Edit: Character select menu updated (Thx to mi123645)
https://forums.alliedmods.net/showthread.php?t=107121

Now we only have to fix 2 things:

-Use of custom paths to voices (for original survivors)
-Use of models in all campaigns

Hunterbrute 04-23-2010 18:54

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by uriel18 (Post 1158556)
Maybe you can use Bill as a skin better than a model. I say use the new models that you precache of the new pack, and use a skin of bill ones of exists before the passing.

Bill is in the files but doesnt seem to work, he even has a bot.
http://www.zilefile.com/files/11003_...4d1%20bill.jpg

Also With the new CSm you can load the other 3 that do work all you are missing are the hud icons and viewmodels, also the radial menus stop working but they do talk and use the sounds of the old survivors.

http://www.zilefile.com/files/11000_...4D1%20bots.jpg
http://www.zilefile.com/files/11001_...D1%20bots1.jpg
http://www.zilefile.com/files/11002_...D1%20bots2.jpg

See :)

uriel18 04-23-2010 19:01

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Thx for your work too Hunterbrute!!!

I´m going to update the information:

-mi123645 has released the csm 1.5 wich allow us to choose original survivors (only in the passing).
https://forums.alliedmods.net/showthread.php?t=107121

-Hunterbrute is working on modifications that allow us to use in the other maps and making work the original voices.

It seems that this project is taking color.


VISIT FIRST PAGE FOR INFO, PICS, AND UPDATES!!!


Thx both dudes!!

We continue waiting with expectation new updates of your works.

Hunterbrute 04-23-2010 19:17

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
You should be thanking DieTeetasse cause he is the one that setup a basic plugin for precaching and using the models. The !name feature doesnt work anymore but the precaching does, thats how i was able to load and spawn the invisible bill.

http://forums.alliedmods.net/showpos...5&postcount=10


However the CSM menu already precaches them so thats been fixed. :)

uriel18 04-23-2010 19:24

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
He is recognized now. Sorry, I didn´t knew that.

IronWarrior 04-23-2010 23:47

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
So can someone sum up what you can do now?

Can we use Zoey, Bill and Franices in a server using a server side plugin without the need for players to download anything?

Hunterbrute 04-23-2010 23:59

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by IronWarrior (Post 1158813)
So can someone sum up what you can do now?

Can we use Zoey, Bill and Franices in a server using a server side plugin without the need for players to download anything?

Only Louis, Francis, and Zoey. You can precache Bill but his model seems broken even though they did code a bot for him.

kwski43 04-25-2010 03:00

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
1 Attachment(s)
I'm not sure If iit works but it can only set 7 survivors. so 8th will have the default model set by game. Haven' tested it yet.

uriel18 04-25-2010 04:26

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by kwski43 (Post 1159919)
I'm not sure If iit works but it can only set 7 survivors. so 8th will have the default model set by game. Haven' tested it yet.

How is it suppossed to work this plugin?

Also typing !csm in chat?

kwski43 04-25-2010 04:28

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by uriel18 (Post 1159954)
How is it suppossed to work this plugin?

Also typing !csm in chat?

No !csm, its other plugin. I made it with for it just checks every player if he is in survivors and ingame then changes his model, to make sure there will be no copied characters, i haven't tested it yet., it needs a 4+ vs 4+ server, I don't have one.

And btw. I don't know how, but the Bill 'was' playable on my server, model working, he replaced nick. wth

working now and testing

uriel18 04-25-2010 05:04

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by kwski43 (Post 1159955)
No !csm, its other plugin. I made it with for it just checks every player if he is in survivors and ingame then changes his model, to make sure there will be no copied characters, i haven't tested it yet., it needs a 4+ vs 4+ server, I don't have one.

And btw. I don't know how, but the Bill 'was' playable on my server, model working, he replaced nick. wth

working now and testing


I´m going to test in my LAN server.


Edit: For some reason I don´t know, don´t work for me. I´m using superversus as plugin to allow more of 4 survivors. Maybe is that.

IronWarrior 04-25-2010 05:42

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
How did you get Bill working?

kwski43 04-25-2010 05:56

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
1 Attachment(s)
Quote:

Originally Posted by uriel18 (Post 1159970)
I´m going to test in my LAN server.


Edit: For some reason I don´t know, don´t work for me. I´m using superversus as plugin to allow more of 4 survivors. Maybe is that.

Try this then

Quote:

Originally Posted by IronWarrior (Post 1159993)
How did you get Bill working?

I dont know, its not working now. lol

uriel18 04-25-2010 11:16

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by kwski43 (Post 1159996)
Try this then


I dont know, its not working now. lol

Continue without working. I´m sure this works to you, but there must be something wrong in my configs.

As I said, I´m using superversus set to survivor count to 8. When loads a map, appears the 8 survivors but are clones of the l4d2 characters as usually.

kwski43 04-25-2010 11:43

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Do you have csm installed?
post here l4d2_8survivors.cfg

uriel18 04-25-2010 13:06

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Now It´s working it was a small problem.

I have find a bug when change the bots.

http://i79.photobucket.com/albums/j1...el18/bug-1.jpg

kwski43 04-25-2010 15:15

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Quote:

Originally Posted by uriel18 (Post 1160400)
Now It´s working it was a small problem.

I have find a bug when change the bots.

http://i79.photobucket.com/albums/j1...el18/bug-1.jpg

ye, same here, animations bug, lazy valve :D

uriel18 04-25-2010 15:21

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
Updated first post with your work and credits. :wink:

honorcode23 04-25-2010 19:00

Re: [L4D2]All 8 survirvors (from 1 and 2)
 
There is a bug on the finale map of "The passing". Players using Louis, Zoey and Francis models are warped to the bridge, being unable to move (also, the others down, cant use the elevator).

Just wanted to share :)


All times are GMT -4. The time now is 04:51.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.