TF2Items - Items with custom attributes.
This extension allows the attributes, level and quality of items to be modified per player as they are given by the server.
Download & Source: Download Builds The tf2items_manager plugin does not come compiled in these builds, you will need to compile it yourself if you want to use it. Source Code Instructions:
Notes:
Quality Colours:
Spoiler
Atributions & Thanks:
:3 |
Re: [EXTENSION] TF2Items
Nice job, looks well written as well.
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holy cow
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link in first line of notes is broken
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Re: [EXTENSION] TF2Items
Great work,
Few questions though. What do these relate to? PHP Code:
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Also, a SourcePawn interface is also being worked on, thanks Damizean :) |
Re: [EXTENSION] TF2Items
Nice work mate !
Just a question : If you want to custom ALL weapons for a client, do you need to put a block for every weapons one by one ? |
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At the moment, yes. In the next version I plan to add wildcarding and admin flag checks, bear in mind though that you can only currently edit the attributes of the base weapons, not the unlockables. The quality and level are fine however.
Edit: Turns out you can edit the unlockable's attributes, bear in mind that it completely overwrites existing ones though. |
Re: [EXTENSION] TF2Items
Concerning the attribute "134" ( Attach Particle effect ),
where should i find which number corresponds to which effect ? |
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I copied everything to my server, changed the default id to mine and added another admin (lets call him admin(2)), leaving everything else as default.
I rebooted the server then ran the command, waited for admin(2) to join. I killed them and no weapon showed, they killed me and no weapon showed. Running mm1.8 sm 1.3, windows. |
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4.0: Community Sparkle Effect 2.0: Valve Flame Effect There may be more, but those are the ones I've found. |
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5 = Halo Glow Quote:
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a tar ball?... hmmm... so i suppose this isnt ready for a windows host yet?...
too bad if not, i was all ready to deploy this to all five tf2 servers im currently running... if it isnt, do you plan on making it for windows?... please?... lol i hope so, but if not ill live... maybe it will be the straw that breaks the camels back on my OS choice... Its getting near time to rebuild my host from the ground up[, and i have been considering linux... just to stay sharp with both... :) |
Re: [EXTENSION] TF2Items
Yes I had the weapons out, I killed my foe with them!
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Do you have dukehacks installed and if so, what resupply sig do you have?
Could this glitch the weapon not appearing? |
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What makes you think that this extension has something to do with DukeHacks?
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I dunno, I'm making a wild guess to why the Weapon Killed by is not showing.
I know that the respply effects quite a few things and was not sure if this was one of those occasions. So ROLF at me all you want. |
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Also, as you can see, my example picture was taken in spectator, since he had the same problem, whereas for the guy I was playing with a few minutes before, it worked fine. |
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This is quite impressive.
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Bum goats and die :(
I was trying to be helpful..I bow my head in shame! |
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Edit: This thread = on topic now, mkay? |
Re: [EXTENSION] TF2Items
OH MY GOD I LOVE YOU
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Re: [EXTENSION] TF2Items
Count is the number of attributes you've set for your weapon(s).
f.e : PHP Code:
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Re: [EXTENSION] TF2Items
Count not equalling the number of attributes will always crash, I did note this in the Notes section of the first post. I have also changed it to attrib_count in the next version to clarify what it is.
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Re: [EXTENSION] TF2Items
Asrkin, do you think it will be possible to do the same for Unique Weapons ?
I tried it ( knowing it wouldn't work ) and it actually changes Name and Level :) |
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Nice job! :up:
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By The way, what's the difference between rapidfire and slowfire ?
( Espacially for Regen On Hit ) :) |
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Is it currently possible to change the weapon name? Or do we have to wait for the custom item name thing? |
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Do you think it could be possible ( now or later ) to make something like Eyelander attributes ?
Like the more i frag people the more health i'll have ? |
Re: [EXTENSION] TF2Items
Probably, all you need to do is to copy the eyelander attributes to the weapon you want.
Edit: The attribute seems to be this one Code:
"max health additive penalty" Code:
"125" "-25" |
Re: [EXTENSION] TF2Items
Yeah thought about that but that fact is the attributes for tf_weapon_sword are :
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I'm currently reading everything if the tf2 items help page but i can't find what would work to clone the effect :o EDIT : Have another 'problem' with my maths ( it begins to getting late ). Here's my prob : Code lines : PHP Code:
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When using The attribute 73, it gaves me "+-20% burn duration" in blue. But it means that my target will burn longer if my weapon is a Flamethrower. So which attribute will i have to use and which value to have on my weapon "-20% burn duration" ( When burning, i'll burn for 20% shorter time ) I perfectly know i would find the clue later after a good night but i have to finish this one tonight :) |
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This plugin makes me incredibly happy, ever since voogru and drunkenfool didn't want to release theirs I thought there was no hope.
Thank you for releasing your version. :D |
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I believe it is left over from when drops were planned to have random attributes, there may be differences in the display on screen. Quote:
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No fair. I just hope the pay-to-cheat server operators don't abuse this stuff, that was one of the primary reasons why I refused to release mine. |
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Give it a month and every server with be messing with items. Goodluck playing on a server when all the admins, donators, clan members, etc have weapons packed with attributes. Glad I just idle TF2 now, this is basically fakeclients v2 lol.
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