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-   -   ZombieHell (https://forums.alliedmods.net/showthread.php?t=109625)

hectorz0r 11-19-2009 13:50

ZombieHell
 
ZombieHell will be no longer distributed on this forum for personal reasons, check out [No Source] for updates. :crab:

Exolent[jNr] 11-19-2009 13:51

Re: ZombieHell
 
.rar -> .zip

crazyeffect 11-19-2009 13:53

Re: ZombieHell
 
Please don't center it, its annoying to read.

mando127 11-19-2009 14:31

Re: ZombieHell
 
lets see the the rest of the files i will host this right now.

Exolent[jNr] 11-19-2009 14:38

Re: ZombieHell
 
Link removed. You cannot upload .amxx files.

mando127 11-19-2009 14:42

Re: ZombieHell
 
Link removed. You cannot upload .amxx files.

good thing i got it faster then you took it off Exolent[jNr]

mando127 11-19-2009 14:48

Re: ZombieHell
 
hay hectorz0r can you add random zombie models. ?

hectorz0r 11-19-2009 14:51

Re: ZombieHell
 
Quote:

Originally Posted by mando127 (Post 993583)
hay hectorz0r can you add random zombie models. ?

yes am planning on adding 4 different models in the next version, plus there will be alot of new features. first of all i want to make sure there's no bugs and that the mod gotta be approved. are you hosting it right now?

mando127 11-19-2009 14:52

Re: ZombieHell
 
im adding it right now but first i need to clean my server up i have like masses of junk files from like the last 50+ mods i hosted on it.

Exolent[jNr] 11-19-2009 15:04

Re: ZombieHell
 
No matter the circumstances, you are not allowed to post the .amxx file.
Do it again and your topic is being trashed.

yaotzin 11-19-2009 17:54

Re: ZombieHell 1.0
 
it's cool !! zplague sux

sunx 11-19-2009 18:00

Re: ZombieHell 1.0
 
is it a rock or a zombie ? :D

just kidding ... lets try this :)

yaotzin 11-19-2009 18:14

Re: ZombieHell 1.0
 
how to turn on - off plugin ? :( and do not see skin of boss :( when a rich 2500 health

mando127 11-19-2009 18:17

Re: ZombieHell 1.0
 
he is working on a update to add glow to the boss.

DruGzOG 11-19-2009 19:06

Re: ZombieHell 1.0 [being updated to 1.1]
 
I dont see how this is even close to a zombie mod. It has interesting features but... I see no fun in this plugin

mando127 11-19-2009 19:59

Re: ZombieHell 1.0 [being updated to 1.1]
 
Quote:

I dont see how this is even close to a zombie mod. It has interesting features but... I see no fun in this plugin
have you ever played Zombie Hell on CSS ? this is about 90% the same and soon will be about 100% the same after he gets done.

Toastt 11-19-2009 21:27

Re: ZombieHell 1.0 [being updated to 1.1]
 
very nice

Tirant 11-19-2009 22:37

Re: ZombieHell 1.0 [being updated to 1.1]
 
you might want to change the name of your mod seeing as zombie hell exists in cs:s and has for a long time. At least 2 yrs.

Exolent[jNr] 11-19-2009 23:53

Re: ZombieHell 1.0 [being updated to 1.1]
 
Quote:

Originally Posted by Tirant (Post 993852)
you might want to change the name of your mod seeing as zombie hell exists in cs:s and has for a long time. At least 2 yrs.

GunGame was made first in CS:S and then made for CS 1.6 with the same name.

vaan123 11-20-2009 06:53

Re: ZombieHell 1.0 [being updated to 1.1]
 
Looks interesting , will try :)

durkeeez 11-20-2009 09:22

Re: ZombieHell 1.0 [being updated to 1.1]
 
omg , where are the F.CKING FILES???

Redfalcon 11-20-2009 09:56

Re: ZombieHell 1.0 [being updated to 1.1]
 
Awesome !

hectorz0r 11-20-2009 10:00

Re: ZombieHell 1.0 [being updated to 1.1]
 
Quote:

Originally Posted by durkeeez (Post 994067)
omg , where are the F.CKING FILES???

http://www.speedyshare.com/files/19377997/cstrike.zip

Redfalcon 11-20-2009 10:01

Re: ZombieHell 1.0 [being updated to 1.1]
 
mando127 your server is fucked up my CS STUCK when i join your server

EDIT: hectorz0r are u fucking ******!? UPLOAD IT ON THE SITE NOT A ******* FILE SITE!

Learn to read this will be trashed.

hectorz0r 11-20-2009 10:14

Re: ZombieHell 1.0 [being updated to 1.1]
 
Quote:

Originally Posted by Redfalcon (Post 994084)
mando127 your server is fucked up my CS STUCK when i join your server

EDIT: hectorz0r are u fucking ******!? UPLOAD IT ON THE SITE NOT A ******* FILE SITE!

Learn to read this will be trashed.

how can i attach the files since total size is 8mb and forum supports 5mb max or something? it wont be trashed because of the link, i had a conversation about it with exolent plus the link is in the first page.

Arkshine 11-20-2009 12:43

Re: ZombieHell 1.0 [being updated to 1.1]
 
http://pix.motivatedphotos.com/2008/...70146-moar.jpg

durkeeez 11-20-2009 13:09

Quote:

Originally Posted by hectorz0r (Post 994082)

When I press it , i go HERE! http://www.funny-games.biz/main.html

OMG THAT LINK IS NOT WORKING!!!

YamiKaitou 11-20-2009 13:12

Re: ZombieHell 1.0 [being updated to 1.1]
 
Quote:

Originally Posted by durkeeez (Post 994196)
When I press it , i go HERE! http://www.funny-games.biz/main.html

When I click it, I go to SpeedyShare's download page. You must be doing something wrong then

Quote:

Originally Posted by durkeeez (Post 994196)
OMG THAT LINK IS NOT WORKING!!!

Link works fine for me

hectorz0r 11-20-2009 13:13

Re: ZombieHell 1.0 [being updated to 1.1]
 
For those people having troubles with speedyshare i will be hosting the files in rapidshare, megaupload and more as soon as i finish the v1.1 probably today.

roadrage 11-21-2009 00:12

Re: ZombieHell 1.1
 
I have had zombie hell on my server for a few days now, so far no problems and people love it! Suggestion:

At round start, I think humans should have different weapons randomly to make it more challenging. Also can we transfer the bomb to ct's in de maps?

hectorz0r 11-21-2009 00:39

Re: ZombieHell 1.1
 
Quote:

Originally Posted by roadrage (Post 994620)
I have had zombie hell on my server for a few days now, so far no problems and people love it! Suggestion:

At round start, I think humans should have different weapons randomly to make it more challenging. Also can we transfer the bomb to ct's in de maps?

tomorrow a new update will be released, and dude, the new update basically makes ZombieHell teh shit! lol... now you start in level normal, kill zombies 2x each and a boss will come if you kill it you go to level nightmare, you'll have to kill zombies 5x and then another boss will come, if you defeat him you'll go to level hell, ways harder than others then you goes back to level normal. this is the new boss method, plus as you may noticed i've changed the respawn method to fit the new boss method. and yes i can change the bomb objective and let survivors plant it.

Stixsmaster 11-21-2009 01:10

Re: ZombieHell 1.2
 
I think you should leave out all default objectives CS/CZ provides...but dont hardcode how many levels you can play instead come up with a code to generate the next level...

That way you can have infinite waves...and when you fail a wave you go back 1...instead of all teh way back to teh beginning...

---Stixsmaster

hectorz0r 11-21-2009 01:11

Re: ZombieHell 1.2
 
Quote:

Originally Posted by Stixsmaster (Post 994652)
I think you should leave out all default objectives CS/CZ provides...but dont hardcode how many levels you can play instead come up with a code to generate the next level...

That way you can have infinite waves...and when you fail a wave you go back 1...instead of all teh way back to teh beginning...

---Stixsmaster

am going to sleep right now... i will be working on a 1.2b to fix small bugs tomorrow.

mando127 11-21-2009 01:33

Re: ZombieHell 1.2
 
Quote:

tomorrow a new update will be released, and dude, the new update basically makes ZombieHell teh shit! lol... now you start in level normal, kill zombies 2x each and a boss will come if you kill it you go to level nightmare, you'll have to kill zombies 5x and then another boss will come, if you defeat him you'll go to level hell, ways harder than others then you goes back to level normal. this is the new boss method, plus as you may noticed i've changed the respawn method to fit the new boss method. and yes i can change the bomb objective and let survivors plant it.

you can test that update in my server if you like.

Stixsmaster 11-21-2009 02:23

Re: ZombieHell 1.2
 
If needed you can sign up to my site's DL section at http://download.stixsworld.com/ and submit your file(s) for your plugin and yea...I will gladly provide you a section for them...

+ youll have fast DL...and users wont have to signup or anything...

Only thing is you do need to signup to submit a file...

---Stixsmaster

roadrage 11-21-2009 03:27

Re: ZombieHell 1.1
 
Quote:

Originally Posted by hectorz0r (Post 994634)
tomorrow a new update will be released, and dude, the new update basically makes ZombieHell teh shit! lol... now you start in level normal, kill zombies 2x each and a boss will come if you kill it you go to level nightmare, you'll have to kill zombies 5x and then another boss will come, if you defeat him you'll go to level hell, ways harder than others then you goes back to level normal. this is the new boss method, plus as you may noticed i've changed the respawn method to fit the new boss method. and yes i can change the bomb objective and let survivors plant it.


I tried v1.1 and it won't let me start my server for some reason....

grimvh2 11-21-2009 03:56

Re: ZombieHell 1.0 [being updated to 1.1]
 
Quote:

Originally Posted by Hawk552 (Post 994118)
oh my god not another zombie mod someone shoot me please

alright, because you ask it so kindly.

Tirant 11-21-2009 04:03

Re: ZombieHell 1.2
 
there are only 3 on amxx. 4 including mine if i ever get around to posting it, but I'm feeding him ideas so i won't have to.

mando127 11-21-2009 04:05

Re: ZombieHell 1.2
 
Quote:

oh my god not another zombie mod someone shoot me please
he must die by the most shity airsoft gun some one hold him down why i spay bbs in his eyes.

Anggara_nothing 11-21-2009 08:15

Re: ZombieHell 1.2
 
Do you can add random zombie model setting ??? looks like zombie plague ???
I want add my own zombie model without edit the source code (zombiehell.sma).


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