[ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05-09)
2 Attachment(s)
Ent-Control-System
The 'EntControl' plug-in is for people who want to control their servers as good as possible.
http://www.youtube.com/watch?v=CDtgppoIXa4
Grab things by using the command:
For informations about the flags please have a look at:
L. Dukeīs -> For his grabbermod:sm code
PLUGIN on GITHUB Extension-Sourcecode on GITHUB |
Re: [ANY] Ent-Control
Could you link us to the documentation page or clean it up a bit? It's a bit hard to read through it. Seems like a fun plugin, i'll test it out properly soon.
|
Re: [ANY] Ent-Control
Great plugin :)
|
Re: [ANY] Ent-Control
Quote:
Here is the link: http://exp-clan.de/entcontrol.html Quote:
|
Re: [ANY] Ent-Control
You are truly a god ^^ :D
Just wondering if there is away to spawn climbable ladders. Please pm me if this is able to be done. (I would pay for this sort of project + other small things) Thanks, uK |
Re: [ANY] Ent-Control
Quote:
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-16 v1.1a)
Great Plugin!!!
A couple of things, an NPC turret killing a bot will cause a server crash. When I attempt to grab something, if the crosshairs are not fixed on a physics object, it will propel me in whatever direction I am looking. (It's kind of cool like high jump, but inconvenient at times) Also, could you add static props? and maybe a .txt file so the server owner can add/remove props? If that can't be done, maybe cleaning up the prop list a bit? It looks greek. This is an awesome plugin though, just some constructive criticism. Good job!! |
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-16 v1.1a)
Quote:
Quote:
Quote:
sm_entcontrol_grab_self 0/1 // 1 -> player can grab himself Quote:
Like: sm_entcontrol_spawn_prop_override "prop_physics" Or use the new implemented config-file: Code:
"EntControl" Quote:
Plugin updated... |
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
Can you write a Translation ? French, or other langage ...
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
very cool very powerful stuff here good job
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
Quote:
Maybe someone can translate it to French then ... (I donīt speak French ... sorry) Quote:
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
activate not listed on documentation
remove ent in edit when looking at a wall crashes server would be cool if menus had a back button would be cool if menu didn't go back to first page when you press on a option would be cool if +sm_entcontrol_grab had a +sm_entcontrol_grab_toggle option so you don't have to hold down button EDIT: Also a unfreeze button Would be nice if when spawning npcs when you kill them remove the killed hostage message. Will add more later when I find stuff |
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
Wow I just discovered the whole npc aspect of this mod. Never seen anything like it. Would be cool if you added a few more like headcrab etc.
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
^Yea I don't get this error but others on my server do it just spams console
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
Quote:
And maybe a command to extend the object you're holding away from you, and one to bring it closer to you. |
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
And maybe one last thing, dial down the radius on the rockets a little bit. The man on the moon feels the pain when they explode.
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
Plugin Game: Any
So I presume this should work on TF2? I followed the install instructions to the letter on a TF2 server running SM 1.3.7. Getting the following error when using the sm_entcontrol_menu command. Code:
L 05/17/2011 - 23:10:25: [SM] Native "DisplayMenu" reported: Menu handle 0 is invalid (error 4) When the plugin first loads, the following errors occur. Code:
L 05/17/2011 - 23:18:49: [SM] Native "HookEvent" reported: Game event "hostage_hurt" does not exist |
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
Code:
L 05/18/2011 - 05:07:08: [SM] Native "DisplayMenu" reported: Menu handle 0 is invalid (error 4) |
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
npc code is so hackish i love it so much, thanks for this awesome plugin ^^
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Or use one of the commands: sm_entcontrol_distance_up, sm_entcontrol_distance_down Quote:
Quote:
I was looking over the code but didnīt find the problem ... odd Oo The second error is clear ... Iīm going to fix that as soon as possible Can you grab something ? Quote:
Quote:
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
Quote:
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Can you please test the latest version 1.251 ... hopefully that may fix the problem
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Quote:
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
Quote:
Code:
cstrike/cfg/sourcemod |
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
LeGone try to hook hostage_killed event and block it :) Maybe it will block hostage has been killed message
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Your awesome man thanks for updating so quickly. More NPCs would still be nice. I have never seen those before and the method you use is genius.
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Quote:
Quote:
Quote:
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Wow awesome... nothing else to say... I just love spawning npc's on my CSS game. Apart from that, I spend more time on my l4d server than cs:s, shame you cannot spawn those npcs in l4d, though a lot of the commands there work, such as ion / helper section / lights/fire/smoke... quite a lot, so I am grateful for that as well.
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
It is very impressive how quickly you are updating and taking care of things, great job man! It would be nice if the menu didn't go back every time you spawn something. I'm going to look around and see if there's a quick fix for it because it's so common.
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Can you also fix throwing yourself? Or add a cvar like you did with grab so I don't get flung across the map.
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Great job on the plugin, as Fearts said; I havent seen anything like this ever before.
Keep up the good work |
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Quote:
Maybe someone finds another way to do this ... like to use the original hl2 code -.- Quote:
Quote:
sm_entcontrol_mod_self <-- Can the admin edit himself ? like go invisible ? Quote:
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-19 v1.252)
It will be also cool, if you can make that monster NPC near player can angle/rotate/turn round to you and slash/stab you with certain animation.
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-19 v1.252)
Quote:
But ... now ... i have a problem ... The Gman is chasing me: http://www.youtube.com/watch?v=mzlN5F5etEI (Not recorded by me ... and a very alpha version ... Iīve already fixed the sound problems -.-) LOL ^^ |
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-19 v1.252)
Quote:
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-20 v1.3)
xbatista .... maybe :P
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-22 v1.33)
Thanks to RSmith I noticed that the weapons CANNOT work under none-CSS games(mods) ... Iīm going to search for a solution right now ...
hegrenade_projectile is for css only ... |
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-22 v1.33)
Quote:
|
Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-22 v1.33)
sorry,my english not good..
can you remove gman's sound? thanks! because repeat sound very noisy if i want put Monster near the door in de_dust2,what can i do every time put monster for this map? |
All times are GMT -4. The time now is 13:38. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.