[CS:S/CS:GO] Bot Attack Control
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Bot Attack Control
Allows plugins to control which players bots should attack. Useful for forcing bots to properly play "Free For All" type gamemodes. Supports CS:S and CS:GO. Most of this is a port from LIn20Cible's research. Credit to him! PHP Code:
Updated gamedata: botattackcontrol.games.txt Source code: Mercurial | zip | bz2 | gz |
Re: [CS:S/CS:GO] Bot Attack Control
finally :)
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Re: [CS:S/CS:GO] Bot Attack Control
I love you; this will provide a wonderful method for a Nazi Zombies port.
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Whoa cool stuff!
Thanks for your amazing work GoD-Tony and LIn20Cible! :) |
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Very very usefull :D
Then using this extension, this plugin would be well coded for a FFA server, right? |
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Good job GoD-Tony :up:
Could you also add ability to decrease bot reaction? (aka delay when bot spotted an enemy and about to attack) |
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Do you know if that value can be changed dynamically with a plugin? is there some sort of prop that you've seen?
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While I don't mind adding it, I only ask because the gamedata for this feature would be a little hacky (many functions are inlined). |
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no no - don't worry about it - I just wanted to make sure it wasn't something I was missing... Thanks for the information
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Hi,
I tried to install Franc1sco's FFA bot.smx but, it don't work. I install the extension, When i try to load manually [SM] Extension botattackcontrol.ext.2.css.so failed to load: /lib32/libm.so.6: version `GLIBC_2.15' not found (required by bin/libvstdlib.so) What can i do to fix this? |
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I can't change the OS, it's a server hosted by Crystal-serv.com.
So, what i need to do? i don't understand :) |
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[SM] Loaded extension botattackcontrol.ext.2.css.so successfully. Thanks all :) |
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CS:GO Server Crash with this ext.
Today's Update + metamod 1.10 + sm 1.5 or 1.6 => crash |
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O.O
Thanks for importing this to AM. |
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linux
crash after csgo latest update. only changing is csgo update. Crash with this ext, If I remove it, it's Ok. Can you check on linux server ? something's wrong with this csgo update 1.30.2.1. In my minigame server, atfer update, mg_multigames_devine_or_guess map crash with ED_Alloc: no free edicts atfer bot or player joining. |
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I Fixed it out...:)
cssdm_ffa_enabled 1 -> 0 That cvar make server-crashing when bot is damaged by teammate. |
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Hello, I can't seem to get this working correctly.. I think I done it wrong :(
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And it works perfectly now, thanks :) Edit: Does this mean I can use "Bot" as a default index for any bots instead of running a loop in my functions or using "IsFakeClient" to determine bots from normal players? |
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Wow finally css bots finally can do real FFA game play...thank you very much!
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There seems to be some kind of flaw with these hooks when used to limit a bot to a single target on CS:GO, the bot will fire at other players randomly even though the forward says it shouldn't.
I'm not sure if this has always been the case with CS:GO, or if valve changed something, such as adding another condition somewhere, after this was implemented. |
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Any way to port this to TF2?
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maybe look into the "bot_controller" just catch it on EntityCreated each bot should have one ( assumption ) |
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Its a shame it no longer works on CS:GO.. I was going to use it for a Zombie Mod which im working on.
Any chance somebody can update it? |
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I'll take a look at it later, but it does require more than a simple gamedata update.
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Updated the first post with v1.0.1 which includes fixes for CS:GO and CS:S/Linux.
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So terrible, they only used their primary weapons. |
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@El Diablo War3Evo ...you want FFA bots on tf2? try rcbot2 it has a command...rcbot_ffa 1 to enable ffa plus it totally supports tf2.
http://rcbot.bots-united.com/ @God_tony ...much tnx for the update. I got totally nervous when it won't work after updating all my files can't play CSS without this. |
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Hi,
I'm working on ZOMBIE RIOT server since few months on CSGO. And bot sucks really. I mean, I tried with your extension, and its the same settings. Bot are really stupid LOL (that's normal ^^) But, Is it possible to change mouvement of csgo ? Because atm, they are walking, sometimes hiding etc... and its boring. Can we do something against that ? Bot need to rush CT all the time, without any "stop" or shit like that ? We made our own .nav files and bot still are stupid ^^". Thks for help! |
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Your link is not good, they just parsing navigation meshes. CSGO need extension for controlling bot, .nav is something else. You can nav_edit 1 and put nav_run, nav_donthide bots will still hide and walk.
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