Re: Zombie:Reloaded Addons
Nade Kick
Check out my plugin, it's a knockback grenade but with no fail nades! Also slows down zombie players. https://forums.alliedmods.net/showth...04#post2427804 |
Re: Zombie:Reloaded Addons
Any one have this plugin:
Human dont block grenades..? |
Re: Zombie:Reloaded Addons options
Hi I have installed on my last server Zombie: Reloaded .. seems to work fine but I can not do a thing .... basically when a human is infected and turned into zombies, the painting, the visual become blood red, and you see a little blurry around ...... but I wish they would go on to see how before being infected !!! I do not like to see in this way after infezzione, how can I do this?
thank you |
Re: Zombie:Reloaded Addons options
Quote:
|
Re: Zombie:Reloaded Addons
She explains step by step how should I do?
thank you |
Re: Zombie:Reloaded Addons
I have made this change to cfg but I still see the insnguinato picture when I turn into zombies
Reply With Quote #8 Read your /cfg/sourcemod/zombiereloaded/zombiereloaded.cfg through, you'll find it there. zr_classes_overlay_toggle "0" zr_classes_overlay_default "0" Someone who can help me and managed even to me? thank you |
Re: Zombie:Reloaded Addons
Molotov's Ignite Zombies
My 2nd plugin, for fun :) https://forums.alliedmods.net/showth...57#post2479757 |
Re: Zombie:Reloaded Addons
Toggle Music
If you want to properly control map music, comes with volume controls. It's not specific to Z:R gamemode but most ZE maps have music in them. (Mako Reactor, Skyrim, Gris, Pokemon, etc) https://forums.alliedmods.net/showth...09#post2498209 |
All times are GMT -4. The time now is 11:57. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.