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-   -   Drug Mod v1.1 (https://forums.alliedmods.net/showthread.php?t=50060)

chimmychenka 05-22-2008 15:38

Re: Drug Mod v1.1
 
no offense but harbu is so much easier to use than PxRP

coding doors in sql is so much easier than doing a console command :|

Hawk552 05-22-2008 19:58

Re: Drug Mod v1.1
 
Quote:

Originally Posted by chimmychenka (Post 628894)
no offense but harbu is so much easier to use than PxRP

coding doors in sql is so much easier than doing a console command :|

Then don't complain about it. You can "code" the doors in SQL using PxRP, too. In ARP, there's going to be a menu for it also.

Also, the setup for PxRP is much easier for the maps that have an SQL file. You don't even need Navicat - in RC9, it can actually run all the SQL queries using the configuration plugin.

taslayer 09-02-2008 18:01

Re: Drug Mod v1.1
 
u have seen this for dod on the avamods server is there any change someone can port it to dod?

elec1shock 05-23-2010 10:00

Re: Drug Mod v1.1
 
what is this TS game??? is this for cs?? pls pm telling me where i can download it

Dakota72421 01-01-2013 18:08

Re: Drug Mod v1.1
 
How do I get the other drugs? Like the Advil and Marijuana and whatnot?

DJEarthQuake 10-27-2019 13:09

Re: Drug Mod v1.1
 
Maybe take this down lest be shrouded with further hypocrisy.

Quote:

Originally Posted by Hawk552 (Post 428902)
Drug Mod
There are 6 drugs included: crack, heroin, PCP, mushrooms (colloquially "shrooms"), cocaine and acid.


Quote:

Originally Posted by Hawk552 (Post 55692)
Banned Concepts
Drugs


https://wiki.teamfortress.com/wiki/H...enade_(Classic)


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