Re: Module: Fake Server Queries
There is a problem with loading the module. If I have it listed in the modules.ini on server start, the module loads and gives a running status but the functions do not work. However, if I have it unlist in modules.ini on server start and re-list it in modules.ini(while server is running) then restart map, its natives start working. Please fix this. It should work correctly loaded on start up not on post start up.
EDIT: Header from Server_SendTo() isn't very usefull when it not readable text. This is what it gives me. Completely unusable and does not match anything displayed on valve's wiki page about it. Quote:
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Re: Module: Fake Server Queries
Any logs ?
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Re: Module: Fake Server Queries
No logs containing anything related to it. Only sank sounds complaining about missing .wav files in the amxx logs and only death messages and cvars loaded in the HLDS logs. Its a silent bug.
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Re: Module: Fake Server Queries
fatal error 100: cannot read from file: "fakequeries"
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Re: Module: Fake Server Queries
@Noob_Developer : Os ?
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Re: Module: Fake Server Queries
Add Undetectable Bots Please With Random Steam Id Please _/\_ :)
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Re: Module: Fake Server Queries
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Re: Module: Fake Server Queries
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Re: Module: Fake Server Queries
After some test i found that this module is a bit useless on ingame serverbrowser (not steam serverbrowser).
Whatever value i added info fq_set_players(iPlayers) it still showing 0 player in "ingame" serverbrowser. Well done valve, you did a good job to filter fakeclient. But your GoldSrc engine still sucks as always. PHP Code:
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Re: Module: Fake Server Queries
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