Re: [CSS] SM_Hosties (v1.11)
I ended up making new global vars for the deagle entities and then doing this:
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Re: [CSS] SM_Hosties (v1.11)
Confirmed.. the ammo checks are not working, here's what I did:
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Re: [CSS] SM_Hosties (v1.11)
So I didn't figure out why the ammo was reporting strangely but if we proactively set the ammo after they fire then it fixes it! When you hold down +attack running this code it will switch from weapon_fire events to throwing weapon_fire_on_empty events :)
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Re: [CSS] SM_Hosties (v1.11)
Ok, changing the ammo turns out to be a bad idea, it play tests fine with 2 people but with 10 or so I get an entity error:
Entity 457 (class 'weapon_deagle') reported ENTITY_CHANGE_NONE but 'm_iClip1' changed. May be running into some kind of race condition here. I just commented out the lines to change the ammo to 0. Honestly, I'm fine with it now for my own purposes, if you hold down the attack then you just get penalized by losing your shot. Let me know if you solve the mystery |
Re: [CSS] SM_Hosties (v1.11)
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Re: [CSS] SM_Hosties (v1.11)
Thank you psychonic!
I added this function into the mix and got some interesting results. That cleared the error messages about ENTITY_CHANGE_NONE up straight away.. but when it came time to test the S4S while holding down +attack, I saw some weird bug where both players think and look like they're shooting on the client screen (the gun fires, leaves an impact, etc.) but no actual damage is given out despite a point-blank shot to the head. PHP Code:
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Re: [CSS] SM_Hosties (v1.11)
Dodgeball LR is broken. When you throw the flash at the opposing guy, nothing happens.
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Re: [CSS] SM_Hosties (v1.11)
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Re: [CSS] SM_Hosties (v1.11)
What is the command to allow terorirst to get knives on round start?
Its really important,please answer asap! |
Re: [CSS] SM_Hosties (v1.11)
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