Re: SourceMod 1.8 Now Stable
I didn't have these problems with error logs on sm 1.7.3
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Re: SourceMod 1.8 Now Stable
Should i leave the old syntax behind and start with new?
also how long is old syntax going to be supported for as i'v only learn a small part of coding over the 5months of doing small stuff. changing syntax looks very very tedious to me :c |
Re: SourceMod 1.8 Now Stable
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However, some newer functionality is already only available in methodmaps. |
Re: SourceMod 1.8 Now Stable
Errrm yea the thing is, i dont know what a methodmaps are xD.
Im such a nub :P Edit: Ok i read the wiki and i understand alittle, but im still quite new to any programming language including sourcemod but ill get it someday maybe, thanks for letting me know about old syntax. |
Re: SourceMod 1.8 Now Stable
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return Plugin_Continue; return Plugin_Changed; None seem to make the event accept the changes. :shock: anyone an idea ? |
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Re: SourceMod 1.8 Now Stable
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Re: SourceMod 1.8 Now Stable
Not quite sure if this problem appears to me only or happens to someone else. Ever since I upgraded to the latest SM build, L4D2 crashes during map changes.
I've already tried all the possible things I could do:
None of them worked so far, however, when I downgrade to the latest SM 1.7 build, that problem is gone so if there is any fix you could do about it, I can wait. For now, I'm sticking back to 1.7 until 1.8 doesn't crash the game during map changes. |
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