Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Just a little heads up to anyone running this on a CS:GO server, this plugin makes an exploit known as "Air Stuck" possible that was patched by Valve a long time ago.
https://i.imgur.com/6yM8T6v.png Returning Plugin_Handled in OnPlayerRunCmd disables Valve's fix for this exploit. |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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Just to confirm it would be when the player is stuck in the air when it jumps right? [EDIT] What version of AFK manager do you use? I saw here, the latest version, 4.3.0 already comes with this modification. |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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Getting this on my console.
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Yes, I can confirm this bug... Idk how to replicate, cuz is random when is happening
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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Are you able to compile a manual version changing that to Plugin_Continue and run it for a while see if that resolves the issues? If it does I'll update it. |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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https://prnt.sc/ys2ruu I use the latest version and I don't have these BUGS. |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Would it be possible to place any checks for players who circumvent the AFK Manager with binds +lefts and etc?
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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In any case, I will test myself thoroughly and see if this really happens, anything will return contact. |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Hello,
players who are using +forward and +left in TF2 are not being moved/kicked. Probably related to above issue with +/- left in the console. Is there any way to fix it? |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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Another point that I realized is that during heating the plugin does not work, would that be correct? Any way to make it work even while warming up? [EDIT1] Correction, in CSGO after the first round ends he starts to detect, even if the player is using +/- left. |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
nice.
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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In insurgency (coop mode) when players join a server they get automatically assigned to a team, so if the plugin set to ignore dead players then the plugin never detects an afk. I added to check if player joined a squad, if not then the player is afk.
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
does this not work in retakes by splewis? on my server seems like it doesn't work and it takes a long time to detect whether the player is afk or not.
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Im having issues setting move time and kick time. I have it set up to move at 300sec and kick at 600sec but it moves people in like 15 seconds of being afk.
here is my afk_manager.cfg PHP Code:
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
You have to set spawn afk time aswell sm_afk_spawn_time
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
@Rothgar some way to activate to move and kick players and even being in the warm up, CSGO in case.
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Can you try Right Clicking then Save As on the link, I am not sure if SourceMod are blocking SMX Downloads or something, it worked for me Right Click Save As and also if I copied the link and pasted into a new tab.
I think I specifically tried to capture and not take effect during "Warmups" for most Mods, I'd have to see how much interest there was to make that an option. |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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On the question of Warmups, and a cvar to control whether it activates or not? In this case for me it would be due to the competitive. As you have to type ready the 10 players to start, there are times when an AFK player is left and does not type ready and is not kicked by the AFK Manager. In any case I'll be waiting to see if it will be added or not, thank you. |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
I don't know if it would be the best solution, but for me it solved the issue of players not being checked/kicked or moved to spec during warmup.
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public Action Event_RoundStart(Handle event, const char[] name, bool dontBroadcast) Code:
if (GameRules_GetProp("m_bWarmupPeriod") == 1) Code:
if (GameRules_GetProp("m_bWarmupPeriod") == 0) |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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Casual servers the plugin does not work with this change.
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
If a player uses the command +left, the model will rotate in place, so he cannot be idle automatically
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
One simple question. Any chance i can change player name color in phrases? For ex [AFK]{1} was moved to spectate for being AFK too long. . {1} Player name i would like to make it blue,or urple or whatever. Thanks
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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//SourceMod Batch Compiler |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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{orchid}{1}{default} ? |
Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Any way afk manager doesnt take -1 kill during automoving to spectate?
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
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Small fixes for SM 1.11 compiler (v4.3.1)
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Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
@Rothgar could you add support for VIP Core?
Currently I add VIP through VIP Core, but even though I have configured it so that VIP players are not kicked through AFK Manager, they are being kicked. |
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