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-   -   Runemod 2 (https://forums.alliedmods.net/showthread.php?t=18198)

EKS 02-03-2006 18:51

Quote:

Runemod 2.2.2 released

This release fixes a few minor bugs, Added a new badrune concreetboots if you pick it up, you cannot move.


How do i update from 2.2.1
1) Just extract the archive over your old files
2) Enable concrete boots rune if you want it


Changelog:
runemod_base.sma
2.2.2
- Fixed: A few bugs found with the help of Bryan.

jay7 02-04-2006 03:02

EKS, do you know where I can find versions 2.1.1 or 2.1.2? the one with the invisible spy rune.

Ricky 02-07-2006 04:29

Love this mod but 2.2.1 and 2.2.2 had more bugs than the versions before. The speed rune still piles up everywhere on deathmatch and feather's speed resets back to normal when you switch weapons. Alot of these runes can use tweaking most people probably don't take time to edit them and make it work better. Bad runes aren't too desirable but a good selection of the good ones make a good runemod. What happened to the old spy and chameleon runes?

EKS 02-07-2006 07:07

jay has reported the bug on feather, il check that. Speed rune piles up? but no other runes?


the spy rune was changed becuse it was insanly overpowered. You could never realy kill the guy with that rune.
chameleon rune was removed, becuse it never realy worked right, it has been required by someone else before. Il see if i can dig up the old one, and see if i can fix it.

Other then that, remember i dont realy play CS 1.6 anymore, so im not gonna notice bugs in runemod unless their reported to me. Nor im i likely to come up with ideas for new runes.

[SMC]Neiko 02-07-2006 08:11

Question before I try it, is i known to be CS only?

Ricky 02-07-2006 08:19

Ya if you play long enough the speed runes will cover the entire level.

invisibility, teleport, or redeem doesnt seem to work at all either. there is some rune that causes the player they hit to gain temporary speed but dont really know how. kamikazi will sometimes blow up the enemy so they stop respawning. sometimes runes are spawned in hard to get places.

I'd like the old spy rune can't the invis level be changed in the sma? all i have is the amxx file.

-W0kk3L- 02-09-2006 02:45

EKS, did you forgot to update the version info in the plugin? :)

Quote:

[ 5] RuneMod Base 2.2.1 EKS runemod_base.am running
I also see that the 'base control' plugin is new. What does it do?

I also get the following error while running tdm in debug mode:
Quote:

L 02/09/2006 - 09:20:49: [ENGINE] Invalid player 0 (not in-game)
L 02/09/2006 - 09:20:49: [AMXX] Displaying debug trace (plugin "twisteddeathmatch.amxx")
L 02/09/2006 - 09:20:49: [AMXX] Run time error 10: native error (native "entity_get_string")
L 02/09/2006 - 09:20:49: [AMXX] [0] twisteddeathmatch.sma::remove_objectives (line 293)
L 02/09/2006 - 09:20:49: [AMXX] [1] twisteddeathmatch.sma::tdm_on (line 1447)
It already was there in the prior release.

[SMC]Neiko 02-09-2006 07:34

Well, as I asked earlier, but I never got a response. Will this plugin work on anything but CS? As in, can it run on other mods?

-W0kk3L- 02-09-2006 12:26

A little more info

Quote:

L 02/09/2006 - 18:18:42: [AMXX] Displaying debug trace (plugin "twisteddeathmatch.amxx")
L 02/09/2006 - 18:18:42: [AMXX] Run time error 8: heap low
L 02/09/2006 - 18:18:42: [AMXX] Displaying debug trace (plugin "twisteddeathmatch.amxx")
L 02/09/2006 - 18:18:42: [AMXX] Run time error 8: heap low
L 02/09/2006 - 18:18:52: -------- Mapchange to de_dust --------
L 02/09/2006 - 18:18:55: [ENGINE] Invalid player 0 (not in-game)
L 02/09/2006 - 18:18:55: [AMXX] Displaying debug trace (plugin "twisteddeathmatch.amxx")
L 02/09/2006 - 18:18:55: [AMXX] Run time error 10: native error (native "entity_get_string")
L 02/09/2006 - 18:18:55: [AMXX] [0] twisteddeathmatch.sma::remove_objectives (line 293)
L 02/09/2006 - 18:18:55: [AMXX] [1] twisteddeathmatch.sma::tdm_on (line 1447)
It's flooding the amxmodx logfiles with that heap low error. After that, it coredumps. I'm running v2.2.2.

EKS 02-11-2006 15:33

Quote:

Originally Posted by [SMC
Neiko]Well, as I asked earlier, but I never got a response. Will this plugin work on anything but CS? As in, can it run on other mods?

it works on CS or CZ. IT was designed to work on any hl1 mod, but there was no interest for it.


@-W0kk3L-
The bug is not in Runemod. have the author of the other plugin fix his code instead.


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