Re: [TF2] Holy Arrows (Beta)
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sorry, are you able to create the file of: "rotating planets sentry effect". if you can do it, can you inviate me to email? thanks. |
Re: [TF2] Holy Arrows (Beta)
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In the mean time I'm just waiting on options for this on/off addition before I continue fooling with it. |
Re: [TF2] Holy Arrows (Beta)
I'll add a per-player toggle once I finish some updates to my other plugins.
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Re: [TF2] Holy Arrows (Beta)
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Re: [TF2] Holy Arrows (Beta)
2 Attachment(s)
This version (1.1.2.5) adds the command sm_holy to toggle holy arrows on/off on a per-player basis.
Currently the command is set to public use, however this can be modified via SourceMod's admin_overrides.cfg. The command is: sm_holy [0/1], where the argument is optional. @DarthNinja and the curious. I added the following. Feel free to incorporate it into the current plugin. Code:
new bool:b_PlayerEnabled[MAXPLAYERS+1] = {true, ...}; Edit: If you want the plugin's holy arrows disabled to players by default (i.e. when they join) then in the code above change the top line's true to false and the 2nd to last line to false as well. Edit2: I'm too lazy to change it, but in the alpha version you might want to change '1 = Huntsman, 2 = Medic' to either Huntsman+Crossbow or Sniper+Medic instead of a mix of the two. :) |
Re: [TF2] Holy Arrows (Beta)
Anybody know how to attach a custom .pcf file to this plugin? :3
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Re: [TF2] Holy Arrows (Beta)
You should add "ALLELUJA" sound (holy hand granade from worms sound) when killing someone :D
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