AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Module Coding (https://forums.alliedmods.net/forumdisplay.php?f=9)
-   -   Module: Fake Server Queries (https://forums.alliedmods.net/showthread.php?t=244450)

Kakarotto 07-29-2014 09:56

Re: Module: Fake Server Queries
 
Quote:

Originally Posted by Neeeeeeeeeel.- (Post 2175689)
Are you asking why would be ilegal to bypass Steam_NotifyClientConnect? Maybe because you would be faking information in Valve's backend...

do you even ask about the word " fuck valve and fuck it's rules " ?

Shooting King 07-29-2014 11:51

Re: Module: Fake Server Queries
 
Quote:

Originally Posted by Neeeeeeeeeel.- (Post 2175689)
Are you asking why would be ilegal to bypass Steam_NotifyClientConnect? Maybe because you would be faking information in Valve's backend...

Quote:

Originally Posted by Shooting King (Post 2171334)
How are this, this and this useful ?

So are you saying that these do not fake "Valve's backend..." ??

Neeeeeeeeeel.- 07-29-2014 11:52

Re: Module: Fake Server Queries
 
Quote:

Originally Posted by Shooting King (Post 2175733)
So are you saying that these do not fake "Valve's backend..." ??

Exactly, they don't. They fake client's backend. At least the bot time faker... I don't know how Vavle handles game name and map name for the masterservers.

Shooting King 07-30-2014 08:19

Re: Module: Fake Server Queries
 
Quote:

Originally Posted by Neeeeeeeeeel.- (Post 2175734)
Exactly, they don't. They fake client's backend. At least the bot time faker... I don't know how Vavle handles game name and map name for the masterservers.

So you didn't see the source of this Module. And i don't find anything illegal in this module. If there is something illegal, Moderators will take care of this Module.

Neeeeeeeeeel.- 07-30-2014 08:35

Re: Module: Fake Server Queries
 
Quote:

Originally Posted by Shooting King (Post 2176173)
So you didn't see the source of this Module. And i don't find anything illegal in this module. If there is something illegal, Moderators will take care of this Module.

The point is that I was talking about bypassing Steam_NotifyClientConnect from the beggining. Btw I'm not sure if your module is legal. I don't need to see the source because I already made a something similar module for testing purposes some time ago.

Eagle07 08-01-2014 09:51

Re: Module: Fake Server Queries
 
game crashed !

yokomo 09-04-2014 05:31

Re: Module: Fake Server Queries
 
Quote:

Originally Posted by Shooting King (Post 2175042)
Here.



What plugins are you using ?

So any good news on this issue?

Shooting King 09-09-2014 11:26

Re: Module: Fake Server Queries
 
Not getting some free time to work on this module :| But will look into this soon...

FromTheFuture 09-24-2014 07:48

Re: Module: Fake Server Queries
 
I have also crashed server after 1 minute using and next time server is not started too with restart. I'm use one plugin with server_cmd("hostname %s, ...) and no more similar plugins.

Protocol version 48
Exe version 1.6.3.7/Stdio (cstrike)
Exe build: 11:30:00 Aug 28 2012 (5787)
Metamod version 1.19p32
Dproto 0.9.391 Linux

FromTheFuture 09-24-2014 07:51

Re: Module: Fake Server Queries
 
P.S.
Changed items with this module:
Maxpls, bots num, game name (no host), online players.


All times are GMT -4. The time now is 02:36.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.