Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.2) [04-Jul-2020]
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Thank you,it worked. But other problems came up. Such as: If put a charm to any gun I will still have that gun in my hand if I change it to the knife/pistol/utilities. For example,If I put a charm to the AK-47 and then try to put the knife/pistol in my hand it will still show the AK-47. And sometimes the guns just disappear from my hand. I hope I was understandable,I don't know if the problem was because of me or not. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.3) [05-Jul-2020]
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@Daniel Alexandru nice, thanks! Added test version that adds a 1 frame delay between deleting and attaching a new charm, hopefully this fixes weapons getting stuck in hand or going invisible.
@Alex101192 I added the precache cvar to this version also, thanks. Edit: Test version pushed to main post. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.3) [05-Jul-2020]
Silver, there is something I am not sure about !charms command. When I set an attachment to a weapon using it, will everyone on the server have the same attachment on the weapon I chose? I ask because I set these commands to be flag A only so I was the only one in the server to be able to use it.
But I saw players that had the same exact attachments that I chose before on the shotgun. Do admins get to choose everyone's attachments if they use the command? |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.3) [05-Jul-2020]
The command allows each person to choose their own charm. You can set the "default" charm for each weapon in the /data/charms.data.game.cfg config (search for "default" to see how/where it's used), but that won't change the players default charm if they have already joined the server, you would have to wipe the database and let it generate again for each player that connects. Version 1.0 had "default" incorrectly set for all charms and weapons in the CSGO config but that's been fixed, so if you're using 1.0 config replace it with the newer one.
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [02-Jul-2020]
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with SM SKINCHOOSER (4.9) by Andi67 https://prnt.sc/tefb8p |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.3) [05-Jul-2020]
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Something weird happened while I was playing. The crowbar duplicated itself after changing from thirdperson to first person using a custom bind. I have never seen this happen before.
The reason why I think this could be a problem with charms, is because changing weapons fixes it, just like it happened for previous charms' issues. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.5) [09-Jul-2020]
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.5) [09-Jul-2020]
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The thirdperson view appears while aiming with scope with snipers. It should be disabled while scoping if possible. The hunting rifle also becomes invisible on one side when looking down.
Now I don't know if this is intentional, but I can only see the charms I set myself. It doesn't work like hats where I can see everybody's different hats. I set charms for weapons and that's all I see. If there is a shotgun I will see my personal attachment on it, even if it's being used by another player. Would be cooler if the charm I choose for my gun is only there when I am using the gun and when another player uses a gun with a charm he put, I see his charm instead of mine. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.5) [09-Jul-2020]
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I've tested with other players and can see them selecting different charms. Code:
1.6 (11-Jul-2020) Code:
1.7 (15-Jul-2020) Not currently precaching the CSGO arm models, the game will stutter once on first spawn of new models as the client/server caches. Will eventually cache, hopefully doesn't cause any crash. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.7) [15-Jul-2020]
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When climbing a ladder, the therdperson view remains. Shooting while on ladder plays the animation but no bullet is actually fired, and shooting makes you fall the ladder.
Possible conflicts with https://forums.alliedmods.net/showthread.php?t=305796. |
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