Re: [TF2] TFDodgeball
I feel so honored to be recognized for suggesting this plugin. It makes me feel warm and fuzzy XD
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Re: [TF2] TFDodgeball
Great job guys. With a bit more work you can make this as good as voogru's and even better.
I converted my map to work with the new mod: http://www.sendspace.com/file/o3dzo8 Try it out and tell me what you think about it. Some requests: - I would like to have the option of having a single launcher that shoots rockets for both teams randomly, rather than having two launcher at the same spot. - Obviously it should be possible to control the direction of which you are reflecting the rocket, like in voogru's. Rockets should have limited turning angle, to give the right movement. - An easy way (like custom Entity or something) to set the dodgeball settings when creating a map. by the way, when I tested the map I actually used the tf_bots, and they reflected many of the rockets :D again great job and thank you very very much! |
Re: [TF2] TFDodgeball
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Re: [TF2] TFDodgeball
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One major issue is the fact it uses point_servercommand to force the cvars to change, with this era of map config files this isn't really acceptable (and personally I'm not fond of the settings you did choose, and can't change that easily), not to mention it caries over to further maps. Quote:
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As a closing note and a response to the "like voogru's" (and future posts): This is not an exact clone of his dodgeball mod nor is it meant to be. I hadn't heard of it before it was requested, and have played for about 5 mins on his server since then. If a version of dodgeball that is identical to voogru's is what you want, pay him the monthly price for it. |
Re: [TF2] TFDodgeball
well voogru, at least now you have a competition!
asherkin, I'm not an experienced map builder, in fact it's the first time I use this point_servercommand entity. I really think it's up to the map to decide these variables - some maps are meant for multi-rockets, some for single, I don't think it's bad to let the map decide. I understand your comment about "like voogru's", but I believe some issues are important - like ballistic movement for the missiles, and picking the target randomly rather than pick the closest one. It will just lead to a better gameplay in my opinion. Besides that I'm not telling you "omgz plz add nukes" or "wtf i want to kill missiles with flares" :) Having a single entity that shoots missiles for both teams just gives more flexibility and convenient for the map builders, it's not a must. Thanks again, off to create more maps now :P |
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But asherkin, if you could make this work with the current maps that are out there, you would have a ton more. |
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Which isn't any fun ;) |
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Oh well, guess we are going to have to make some awesome maps for the public to use. |
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Re: [TF2] TFDodgeball
Actually in our community (Israeli), now that we have a dodgeball server, players are begging for some blucourt action, but I'm not going to convert any maps without permissions - that's just wrong.
I did convert my own map and gonna build some simple maps from scratch. Well the arena entities did come from the original DB maps but they are just arena entities :P |
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