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-   -   Create Edict Fixer. (https://forums.alliedmods.net/showthread.php?t=186830)

Dr!fter 06-07-2012 12:36

Re: Create Edict Fixer.
 
Quote:

Originally Posted by Visual77 (Post 1724322)
That's good to hear.

Not sure what you mean with it being an issue. I just thought it was weird that the obv loaded on L4D2 because you usually get errors when you try to load .dll's that
are compiled for different engines like in this case. Either way, good that you guys found the cause to that crash :)

It loads but probably would crash at some point since l4d2 doesn't use the same function for edict. Which is why it was crashing on l4d2 gpGlobals wasn't getting set. As mentioned by silvers this isn't even an issue afaik in l4d2. The main problem is on big servers with lots of entities. CS:S Zombie mod with 60 players for example.

Visual77 06-08-2012 11:12

Re: Create Edict Fixer.
 
Well my server is 20 slots with map rotation and almost full 24/7 and I've been having crashes upon reaching the 2048 limit. happens after some time though and I got plugins that spawns a lot of items and deals with a lot of entities/edicts so what Silvers says is not completly true. It's not an issue on the normal 4-8 slot servers. (vanilla servers). remember that l4d/2 was created for 8 players only so the chance of reaching that 2048 limit would be very low.

Powerlord 06-08-2012 15:20

Re: Create Edict Fixer.
 
By the way, what's the current edict limit in TF2? I vaguely remember they had to bump it up a year or two ago due to changes to the game making cp_steel crash every time it was loaded due to running out of edicts.

KyleS 06-08-2012 15:30

Re: Create Edict Fixer.
 
Quote:

Originally Posted by Powerlord (Post 1725118)
By the way, what's the current edict limit in TF2? I vaguely remember they had to bump it up a year or two ago due to changes to the game making cp_steel crash every time it was loaded due to running out of edicts.

It's still 2047, they made changes to the maps instead of investigating the issue.

psychonic 06-09-2012 15:20

Re: Create Edict Fixer.
 
Quote:

Originally Posted by KyleS (Post 1725130)
Quote:

Originally Posted by Powerlord (Post 1725118)
By the way, what's the current edict limit in TF2? I vaguely remember they had to bump it up a year or two ago due to changes to the game making cp_steel crash every time it was loaded due to running out of edicts.

It's still 2047, they made changes to the maps instead of investigating the issue.

The issue with steel was stringtable overflow (for model precaching), not reaching the entity limit.

They increased the size of the string table.

Silvers 06-09-2012 16:39

Re: Create Edict Fixer.
 
Quote:

Originally Posted by psychonic (Post 1725668)
The issue with steel was stringtable overflow (for model precaching), not reaching the entity limit.

They increased the size of the string table.

Is it possible to increase the size of the string table with MM/SM? This seems an issue with L4D2. Or is that stuff client side related/also?

psychonic 06-09-2012 16:56

Re: Create Edict Fixer.
 
Quote:

Originally Posted by Silvers (Post 1725709)
Is it possible to increase the size of the string table with MM/SM? This seems an issue with L4D2. Or is that stuff client side related/also?

Can't increase it. It uses hardcoded array sizes on both client and server.

adrianman 06-10-2012 17:09

Re: Create Edict Fixer.
 
check out map c6m1_riverbank in l4d2,if you play it for a bit,then vote to restart the campaign/map the server will crash with the no free edicts error,same goes for scavenge on the same map,as soon as the round ends for both teams i think,but it happens. Did valve forgot to clean up edicts on round end there?

Visual77 06-15-2012 02:13

Re: Create Edict Fixer.
 
Quote:

Originally Posted by KyleS (Post 1724317)
Drifter debugged your issue last night and sent me a compiled binary for L4D2 (and the source). However, with this being said, I've yet to recompile for OB.


Are you sure this is even an issue under L4D2?

Can we atleast test it? L4D2 might just run more smooth for me with it.
I didn't see much of a differense with the SM extension. Maybe because of CreateEdict being different on l4d.

daleGEND 06-15-2012 06:30

Re: Create Edict Fixer.
 
For some odd reason this broke Zombie Reloaded so that when a Zombie was spawned they could not infect others. Anyone else experience this issue?


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