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-   -   SourceMod 1.8 Now Stable (https://forums.alliedmods.net/showthread.php?t=283552)

Electr000999 06-11-2016 05:13

Re: SourceMod 1.8 Now Stable
 
i haved one crash with little stack:
0 sourcemod.logic.so + 0x54f97
1 sourcemod.logic.so + 0x5509e

L4D2, Sourcemod 1.8 (5907), last metamod

Chief149 06-14-2016 21:43

Re: SourceMod 1.8 Now Stable
 
Is there any chance we could have forward declarations for methodmaps? Such as if two methodmaps need each other for some reason? Right now it is impossible for two methodmaps to use each other, which happens in some cases.

Neuro Toxin 06-14-2016 23:25

Re: SourceMod 1.8 Now Stable
 
https://forums.alliedmods.net/showthread.php?t=283869

Byte 06-15-2016 00:49

Re: SourceMod 1.8 Now Stable
 
Good stuff :D

dedimark 06-17-2016 07:21

Re: SourceMod 1.8 Now Stable
 
Hello

[SM] Exception reported: Plugin not runnable

Already fixed? Thanks

StealthGus 06-20-2016 03:14

Re: SourceMod 1.8 Now Stable
 
Quote:

Originally Posted by dedimark (Post 2428254)
Hello

[SM] Exception reported: Plugin not runnable

Already fixed? Thanks

As stated 3 or 4 times now, it's not an error you should be concerned about.

CamerDisco 06-23-2016 06:55

Re: SourceMod 1.8 Now Stable
 
When
PHP Code:

L 06/09/2016 21:06:49: [SMException reportedPlugin not runnable 

will be fixed? My problem is horrible in 5 min. my error file takes 50MB. In One Day it will be 1,5GB...
I've this error 15x per second, temporarily how to disable all logs from sourcemod?

// Ok, I found it on confgis/core, but I need sometimes these logs......

asherkin 06-23-2016 07:17

Re: SourceMod 1.8 Now Stable
 
Run 'sm plugins list' on the server (if it says "sm plugins 11 to see more" you're not following this instruction), disable or fix the plugins showing as paused or with errors.

CamerDisco 06-23-2016 08:09

Re: SourceMod 1.8 Now Stable
 
Write there these plugins? I see others have 15 per map, why have I 15 per sec.?

Peace-Maker 06-23-2016 08:19

Re: SourceMod 1.8 Now Stable
 
Because one of your failed/paused plugins uses a frequent forward like "OnGameFrame" or "OnPlayerRunCmd". The others might only have a "OnMapEnd" or similar.


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