Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
1 Attachment(s)
Let me know if you run into issues with the above... there is no real client validation in the timer callback, so there is a slight (albeit very slight) possibility to respawn the wrong player given certain circumstances.
This version (1.4b) addresses that possiblity. I haven't tested this plugin at all, that's my only caveat. Use quickdiff.com to see the differences in code if you're interested. |
Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
Seems to work with your last version.
Thks ! |
Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
Hello - I am having issues setting the respawn time. what would i put in my server.cfg for 2 seconds delay?.... sm_autorespawn_time 2
Thats what i put in there, but i instantly respawn - thank you for your help |
Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
I tried out your plugin on my test server, and it worked just fine. Now i tried to install it on my main server and it just wont work. L 03/07/2017 - 10:56:15: [SM] Exception reported: Unable to find "sm_autorespawn_enabled"
148: L 03/07/2017 - 10:56:15: [SM] Blaming: timed_autorespawn.smx . :shock: Quote:
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Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
Hi
I wanna ask that is there a plugin that can give the players ability of respawning their teammates after they die? |
Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
1 Attachment(s)
Quick edit/fix.
Original plugin is missing "disable messages" feature. |
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