Re: GoreMod v2.2 by Pinkfairie
what game are you running?
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Re: GoreMod v2.2 by Pinkfairie
Hmm I went from the 1.1 branch of SourceMod back to the latest 1.0 branch and the crash seems to have stopped.
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Re: GoreMod v2.2 by Pinkfairie
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Re: GoreMod v2.2 by Pinkfairie
I removed goreflag E and the plugin immediately crashed the server upon headshot :P
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Re: GoreMod v2.2 by Pinkfairie
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Re: GoreMod v2.2 by Pinkfairie
I am running the 1.0 release and still experienced the crash on my CSSDM server. However I have not tried it with out the E flag. I will do that when I get home tonight and report.
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Re: GoreMod v2.2 by Pinkfairie
+1 Karma for the active support you are showing on your plugin.
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Re: GoreMod v2.2 by Pinkfairie
take all my karma, i cant debug this plugin worth shit.
but i definatly appreciate it ;] |
Re: GoreMod v2.3 by Pinkfairie
Cheers!
2.3 is out with a fix for the crash! The problem was trying to remove 'stale' ragdoll's on death causing a crash I have fixed this a few different ways if you still experience crashing, let me know asap! |
Re: GoreMod v2.3 by Pinkfairie
So does v2.3 mean it is safe to use E flag now?
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Re: GoreMod v2.3 by Pinkfairie
Well, version 2.3 runs more smoothly on normal CS: S mod, yet still crashes on my "Deathmatch 2.1.0.466 + Gungame 1.0.0 Beta5" server.
The problem should be related to the CSS: DM plugin. Good news is, server doesn't crash anymore, bad is client always crashes out to the desktop... (my plugin: Sourcemod 1.1.0 build 2079 now) |
Re: GoreMod v2.3 by Pinkfairie
I figured out the problem for cssdm, ill upload it when im home later today.
and " Quote:
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Re: GoreMod v2.3 by Pinkfairie
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Re: GoreMod v2.3 by Pinkfairie
Yeah when I run it now without goreflag e, the client crashes.
Server's fine I think... |
Re: GoreMod v2.3 by Pinkfairie
I have the same problem with clients crashing out on two of my servers. One is a regular pub server and the other one is ZombieMod.
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Re: GoreMod v2.3 by Pinkfairie
Hey
I tested version 2.3 on Sourcemod 1.0.0 1946 on CSS Good news is, server doesn't crash anymore, but now is client always crashes out to the desktop.. With Engine Error Greetz JaY |
Re: GoreMod v2.3 by Pinkfairie
Yeah apparently there were two types of crashing going on before, serverside and clientside. Serverside crashing was happening because of trying to remove stale ragdoll bodys on goredeath. Clientside crashing is happening because of the bloodstreams. Crashing on deathmatch servers is happening because both CSSDM and Goremod try to remove dead bodys. I've added support for CSSDM and im testing right now with 30 bots in fy_iceworld on the clientcrash. I'm about 95% sure its fixed right now, im gonna test it live on my hl2dm server soon and upload it later today if all goes well.
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Re: GoreMod v2.4 by Pinkfairie
2.4 out, i feel good about this one
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Re: GoreMod v2.4 by Pinkfairie
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Re: GoreMod v2.4 by Pinkfairie
Nice work
Now no client crash thats is nice and Is the Blood-Flag "C" the right flag for remove/add for Blood on Sreen Greetz JaY |
Re: GoreMod v2.4 by Pinkfairie
1 Hour later come the bug back
The Game Crashes on Client GoreMod 2.4 SourceMod 1.0.0 1946 Greetz jaY |
Re: GoreMod v2.4 by Pinkfairie
so it ran for an hour without a client crash?
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Re: GoreMod v2.4 by Pinkfairie
Yes
All the people I know to play my server have said everything is fine just after 1 hour was going against Greetz JaY |
Re: GoreMod v2.4 by Pinkfairie
hmm, that leads me to believe there are open handles or edicts overload or something
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Re: GoreMod v2.5 by Pinkfairie
Hi PinkFairie,
I notice you have a "g" flag now for removing ragdolls, you'll need to update your console cvar: RegAdminCmd("sm_goreflags", Command_Flags, ADMFLAG_KICK, "Sets Goremod Flags (a/b/c/d/e/f) Example: abf"); Also a nice addition would be a "BleedHealth" and "BleedDamageHealth" variable to determine when effects start I have added a cvar and changed the two lines I'll let you know if it works. Was a very simple 2 new static variables and changing the two lines you have for the Prethink. |
Re: GoreMod v2.5 by Pinkfairie
Ohh nice new version ^^
I tested it v2.5 greetz JaY |
Re: GoreMod v2.5 by Pinkfairie
Good idea, is the plugin crashing for you rothgar?
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Re: GoreMod v2.5 by Pinkfairie
Hard to say, I see a bunch of people disconnect at some point, not sure if it was a client crash or what.
I will be keeping my eye out for them. A problem we have on our server is sometimes after being on the map for a while I guess because it gets too many gibs/blood decals etc the Physics start going crazy and they do not fix themselves until the server restarts. Any idea of how we can fix this? |
Re: GoreMod v2.5 by Pinkfairie
Any way we can have your v1.4 back while we wait for v2 to be fixed since the original was stable?
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Re: GoreMod v2.5 by Pinkfairie
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Re: GoreMod v2.5 by Pinkfairie
Version 2.5 still clientcrash.
hl2.exe error in datacache.dll |
Re: GoreMod v2.5 by Pinkfairie
v2 Is realy better
Is the same problem as previously by v2.4 but v2.5 is better 1 hour an longer ran it well and then ...crash the game with................... Enigine Error "CutLinkedOverFlow" Not all at once Greetz JaY |
Re: GoreMod v2.5 by Pinkfairie
2.5 seems to be working fine on our server. We had the same issue with the Physics on the old one it just gets to be too many I think maybe they need to have a timer clean them up after a period of time.
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Re: GoreMod v2.5 by Pinkfairie
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I would also suggest updating to the latest snapshot release of the 1.0 branch, my version is: 04:40:59 SourceMod Version Information: SourceMod Version: 1.0.1.2077 JIT Version: JIT (x86), 1.0.1.2038 JIT Settings: Generic i686 http://www.sourcemod.net/ |
Re: GoreMod v2.5 by Pinkfairie
Yes on my server run Deathmatch
Deathmatch already removed themselves Ragdools Yes I use flag "g" Do you think it's better without a flag at Deathmatch My Sourcemod version is the stable version of releases 1.0.0 1946 If I use a snapshot, I have no category Server Commands in my admin menu I do not understand the Dynamic Admin Menu Greetz JaY |
Re: GoreMod v2.5 by Pinkfairie
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If you update you can use all your plugins, the 1.0 trunk branch is just updates/bugfixes for the stable release. Backup your entire folder and then merge the changed files into the updated ones it the easiest way. If you are missing a plugin just copy it over and recompile. |
Re: GoreMod v2.5 by Pinkfairie
I've noticed that people time out a few seconds after they die on my server, too. Overflow on blood and stuff wouldn't be it because they get removed. Maybe they have an older end computer that cant handle it? I'm not sure but this is extremely frustrating. I put up v1.4 for anyone who wanted that.
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Re: GoreMod v2.5 by Pinkfairie
Give it not a way to fix this for all player
Low or High PC This is so nice this Plugin:) by me crash the game too my pc is not old ^^ I have Dual-Core CPU 64 AMD 5200+ 2 GB RAM 320 GB SATA2 HD 256 MB Graphig Card by ATI Greetz JaY |
Re: GoreMod v2.5 by Pinkfairie
Ill keep workin on this though
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Re: GoreMod v2.5 by Pinkfairie
Requesting this get trashed because its broken and full of crashing
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