Re: Make a plugin run only if server IP = 1.1.1.1
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Re: Make a plugin run only if server IP = 1.1.1.1
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psychonic, couldn't some one just use a hex editor and change the ip? Never tried though. |
Re: Make a plugin run only if server IP = 1.1.1.1
This thread went on longer than it should.
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Re: Make a plugin run only if server IP = 1.1.1.1
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As Neuro Toxin say, better is SetFailState,
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Re: Make a plugin run only if server IP = 1.1.1.1
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I suggest you go to the requests forum and stop spamming this section. If you want to distribute your plugins in a manner that violate the Sourcemod licence, dont seek for help here. |
Re: Make a plugin run only if server IP = 1.1.1.1
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Re: Make a plugin run only if server IP = 1.1.1.1
Instead of trying to block it through IP, you could make sure that you only distribute it to people you trust.
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Re: Make a plugin run only if server IP = 1.1.1.1
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There seems to be a problem however with Source that makes the plugin not work. When writing hostip in console (server or client) the server IP will not be displayed. I've tested writing hostip in multiple games now to see what will happen, none of them will print out the hostip. DOD says: "hostip" = "-1062731419" TF2 says: "hostip" = "-1062731566" HL2DM says: "hostip" = "-1135168212" So the plugin is still not working unfortunately, but we're getting close ! lol. |
Re: Make a plugin run only if server IP = 1.1.1.1
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Re: Make a plugin run only if server IP = 1.1.1.1
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error 017: undefined symbol "conip" error 017: undefined symbol "buffer" error 017: undefined symbol "buffer" 3 Errors. |
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