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-   -   [TF2] Model Manager 1.0.4 (08/03/2013) (https://forums.alliedmods.net/showthread.php?t=164630)

coeocjf 08-15-2011 20:25

Re: [TF2] Model Manager 1.0.0 (08/13/2011)
 
Quote:

Originally Posted by eraserhead (Post 1532910)
That guide should still work in some cases but it's much easier now. If i have some time i will make another guide and post here.


ok. thanks.:):):)

FlaminSarge 08-16-2011 05:10

Re: [TF2] Model Manager 1.0.0 (08/13/2011)
 
That guide may result in horribly broken models, though. Generally, you change the path up top in the .mdl and you're done. I've come up with a way to have those creepy bonemerged models that one guy was requesting.

However, there's a much, MUCH better way to convert/hex MDLs, you just have to search for it.

snake4life 08-16-2011 06:42

Re: [TF2] Model Manager 1.0.0 (08/13/2011)
 
oh great job I was waiting months for a plugin like this was trying to change sm skinchooser but I could not get this class check implemented,

ok basicly its working fine but I need http://forums.alliedmods.net/showthread.php?p=602270

could u please implement a way so I dont need an extra download plugin for models

Drixevel 08-16-2011 08:48

Re: [TF2] Model Manager 1.0.0 (08/13/2011)
 
Code:


L 08/15/2011 - 22:48:08: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 08/15/2011 - 22:48:08: [SM] Displaying call stack trace for plugin "TF2_ModelManager.smx":
L 08/15/2011 - 22:48:08: [SM]  [0]  Line 1510, TF2_ModelManager.sp::IsValidClient()
L 08/15/2011 - 22:48:08: [SM]  [1]  Line 1453, TF2_ModelManager.sp::Timer_Welcome()
L 08/15/2011 - 22:48:08: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 08/15/2011 - 22:48:08: [SM] Displaying call stack trace for plugin "TF2_ModelManager.smx":
L 08/15/2011 - 22:48:08: [SM]  [0]  Line 1510, TF2_ModelManager.sp::IsValidClient()
L 08/15/2011 - 22:48:08: [SM]  [1]  Line 1453, TF2_ModelManager.sp::Timer_Welcome()
L 08/15/2011 - 22:48:08: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 08/15/2011 - 22:48:08: [SM] Displaying call stack trace for plugin "TF2_ModelManager.smx":
L 08/15/2011 - 22:48:08: [SM]  [0]  Line 1510, TF2_ModelManager.sp::IsValidClient()
L 08/15/2011 - 22:48:08: [SM]  [1]  Line 1453, TF2_ModelManager.sp::Timer_Welcome()

hmm? Probably a bug with my server only, any ideas on it?

aeroplane10 08-16-2011 09:37

Re: [TF2] Model Manager 1.0.0 (08/13/2011)
 
Is it possible to force players to wear a specific custom hat made by myself?

Thraka 08-16-2011 13:09

Re: [TF2] Model Manager 1.0.0 (08/13/2011)
 
Quote:

Originally Posted by aeroplane10 (Post 1533826)
Is it possible to force players to wear a specific custom hat made by myself?

:rolleyes:

scopesp 08-16-2011 18:12

Re: [TF2] Model Manager 1.0.0 (08/13/2011)
 
Quote:

Originally Posted by snake4life (Post 1533737)
oh great job I was waiting months for a plugin like this was trying to change sm skinchooser but I could not get this class check implemented,

ok basicly its working fine but I need http://forums.alliedmods.net/showthread.php?p=602270

could u please implement a way so I dont need an extra download plugin for models

need make dep files ... nfo in link
http://forums.alliedmods.net/showpos...postcount=1547

SomeSortOfDuck 08-17-2011 01:04

Re: [TF2] Model Manager 1.0.0 (08/13/2011)
 
I put everything in the right place but the TF2_ItemList.cfg is confusing me a little.

Where do I actually put in the information. Do I put it after the last }? Do I just use the example one?

EDIT: I got it working, just used the example one. Another problem though:

No animations. Would it be possible to add these? I'm using the Horsemann model and it already has animations, as you know, but this plugin only changes models. Could I get this to work? How?

EDIT: Equipped headtaker and it plays animations.

FlaminSarge 08-17-2011 04:51

Re: [TF2] Model Manager 1.0.1 (08/17/2011)
 
Updated to 1.0.1 on 8/17/2011. New translation file too.

SomeSortOfDuck: I could've told you that the horsemann doesn't have many animations. Only the sword animations seem to match up.

I've been working on a few custom models that replicate the old creepy bonemerge models from the old EM. So far it's a success except for one of the medic's arms.

eraserhead 08-17-2011 06:54

Re: [TF2] Model Manager 1.0.1 (08/17/2011)
 
Quote:

Originally Posted by aeroplane10 (Post 1533826)
Is it possible to force players to wear a specific custom hat made by myself?

This plugin can't equip hats. Only player models (full body).


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