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-   -   [L4D & L4D2] Anti Rush (1.23) [16-May-2024] (https://forums.alliedmods.net/showthread.php?t=322392)

Silvers 04-13-2020 16:01

Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
 
Quote:

Originally Posted by znation (Post 2693196)
108 Disabled: "[L4D & L4D2] Left 4 DHooks Direct" (1.12) by SilverShot

And for some reason that I also get on my console when I check my plugins! :cry:

Read requirements and installation instructions again, you probably have left4downtown still.

znation 04-13-2020 17:28

Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
 
Now it's all right brother, thank you very much.
So I needed to install everything again and it worked hahaha :D :3

Voevoda 04-16-2020 10:27

Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
 
Hi Silvers

add 1 more spawn boss function, for those who mess around and for those who run away in front
this is for coop mode

TypicalType 04-17-2020 21:39

Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
 
Errors:
l4d_anti_rush.smx ([L4D & L4D2] Anti Rush): Native "L4D2Direct_GetFlowDistance" was not found

what i do

Silvers 04-17-2020 22:02

Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
 
Quote:

Originally Posted by Voevoda (Post 2693836)
add 1 more spawn boss function, for those who mess around and for those who run away in front
this is for coop mode

No.


Quote:

Originally Posted by TypicalType (Post 2694229)
what i do

Read the requirements again.

HarryPotter 04-22-2020 12:53

Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
 
1 Attachment(s)
Traditional Chinese + Simplified Chinese

timonenluca 04-22-2020 16:23

Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
 
I am fairly new here! But silvers i endorse your work! the anti-rush plugin is perfect!

but if you ever had time , would you be able to add a auto-disable function when a tank is spawned in?

Best regards , timonenluca

Silvers 04-22-2020 17:04

Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
 
Quote:

Originally Posted by Voevoda (Post 2693836)
add 1 more spawn boss function

You meant to spawn boss/specials when someone is rushing? There is a private plugin doing this, request they release. Not something I will add to this plugin, it overcomplicates things too much.


Quote:

Originally Posted by fbef0102 (Post 2695351)
Traditional Chinese + Simplified Chinese

Thank you!


Quote:

Originally Posted by timonenluca (Post 2695445)
but if you ever had time , would you be able to add a auto-disable function when a tank is spawned in?

A cvar to disable the anti rush logic when a tank is detected? That's easy enough, will add sometime in the next few days or so.

Voevoda 04-29-2020 16:19

Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
 
[QUOTE=Silvers;2695465]You meant to spawn boss/specials when someone is rushing? There is a private plugin doing this, request they release. Not something I will add to this plugin, it overcomplicates things too much.




hi Silvers
I will look forward to the release of this plugin
thank

SilentBr 10-08-2020 10:20

Re: [L4D & L4D2] Anti Rush (1.6) [15-Jul-2020]
 
Hi silvers.

I know that you have had a lot of things to do, but if you might take my suggestion to implement this plugin.

-when tank is on the ground, do not allow players to go ahead.

In case you accept it and need help to test, please let me know.

Thank you.


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