Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
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Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
Now it's all right brother, thank you very much.
So I needed to install everything again and it worked hahaha :D :3 |
Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
Hi Silvers
add 1 more spawn boss function, for those who mess around and for those who run away in front this is for coop mode |
Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
Errors:
l4d_anti_rush.smx ([L4D & L4D2] Anti Rush): Native "L4D2Direct_GetFlowDistance" was not found what i do |
Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
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Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
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Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
I am fairly new here! But silvers i endorse your work! the anti-rush plugin is perfect!
but if you ever had time , would you be able to add a auto-disable function when a tank is spawned in? Best regards , timonenluca |
Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
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Re: [L4D & L4D2] Anti Rush (1.4) [10-Apr-2020]
[QUOTE=Silvers;2695465]You meant to spawn boss/specials when someone is rushing? There is a private plugin doing this, request they release. Not something I will add to this plugin, it overcomplicates things too much.
hi Silvers I will look forward to the release of this plugin thank |
Re: [L4D & L4D2] Anti Rush (1.6) [15-Jul-2020]
Hi silvers.
I know that you have had a lot of things to do, but if you might take my suggestion to implement this plugin. -when tank is on the ground, do not allow players to go ahead. In case you accept it and need help to test, please let me know. Thank you. |
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