Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
Holy crap Silvers! You've outdone yourself this time.
Questions: 1) With sm_spawnext, there's no way to spawn blast pushback extinguishers? 2) If I turn hints on, will it only display the hints if a player has an extinguisher, or will the hints be displayed at random.. or when? When are hints displayed, basically? Bugs: (?) If an extinguisher is in a pistol slot, when incapped, I can't fire either my pistol OR the extinguisher. It'd be neat if I could fire the extinguisher though. - Sometimes when the extinguisher isn't equipped it will still pop up on my screen none the less. - If a player has an extinguisher in the pistol slot and picks up a melee weapon the extinguisher seems to dissapear yet the prop still remains over their primary weapon for some reason. Also, if the player has double pistols (and Im guessing a deagle too) it won't give the extinugisher either. Suggestion: Update it so that if this cvar is sent to 1, it replaces the secondary slot -- pistol, double pistol, meele, deagle - anything - with the extinguisher. Suggestions: Make it so that players can choose which slot they want the extinguisher to go into? Instead of it having to be primary or secondary, put it in whichever slot they have active. |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
I had to stop using this mod because for some reason the extinguisher stopped working 100% I have trouble lighting things on fire now and i dont know whats wrong.
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
maybe you can make it so the player drops the ext, if they are incapped or hanging on the edge..
another question, will people get hint message when the ext fuel is empty? that they can refill it with gascan or sth? |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
An update is coming where you can use the extinguisher while incapped. Fixed the max cvar not working and some other things.
You can update the hints yourself, I haven't had time to do it yet. |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
hi silver can you do 3 options l4d_extinguisher_view "3" = Show their weapon and hide the extinguisher (but others may see) like this plugin Decoration For Witch Killer
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
Just a bit of feedback:
1. I am having problem refilling the flamethrower. I aimed @ the extinguisher with a gascan and when I press mouse 1 I would drop the gas can instead of filling up the extinguisher. 2. Can you give us a perspective of distance calculations for the flamethrower? |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.2) [01-Jul-2011]
Got your message and submitted one more bug report!
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.3) [01-Dec-2011]
Thanks for the patience. This is a big update which has been in the works for a while.
Thanks to disawar1 and Mr. Man above for help testing this version. Quote:
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2. The default range is now 150 instead of 120. It's a little over the height of a survivor. Enjoy! |
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.3) [01-Dec-2011]
Congratulations to the finished Work on version 1.3 !
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Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
I can't get Extinguisher, Freezer Spray or Blastpushback. only Flamethrower works (red glow).
tried sm_giveext 1, sm_giveext 2, sm_giveext NAME 4 - no difference. l4d_extinguisher_type is set to 15. how to get Extinguisher, Freezer Spray or Blastpushback? and the Flamethrower flame is visible not so far as weapon can burn enemy. Extinguisher & Flamethrower ver (1.4) |
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