Re: Item/ Entity Saving / Restore Tool (Furniture for example)
I installed this plugin, and I was able to get the commands working but only in German. Is there a compiled version that accepts the english !saveit and !removeit commands? If it's already in this package, how do I activate the english commands? Thanks!
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Re: Item/ Entity Saving / Restore Tool (Furniture for example)
Search for "sm_loeschen" and "sm_speichern" in the ".sp" file and simply replace it by "sm_delete" or "sm_remove" and "sm_save".
Then compile it. The corresponding commands you enter in the console: !delete (or !remove), !save. |
Re: Item/ Entity Saving / Restore Tool (Furniture for example)
You're going to have to forgive me, I'm still pretty n00bish when it comes to these things. How do I compile an .sp file?
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Re: Item/ Entity Saving / Restore Tool (Furniture for example)
work in l4d2?
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Re: Item/ Entity Saving / Restore Tool (Furniture for example)
Could add support for l4d2?
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Re: Item/ Entity Saving / Restore Tool (Furniture for example)
It doesnt seam to want to load the stuff up. Does this work with survivial? because I have done the save command and this is what is in the furni.txt file
[QUOTE]["Vault" { "Furn" { "1" "1233 705 743 models/props_street\police_barricade_496in.mdl 87 90 54" "2" "296 89 872 models/props_street\police_barricade_496in.mdl 0 0 0" } } /QUOTE] but when I load the map back up, its not there. |
Re: Item/ Entity Saving / Restore Tool (Furniture for example)
you need "/" instead of "\"
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Re: Item/ Entity Saving / Restore Tool (Furniture for example)
How do I make it so that certain people are allowed to use this command other than admins?
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Quote:
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Re: Item/ Entity Saving / Restore Tool (Furniture for example)
1 Attachment(s)
The original version of this plugin is capable of dealing with 1 file "furni.txt" which gets loaded on every map. I thought I´d post this version as it reads items from mapname based files. i.e. current map = "l4d_vs_hospital01_apartment", then the plugin simply looks for a file that has this name "l4d_vs_hospital01_apartment.txt". If it´s there it loads everything that it contains. Directory of the txt files: /addons/sourcemod/data/maps.
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