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-   -   [L4D] Score/Team Manager 1.1.1 (https://forums.alliedmods.net/showthread.php?t=87759)

AM_Soul 03-28-2009 16:54

Re: [L4D] Score/Team Manager
 
Hey just letting you know, the sm_printscores shows the CORRECT scores for each level (to admins), but something with the plugin makes it so that between levels during the load it increases scores for the losing team by a random number, any way to fix this?

Downtown1 04-01-2009 18:53

Re: [L4D] Score/Team Manager
 
Quote:

Originally Posted by gladbach (Post 789844)
Is there any way to stop the infected spawn timer at the beginning of the round? seems like this only happens when using your plugin.

Otherwise, great job!

Are you talking about a spawn delay that only happens when someone gets swapped to the infected team from the survivor team by my plugin?

Quote:

Originally Posted by AM_Soul (Post 791530)
Hey just letting you know, the sm_printscores shows the CORRECT scores for each level (to admins), but something with the plugin makes it so that between levels during the load it increases scores for the losing team by a random number, any way to fix this?

I've never seen this behavior, are you using 1.0.2 and if so how would someone reproduce this?

gladbach 04-02-2009 08:33

Re: [L4D] Score/Team Manager
 
Yes, I assume that is whats happening. With your plugin, the beginning of most rounds usually have a few infected that have to wait the full spawn delay, which makes rushing as a survivor a pretty effective strategy unfortunately.

It would be very useful if the plugin disabled this delay at round start?

Downtown1 04-03-2009 16:07

Re: [L4D] Score/Team Manager
 
Quote:

Originally Posted by gladbach (Post 795377)
Yes, I assume that is whats happening. With your plugin, the beginning of most rounds usually have a few infected that have to wait the full spawn delay, which makes rushing as a survivor a pretty effective strategy unfortunately.

It would be very useful if the plugin disabled this delay at round start?

That might be challenging, since I haven't seen any easy ways yet to force a dead player into ghost mode (just to spawn him completely). I'll certainly put this on my to-do list and add the feature when it's possible.

gladbach 04-03-2009 21:42

Re: [L4D] Score/Team Manager
 
an alternative would be to figure out a way to keep the survivors from moving or opening the door for the spawn timer amount?

bman87 04-03-2009 22:36

Re: [L4D] Score/Team Manager
 
NM

mukla67 04-17-2009 02:03

Re: [L4D] Score/Team Manager
 
so am i right in thinkin that this will automatically unscramble the teams if they get swapped like they occasionally do (e.g say team A is full of one clan named LTHC and team B is full of randoms in the lobby and then after first chapter one of Team A's players gets swapped to Team B and vice versa) without me havin to change any configs so basically if i was to download your files and just put them on my server as in default values pretty much :P if you can answer me this it would be very helpful indeeed :)

gladbach 04-19-2009 02:21

Re: [L4D] Score/Team Manager
 
yes. the only flaw is that sometimes infected players have spawn timers at the beginning of a round so survivors can rush out the door effectively, if they are aware of the issue.

mukla67 04-20-2009 23:45

Re: [L4D] Score/Team Manager
 
you see that spawn timer thing has been happening since the lat update on my server so its no big deal so i dont think its the plugin at fault i think its valve as they are so epically brilliant and all *rolls eyes* but thanks for answering my question none the less mate :)

gladbach 04-23-2009 15:32

Re: [L4D] Score/Team Manager
 
Yes, I think the spawn timer thing was fixed w/ the 21st update to l4d. I disabled this plugin for now, as I am not sure if the team scrambling is still occuring with the various bug fixes made.

has anyone else seen the problem post update with the plugin disabled?


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