Re: [L4D2] Weapon Drop
You may want a cvar that selects between "hunting_knife" and "knife" if you plan on adding this in.
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Re: [L4D2] Weapon Drop
Quote:
and as for Riotshield I guess it would be: Code:
#define MODEL_V_RIOTSHIELD "models/weapons/melee/v_riotshield.mdl" Code:
else if (StrEqual(item, MODEL_V_RIOTSHIELD)) |
Re: [L4D2] Weapon Drop
I would suggest replacing this
PHP Code:
PHP Code:
:wink: |
Re: [L4D2] Weapon Drop
Isn't that the point?
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Re: [L4D2] Weapon Drop
Not if the plugins creating a new entity and applying the previous settings (ammo, upgrades etc).
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Re: [L4D2] Weapon Drop
Ah, I understand now. Good catch.
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Re: [L4D2] Weapon Drop
Updated to 1.3
EDIT: The gamedata currently only has the signature for windows as I don't have access to a linux server. Anyone be so kind as to find the linux signature for weapon_drop? |
Re: [L4D2] Weapon Drop
You should add an option for forcing some players to drop weapons.
(sm_drop (name, @me, @alive, etc) Yes, of course, that feature should be root admin only. |
Re: [L4D2] Weapon Drop
Since there aren't any version for linux, I need to get back my working version 1.2.
Could someone make a post with this plugin v1.2 (the source file) , please? I really need it. |
Re: [L4D2] Weapon Drop
I uploaded the older version for linux users. I still haven't got the linux signature for weapon drop. :/
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