Re: SendProxy Manager
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Look under the development branch. Select the most recent release for the OS your sever runs. |
Re: SendProxy Manager
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Re: SendProxy Manager
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Unfortunately I haven't played enough TF2 (5 mins total) to know enough about the game to work on something like that. Eventually though! |
Re: SendProxy Manager
Updated (1.0.7):
Thanks AzuiSleet for cleaning up my mess! caption |
Re: SendProxy Manager
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Re: SendProxy Manager
linux :
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SourceMod 1.4.0-dev (build 3419); :cry: |
Re: SendProxy Manager
Did you put the extension in the extensions directory?
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Re: SendProxy Manager
I would really like to see this be able to choose which clients receive the modified SendProp. I did a little peeking and you can set the DataTable proxy function and modify the recipients but that will probably block the table getting sent to all the clients. Good work regardless Afronanny.
captionwhydoyoudothiscaption |
Re: SendProxy Manager
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The Source engine just doesn't support sending different netprop values to different clients. It's possible to hack around it, but it would be a CPU-intensive, memory-hogging mess of a plugin that would have to detour just about every function that had a CFrameSnapshot* in its calling parameters and would be responsible for keeping track of and populating a CFrameSnapshot for every client for every tick. The only other way I can think of is to play with packets as they're being sent, which would probably be the easiest solution, but not if you want an easy API that can send any netprop value to any client. You'd have to know which netprop you want to change, which packet the entity is being transmitted to the client in, and exactly where in the packet that netprop value is. So that isn't the best solution either. I'll keep trying, but I have little hope that this will work. (Maybe Valve will add this feature in the future. Imagine the endless new plugin possibilities that this feature would bring!) caption |
Re: SendProxy Manager
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/root/SERVER/games/zm/css/cstrike/addons/sourcemod/extensions +sendproxy.autoload +sendproxy.ext.so /root/SERVER/games/zm/css/cstrike/addons/sourcemod/gamedata +sendproxy.txt used files from the original archive :grrr: |
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