Re: [L4D1/2] bebop - additional coop players (20 players possible)
Well...dont know if this is it yet but with this added to my config at least 2 people can join now....check tomorrow and report back if it works for more than 4.
sv_removehumanlimit 1 sv_force_unreserved 1 |
Re: [L4D1/2] bebop - additional coop players (20 players possible)
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I forgot to ask if you are running L4D1 or L4D2? I have this running on L4D2. There was an L4D2 update on Friday I believe. Did you update your server? Can you please post the results of these commands?
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Re: [L4D1/2] bebop - additional coop players (20 players possible)
L4D2 updated Saturday
Just dropped down to mm682 and sm2868 respectively to see if that would help. version Version 2.0.0.2 (left4dead2) Exe build: 17:55:22 Nov 24 2009 (4035) (550) meta version Metamod:Source version 1.8.0-dev Build ID: 682:f125dd3ed7d0-dev Loaded As: Valve Server Plugin Compiled on: Nov 16 2009 Plugin interface version: 15:14 SourceHook version: 5:5 sm version SourceMod Version: 1.4.0-dev SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.0-dev) SourcePawn API: v1 = 4, v2 = 3 Compiled on: Nov 21 2009 21:11:36 Build ID: 2868:cfed2165ecf2-dev sm plugins list 01 "Basic Comm Control" (1.4.0-dev) by AlliedModders LLC 02 "Sound Commands" (1.4.0-dev) by AlliedModders LLC 03 "AdminCheats" (0.1) by devicenull 04 "Client Preferences" (1.4.0-dev) by AlliedModders LLC 05 "L4D2 Remove Lobby Reservation" (1.0.0) by Downtown1 06 "Basic Info Triggers" (1.4.0-dev) by AlliedModders LLC 07 "Vocalize Fatigue" (1.2c) by Mr. Zero 08 "Anti-Flood" (1.4.0-dev) by AlliedModders LLC 09 "Basic Ban Commands" (1.4.0-dev) by AlliedModders LLC 10 "Admin Menu" (1.4.0-dev) by AlliedModders LLC 11 "bebop.smx" 12 "Basic Chat" (1.4.0-dev) by AlliedModders LLC 13 "Simple Welcome Message" (1.2) by Zuko 14 "Admin File Reader" (1.4.0-dev) by AlliedModders LLC 15 "Connect Announce" (1.0.1) by Arg! 16 "[L4D2] Weapon Spawner" (0.4) by Zuko 17 "Fun Commands" (1.4.0-dev) by AlliedModders LLC 18 "Player Commands" (1.4.0-dev) by AlliedModders LLC 19 "L4D Vote Manager 2" (1.5.5) by Madcap 20 "Fun Votes" (1.4.0-dev) by AlliedModders LLC 21 "Reserved Slots" (1.4.0-dev) by AlliedModders LLC 22 "Basic Votes" (1.4.0-dev) by AlliedModders LLC 23 "Admin Help" (1.4.0-dev) by AlliedModders LLC 24 "Basic Commands" (1.4.0-dev) by AlliedModders LLC 25 "L4D2 Incapped Meds Munch" (1.0.0) by AtomicStryker 26 Disabled: "Nextmap" (1.4.0-dev) by AlliedModders LLC sm exts list SourceMod Menu: Usage: sm <command> [arguments] cmds - List console commands config - Set core configuration options credits - Display credits listing cvars - View convars created by a plugin exts - Manage extensions plugins - Manage Plugins profiler - Profiler commands version - Display version information pre-compiled smx |
Re: [L4D1/2] bebop - additional coop players (20 players possible)
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Compiling bebop.sp...SourcePawn Compiler 1.3.0-dev
mv compiled/bebop.smx ../plugins
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Re: [L4D1/2] bebop - additional coop players (20 players possible)
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If you're still having problems, and unless you have a plugin or extension which requires your specific versions of metamod/sourcemod, I suggest that you upgrade metamod to current and downgrade sourcemod to 2865. If you use sourcemod 2865 than you should be able to safely use the pre-compiled bebop.smx. Otherwise, to be safe, I'd compile the bebop.sp against whichever version of sourcemod you use. Quote:
sm exts listI'm just trying to confirm that you have the Left 4 Downtown extension successfully loaded. |
Re: [L4D1/2] bebop - additional coop players (20 players possible)
This plugin appeared to work for me, and I'm running SM 1.4 (2870).
I downloaded the .smx from the normal weblink. Maybe I just got lucky. |
Re: [L4D1/2] bebop - additional coop players (20 players possible)
Can I point out this plugins functionality already exists in 2 plugins?
Left8Dead SuperVersus. |
Re: [L4D1/2] bebop - additional coop players (20 players possible)
Thanks to everyone. It seems to be working in Left4dead2 with sm2870 and mm688. 8 player coop up and running, can join through browser or steamgroups. Will report back if I have any problems but everything appears ok now.
Had to delete the mod - reinstall mm and sm, compile the sources and everything is fine now. Removed sv_removehumanlimit 1 and sv_force_unreserved 1 from cfg files as they appear to be for the L4Dtoolz version. No errors in log files and Left 4 Downtown extensions , bebop and l4d2 Remove Lobby Reservations plugins all show ok. Thanks again! :o |
Re: [L4D1/2] bebop - additional coop players (20 players possible)
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Do those pluggins automatically spawn bots then automatically kick the bot when the player leaves? |
Re: [L4D1/2] bebop - additional coop players (20 players possible)
I've tried Left 8 Dead and another one before i started this. Both of them had bugs and didn't work properly. Sometimes a bot didn't get kicked or there was a bot too much after mapchange. Plus you always had to type in !join or kind of something. Thats why i decided to make my own.
But i did not test superversus. |
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