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-   -   [L4D1/2] bebop - additional coop players (20+ players possible) (https://forums.alliedmods.net/showthread.php?t=110210)

Badkharma 11-29-2009 21:43

Re: [L4D1/2] bebop - additional coop players (20 players possible)
 
Well...dont know if this is it yet but with this added to my config at least 2 people can join now....check tomorrow and report back if it works for more than 4.

sv_removehumanlimit 1
sv_force_unreserved 1

chickenside 11-29-2009 22:47

Re: [L4D1/2] bebop - additional coop players (20 players possible)
 
Quote:

Originally Posted by Badkharma (Post 1002722)
ok...now I am really confused. yes...no errors when i checked the install- cannot direct connect

you do not have

l4d_maxplayers (number)
sv_visiblemaxplayers -1

in your cfg and it is working?

That is correct, I do not have those specified in my server.cfg. I set -maxplayers 8 on my startup line.

I forgot to ask if you are running L4D1 or L4D2? I have this running on L4D2.

There was an L4D2 update on Friday I believe. Did you update your server?

Can you please post the results of these commands?

  • version
  • meta version
  • sm version
  • sm plugins list
  • sm exts list
Also, are you using the pre-compiled bebop.smx file or have you compiled your own from the bebop.sp?

Badkharma 11-29-2009 23:11

Re: [L4D1/2] bebop - additional coop players (20 players possible)
 
L4D2 updated Saturday

Just dropped down to mm682 and sm2868 respectively to see if that would help.

version

Version 2.0.0.2 (left4dead2)
Exe build: 17:55:22 Nov 24 2009 (4035) (550)


meta version
Metamod:Source version 1.8.0-dev
Build ID: 682:f125dd3ed7d0-dev
Loaded As: Valve Server Plugin
Compiled on: Nov 16 2009
Plugin interface version: 15:14
SourceHook version: 5:5

sm version
SourceMod Version: 1.4.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Nov 21 2009 21:11:36
Build ID: 2868:cfed2165ecf2-dev

sm plugins list
01 "Basic Comm Control" (1.4.0-dev) by AlliedModders LLC
02 "Sound Commands" (1.4.0-dev) by AlliedModders LLC
03 "AdminCheats" (0.1) by devicenull
04 "Client Preferences" (1.4.0-dev) by AlliedModders LLC
05 "L4D2 Remove Lobby Reservation" (1.0.0) by Downtown1
06 "Basic Info Triggers" (1.4.0-dev) by AlliedModders LLC
07 "Vocalize Fatigue" (1.2c) by Mr. Zero
08 "Anti-Flood" (1.4.0-dev) by AlliedModders LLC
09 "Basic Ban Commands" (1.4.0-dev) by AlliedModders LLC
10 "Admin Menu" (1.4.0-dev) by AlliedModders LLC
11 "bebop.smx"
12 "Basic Chat" (1.4.0-dev) by AlliedModders LLC
13 "Simple Welcome Message" (1.2) by Zuko
14 "Admin File Reader" (1.4.0-dev) by AlliedModders LLC
15 "Connect Announce" (1.0.1) by Arg!
16 "[L4D2] Weapon Spawner" (0.4) by Zuko
17 "Fun Commands" (1.4.0-dev) by AlliedModders LLC
18 "Player Commands" (1.4.0-dev) by AlliedModders LLC
19 "L4D Vote Manager 2" (1.5.5) by Madcap
20 "Fun Votes" (1.4.0-dev) by AlliedModders LLC
21 "Reserved Slots" (1.4.0-dev) by AlliedModders LLC
22 "Basic Votes" (1.4.0-dev) by AlliedModders LLC
23 "Admin Help" (1.4.0-dev) by AlliedModders LLC
24 "Basic Commands" (1.4.0-dev) by AlliedModders LLC
25 "L4D2 Incapped Meds Munch" (1.0.0) by AtomicStryker
26 Disabled: "Nextmap" (1.4.0-dev) by AlliedModders LLC

sm exts list
SourceMod Menu:
Usage: sm <command> [arguments]
cmds - List console commands
config - Set core configuration options
credits - Display credits listing
cvars - View convars created by a plugin
exts - Manage extensions
plugins - Manage Plugins
profiler - Profiler commands
version - Display version information

pre-compiled smx

chickenside 11-29-2009 23:28

Re: [L4D1/2] bebop - additional coop players (20 players possible)
 
Quote:

Originally Posted by Badkharma (Post 1002753)
sm exts list
SourceMod Menu:
Usage: sm <command> [arguments]
cmds - List console commands
config - Set core configuration options
credits - Display credits listing
cvars - View convars created by a plugin
exts - Manage extensions
plugins - Manage Plugins
profiler - Profiler commands
version - Display version information

pre-compiled smx

Okay, I believe you need to compile your own bebop.smx as you are using a more recent version of sourcemod against which this plugin was compiled.
  • copy bebop.sp into the addons/sourcemod/scripting directory
  • cd into the sourcemod scripting directory: addons/sourcemod/scripting
  • run ./compile.sh bebop.sp
  • You should see something like this:
Compiling bebop.sp...SourcePawn Compiler 1.3.0-dev
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC

Header size: 2896 bytes
Code size: 4512 bytes
Data size: 3204 bytes
Stack/heap size: 16384 bytes; Total requirements: 26996 bytes

  • The freshly compiled bebop.smx will be in the compiled directory.
  • Move it to the plugins directory:
mv compiled/bebop.smx ../plugins
  • Restart your game server.

chickenside 11-30-2009 00:14

Re: [L4D1/2] bebop - additional coop players (20 players possible)
 
Quote:

Originally Posted by Badkharma (Post 1002753)
meta version
Metamod:Source version 1.8.0-dev
Build ID: 682:f125dd3ed7d0-dev
Loaded As: Valve Server Plugin
Compiled on: Nov 16 2009
Plugin interface version: 15:14
SourceHook version: 5:5

It also appears that you are not using the current release of metamod, which is currently 688.

If you're still having problems, and unless you have a plugin or extension which requires your specific versions of metamod/sourcemod, I suggest that you upgrade metamod to current and downgrade sourcemod to 2865. If you use sourcemod 2865 than you should be able to safely use the pre-compiled bebop.smx. Otherwise, to be safe, I'd compile the bebop.sp against whichever version of sourcemod you use.

Quote:

Originally Posted by Badkharma (Post 1002753)
sm exts list
SourceMod Menu:
Usage: sm <command> [arguments]
cmds - List console commands
config - Set core configuration options
credits - Display credits listing
cvars - View convars created by a plugin
exts - Manage extensions
plugins - Manage Plugins
profiler - Profiler commands
version - Display version information

Hmm, this command should have returned a list of your installed extensions-- something like this:
sm exts list
[SM] Displaying 8 extensions:
[01] Automatic Updater (1.3.0-dev): Updates SourceMod gamedata files
[02] Webternet (1.3.0-dev): Extension for interacting with URLs
[03] SDK Tools (1.3.0-dev): Source SDK Tools
[04] BinTools (1.3.0-dev): Low-level C/C++ Calling API
[05] Top Menus (1.3.0-dev): Creates sorted nested menus
[06] Client Preferences (1.3.0-dev): Saves client preference settings
[07] SQLite (1.3.0-dev): SQLite Driver
[08] Left 4 Downtown Extension (0.3.2.0): Downtown1's extension to call do useful L4D1/L4D2 calls

I'm just trying to confirm that you have the Left 4 Downtown extension successfully loaded.

titan_rw 11-30-2009 01:56

Re: [L4D1/2] bebop - additional coop players (20 players possible)
 
This plugin appeared to work for me, and I'm running SM 1.4 (2870).

I downloaded the .smx from the normal weblink.

Maybe I just got lucky.

DDR Khat 11-30-2009 10:11

Re: [L4D1/2] bebop - additional coop players (20 players possible)
 
Can I point out this plugins functionality already exists in 2 plugins?
Left8Dead
SuperVersus.

Badkharma 11-30-2009 12:39

Re: [L4D1/2] bebop - additional coop players (20 players possible)
 
Thanks to everyone. It seems to be working in Left4dead2 with sm2870 and mm688. 8 player coop up and running, can join through browser or steamgroups. Will report back if I have any problems but everything appears ok now.

Had to delete the mod - reinstall mm and sm, compile the sources and everything is fine now. Removed sv_removehumanlimit 1
and sv_force_unreserved 1 from cfg files as they appear to be for the L4Dtoolz version. No errors in log files and Left 4 Downtown extensions , bebop and l4d2 Remove Lobby Reservations plugins all show ok.

Thanks again! :o

chickenside 11-30-2009 14:49

Re: [L4D1/2] bebop - additional coop players (20 players possible)
 
Quote:

Originally Posted by DDR Khat (Post 1002973)
Can I point out this plugins functionality already exists in 2 plugins?
Left8Dead
SuperVersus.


Do those pluggins automatically spawn bots then automatically kick the bot when the player leaves?

frool 11-30-2009 15:00

Re: [L4D1/2] bebop - additional coop players (20 players possible)
 
I've tried Left 8 Dead and another one before i started this. Both of them had bugs and didn't work properly. Sometimes a bot didn't get kicked or there was a bot too much after mapchange. Plus you always had to type in !join or kind of something. Thats why i decided to make my own.
But i did not test superversus.


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