Re: [L4D/L4D2] Improved Multiple Equipment
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Re: [L4D/L4D2] Improved Multiple Equipment
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Re: [L4D/L4D2] Improved Multiple Equipment
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Amazing, but the weapon in the back is shown when we walk, this disrupts the vision.
Attachment 163566 *Sorry for my bad english. |
Re: [L4D/L4D2] Improved Multiple Equipment
Although you shouldn't be getting item clipping issues anymore, i will be releasing an update within a week or two that will resolve any possibility of issues with clipping thru the body. It will use the new ThirdpersonShoulder_Detect plugin as well as an updated IsSurvivorThirdperson bool...as well as many other optimizations, i've been slowly working on it over the past few months.
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Re: [L4D/L4D2] Improved Multiple Equipment
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Also, MasterMind, I finally did it! I made L4D2 survivors, icons, hands, and other stuff loaded in L4D1 campaigns. I've really dug deep into the game's code. I'll post in a thread along with the screenshots for proof. |
Re: [L4D/L4D2] Improved Multiple Equipment
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Re: [L4D/L4D2] Improved Multiple Equipment
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Re: [L4D/L4D2] Improved Multiple Equipment
This is in the error log and the plugin is not working at all.
[SM] [0] Line 1565, /home/groups/sourcemod/upload_tmp/phpCq2oX6.sp::IsSurvivorThirdPerson() [SM] [1] Line 730, /home/groups/sourcemod/upload_tmp/phpCq2oX6.sp::Hook_SetTransmit_View() [SM] Native "GetEntPropFloat" reported: Property "m_TimeForceExternalView" not found (entity 5/player) [SM] Displaying call stack trace for plugin "l4d_multiple_equipment.smx": It keeps that error going all the time and the log file fills up quickly. |
Re: [L4D/L4D2] Improved Multiple Equipment
I keep getting these errors in the logs when I switch between weapons on any of the slots while in firstperson.
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L 09/29/2017 - 01:09:32: [SM] Blaming: l4d_multiple_equipment.smx |
Re: [L4D/L4D2] Improved Multiple Equipment
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