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-   -   TF2 Support Added, Admin Menu Released (https://forums.alliedmods.net/showthread.php?t=62028)

nizoo 10-17-2007 18:03

Re: TF2 Support Added, Admin Menu Released
 
um really good got this to work perfectly :) just a little question thou, if I don't want someone to be a Root admin what flag do I give him to be able to access the menu?

Ty.

BAILOPAN 10-17-2007 18:31

Re: TF2 Support Added, Admin Menu Released
 
Anyone with the "admin" flag can use the menu command.

DontWannaName 10-17-2007 18:54

Re: TF2 Support Added, Admin Menu Released
 
+Woot rofl :P

MoggieX 10-17-2007 19:23

Re: TF2 Support Added, Admin Menu Released
 
Outstanding work guys, sometimes forgotten in all the madness of gaming but......

Thank You!!!

Matt @ All the n00bs @ Team MX

jones ray 10-17-2007 20:40

Re: TF2 Support Added, Admin Menu Released
 
working on hl2dm escape menus?

monkie 10-17-2007 22:03

Re: TF2 Support Added, Admin Menu Released
 
Quote:

Originally Posted by BAILOPAN (Post 543101)
Mattie: Thanks for the kind words!

monkie: Unfortunately, we broke compatibility with the expectation that CS:S plugins would not have to update until CS:S was completely broken by Orange Box. If you need to keep compatibility around for as long as possible, continue using Metamod:Source 1.4.

That said, if you look in your "extensions" folder, you will see that it will try to autoload extensions based on which MM:S version and HL2 engine they need. So people can follow our MM:S and TF2 porting guides for their own extensions, and then place each build in the correct sub-folders.

Hi, Bail, thank you for your reply.

I've noticed the autoload mechanism in the demarcation of both binary files and extension files according to the version of Source Engine.

As you suggest, I'm still using MM: S 1.4.x only for the compatibility. And I'm patient to wait for the extension authers to upgrade their work.

Yet, since CSS: DM of sourcemod version is your own child ;) and it uses extension to work around, I hope it will be upgraded with SourceMod as well, just a little request :D

ferret 10-17-2007 22:04

Re: TF2 Support Added, Admin Menu Released
 
GetCurrentMap() was fixed tonight, btw. So nextmap and "say currentmap" and any other plugins using GetCurrentMap() will now function promptly under TF2.

BAILOPAN 10-17-2007 22:07

Re: TF2 Support Added, Admin Menu Released
 
monkie: It won't be updated until CS:S is ported to Orange Box.

There is very little reason to use Metamod:Source 1.6.x on the original engine unless you really need the new features SourceHook provides, and thus it is for developers only. That intention was not well delivered to the community and in retrospect our upgrade path looks a lot more complicated than it actually is. I've changed www.sourcemm.net and removed the direct link to make that more clear.

See this article for more info.

Sorry about that confusion ;]

monkie 10-17-2007 22:21

Re: TF2 Support Added, Admin Menu Released
 
bail: thank you for your quick reply :D

it seems now u core sourcemod & mm:s developers have been doing all u can do and the remainders are VALVE's business :D

ok, will keep paying close attension to sourcemod and mm: s, keep up, Allied Modders :)

[Arnold] 10-18-2007 01:53

Re: TF2 Support Added, Admin Menu Released
 
Is there a changelog for the SourceMM versions also like for SourceMod?

BTW: SourceMM 530 shows up as 529 on a "meta version".


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