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-   -   [L4D2] Vote Manager 3 (https://forums.alliedmods.net/showthread.php?t=170445)

McFlurry 10-28-2011 11:27

Re: [L4D2] Vote Manager 3
 
Respecting admin immunity in this version means that admins can not kick other admins with higher immunity. The old version did it differently and instead just checked if a user could kick another user, so I'll add a command override for kick immunity in general when I get the votekick errors you described fixed.

Edit: ok try this version.

Change your admin_overrides.cfg and add a new line with the following
PHP Code:

"kick_immunity" "c" 

Change the c to whatever flag(s) you want to be immune to being vote kicked. People with that flag(s) are the only people who will be allowed to kick other people with that flag(s).

I changed a bit of code on the veto/pass commands so see if they work also.

About the incorrect people being kicked I have no Idea why that's happening, as never once do I change the initial command being sent.

Edit: for people testing this version tell me if you have any issues. I have 1.2.2 ready if everything clears with this version.


Edit: attachments snipped.

jake84 10-28-2011 12:52

Re: [L4D2] Vote Manager 3
 
this one fixes the issue with non admins being able to vote kick all admins on the server?
thanks i will try.

McFlurry 10-30-2011 21:23

Re: [L4D2] Vote Manager 3
 
Version 1.2.2 released, please update your phrases and add "kick_immunity" to your admin_overrides.cfg

Kid_Bandes 11-06-2011 02:11

Re: [L4D2] Vote Manager 3
 
I don't know how to use this god dame plugins ? Can anyone tell me how to use it ? What is Admin level, Player level and Spectate level ? Is Admin level b ? Player z and Spectate a ? I want to block all vote types, so what is my cfg will be ? Is it like this ?
Code:


"veto" "b"
"pass" "b"
"cooldown_immunity" "b"
"notify" "b"
"returntolobby" "b"
"restartgame" "b"
"changedifficulty" "b"
"changemission" "b"
"changechapter" "b"
"changealltalk" "b"
"restartgame" "b"
"kick" "b"
"kick_immunity" "b"


McFlurry 11-06-2011 02:25

Re: [L4D2] Vote Manager 3
 
Click me
That's your guide to what each flag gives you access to. If you set all the flags to "z" then only root admins can have permission to that vote type/feature.

Powerlord 11-07-2011 21:48

Re: [L4D2] Vote Manager 3
 
Not sure if McFlurry cares, but today I added (sadly, untested) support for both L4D and L4D2 to the BuiltinVotes extension (and posted a test plugin for custom votes using it).

Sadly, I need to install the L4D2 dedicated server to test it, and Valve's server installer is being slow today.

McFlurry 11-08-2011 16:09

Re: [L4D2] Vote Manager 3
 
I saw it earlier today, and I was wondering why there wasn't a change all talk vote type for BuiltinVoteType. I'm not sure if I'll switch over to using your extension or creating a simple custom vote caller for this with usermessages.

Powerlord 11-08-2011 19:45

Re: [L4D2] Vote Manager 3
 
Quote:

Originally Posted by McFlurry (Post 1592902)
I saw it earlier today, and I was wondering why there wasn't a change all talk vote type for BuiltinVoteType. I'm not sure if I'll switch over to using your extension or creating a simple custom vote caller for this with usermessages.

The only votes listed are ones that I know the game supports that are listed in l4d2_english.txt in pak01_dir.vpk... because they have the proper translation phrase to pass to the vote handler.

However, custom votes are also supported.

Powerlord 11-09-2011 01:18

Re: [L4D2] Vote Manager 3
 
3 Attachment(s)
McFlurry, if you want to do me a huge favor, put this plugin on a server, then start an alltalk vote. Then send me the data it logs.

McFlurry 11-09-2011 18:40

Re: [L4D2] Vote Manager 3
 
Everybody please update your copy to 1.2.3, fixed really dumb mistake.


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