Re: Signature Request Thread
Hi.
I'm searching the sig and the mask for CBasePlayer::FireBullets currently. Thanks, - Chris |
Re: Signature Request Thread
Quote:
@CrimsonGT: I couldn't find that sig lol, it's one of those ones that are "unsiggable" unless you tried patchdiff'ing between hl2dm and tf2 :/ |
Re: Signature Request Thread
Hi.
For Counterstrike: Source. Thanks, - Chris |
Re: Signature Request Thread
Can't you just hook that function?
Virtual offset 101... http://wiki.alliedmods.net/CBasePlayer_Offset_List_(Counter-Strike:_Source) |
Re: Signature Request Thread
How I should do this? I can't lay a hook about all player instances, that not possible. For that, I need the sig and mask, do I!?
~ Chris |
Re: Signature Request Thread
You can hook when a player connects, then unhook when they leave. I do this for FireBullets, TraceAttack...
Works fine. |
Re: Signature Request Thread
Nice!
Very cool idea, and yep, it works. Thank you so much :) Thanks, - Chris |
Re: Signature Request Thread
Quote:
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Re: Signature Request Thread
Anyone have any ideas on how I could go about finding CTFGameStats::IncrementStat(CTFPlayer *, TFStatType_t, int) ???
|
Re: Signature Request Thread
Quote:
Code:
v11 = 684 * (*(int (__stdcall **)(_DWORD))(*(_DWORD *)dword_1047E1B8 + 72))(*(_DWORD *)(v3 + 24)); What you can probably do is use this: Code:
\x2A\x2A\x2A\x2A\x2A\x83\xB8\x18\x03\x00\x00\x04\x53\x2A\x2A\x2A\x2A\x56\x57\x8B\xF1\xBF\x01\x00\x00\x00\x75\x39 Code:
void* pfnIncStats = NULL; Let me know if it works for you. |
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