Re: [CS:S] Random Madness
great..
I stay tuned.. |
Re: [CS:S] Random Madness
Guess not :cry:
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Re: [CS:S] Random Madness
What was your request again?
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Re: [CS:S] Random Madness
Will be cool if u add a time based for randomizing weapons (count 1 2 3 until reacher a CVAR controled number, to strip all weapons from all players, random a wepon and give to all again) and giving the ability to manage a infinite round or a great time round (like 9 or more minutes before say whos was the Round Winner, with most kills or K/D ratio CVAR controled)....
Sorry for my poor inglish =D |
Re: [CS:S] Random Madness
Is it possible you could make it so players get different random weapons,
instead of the same. I have another script (ES.. arghhh...that doesnt always work ) that gives 2.0 speed on certain weapons. It makes for interesting gameplay when one player gets more speed, and the enemy tries to kill them. Or am I asking for another plugin all together |
Re: [CS:S] Random Madness
Nice! works perfect!...oops not really during the grenade level.. I only get one nade even though I set greande count to 3.
Also on thirdperson view when I spectate the nades are like spinning all over the player/bots when they move and would stop pinned on their back when bot or player stop moving. Bots also looses their animation when using only pistols at cs_office their standing stiff with hands spread out a little in their idle position I think. On de_dust they would do that as well but their animation will soon kicked in. Seems remedy for that is always spawn with knife guess that fix the stiffy bug for the bots. |
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