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-   -   [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013] (https://forums.alliedmods.net/showthread.php?t=193554)

shavit 11-10-2013 05:55

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
 
Quote:

Originally Posted by Bacardi (Post 2058865)
Before respawn a player, you really should check FIRST is player in game :P

Wow, that old plugin..
Updated and fixed some other stuff

VeMi 11-30-2013 15:47

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
 
Have this plugin on CS:GO. It seems to be respawning players in spectator making spectators have models or have "ghost" like apperance like you can see the spectators name depending on where they freelook. Any fix for this?

shavit 11-30-2013 20:49

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
 
Quote:

Originally Posted by VeMi (Post 2067194)
Have this plugin on CS:GO. It seems to be respawning players in spectator making spectators have models or have "ghost" like apperance like you can see the spectators name depending on where they freelook. Any fix for this?

Doesn't happen in my server.
What version of the plugin are you running?

ENAK3 12-29-2013 14:49

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
 
Suggestion:

Add cvar to have auto-respawn enabled at the beginning of a round e.g.

respawn_time "30" // Players respawn for 30 seconds at the beginning of each round // Default 0 (Unlimited)

Messages shown:

[Respawn] Auto respawn is enabled for 30 seconds to help newbies.

[Respawn] Auto respawn is disabled because 30 seconds have elapsed.

Update 1:

Functionality can be found here: https://forums.alliedmods.net/showpo...95&postcount=9

Update 2:

We prefer your plugin so if you could add the functionality you would be a legend.

shavit 12-30-2013 01:01

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
 
Quote:

Originally Posted by ENAK3 (Post 2078096)
Suggestion:

Add cvar to have auto-respawn enabled at the beginning of a round e.g.

respawn_time "30" // Players respawn for 30 seconds at the beginning of each round // Default 0 (Unlimited)

Messages shown:

[Respawn] Auto respawn is enabled for 30 seconds to help newbies.

[Respawn] Auto respawn is disabled because 30 seconds have elapsed.

Update 1:

Functionality can be found here: https://forums.alliedmods.net/showpo...95&postcount=9

Update 2:

We prefer your plugin so if you could add the functionality you would be a legend.

I'm a legend even if I'm not gonna do that. Also, I'm pretty sure that other plugins has that functionality, to enable a cvar on round start and disable after some time.

Marcus_Brown001 12-30-2013 03:04

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
 
What does this plugin do that this one does not?

shavit 12-30-2013 08:22

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
 
Quote:

Originally Posted by Marcus_Brown001 (Post 2078346)
What does this plugin do that this one does not?

That it adds sv_tags so your TF2 server won't get blacklisted.

tumtum 01-07-2014 09:19

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
 
1 Attachment(s)
Invalid [SM] [0] Line xxx Client index 0 is not valid and convar change errors...
If you got this: Try this one added a check before it and my errors are gone ;)

TnTSCS 06-14-2014 16:37

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
 
1 Attachment(s)
tumtum, that appears to only address if game is CS

Here is my version - note, I did not go through all of the code - only the code dealing with respawning player in ConVarChanged callback/function.

I added a changelog to the top of the attached file as well. User poel has been asking for fixes, so I though I would post the fix here so everyone would have it.

modified code highlighted

poel 06-14-2014 16:49

Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
 
@TnTSCS

Thks, you are the best :)


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