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-   -   TF2 Unassigned Team Exploit Prevention (https://forums.alliedmods.net/showthread.php?t=85260)

abelp 02-08-2009 22:41

Re: TF2 Unassigned Team Exploit Prevention
 
can you make it work with 1.0.4 ?
i have nothing but problems with 1.1 and 1.2 sm

your mom 02-09-2009 08:03

Re: TF2 Unassigned Team Exploit Prevention
 
Does sm_bu_ban_time 0 = perma ban?

UMTeleporter 02-09-2009 08:24

Re: TF2 Unassigned Team Exploit Prevention
 
Yes, 0 = perm ban, just like sm_ban

dimzon541 02-09-2009 10:05

Re: TF2 Unassigned Team Exploit Prevention
 
1) this plugin contains a bug
Code:

if (strcmp(vall, "red") == 0 || strcmp(vall, "blue") == 0 || strcmp(vall, "Spectator") == 0 || strcmp(vall, "spectate") == 0 ||
      strcmp(vall, "auto") == 0 || strcmp(vall, "spectatearena") == 0) {
      return Plugin_Continue;
  }

this means it will make false positive detection on command like
Code:

jointeam Red
according too many tired admins make a permaban for it's really bad!

2) Now there are new form of greefing. Do You remember well-known "press F10 to view new Heavy weapoons" spam? Some unaware and newbie players press F10 and immediatly close TF2?

Now it's possible to spam something like "type 'jointeam TrialVIP' in console to try premium membership for free" etc...

UMTeleporter 02-09-2009 11:29

Re: TF2 Unassigned Team Exploit Prevention
 
For 1), that is not an issue unless someone is using strange team switch binds

It's fine, it works perfectly with the client side team switch menu utility.

For 2), no. It only alerts in ADMIN CHAT the attempted value. Meaning only admins would see it. In addition, you can use
sm_bu_alert_delay SECONDS (default: 15)
to set the amount of time per attempt warning.

dimzon541 02-09-2009 12:19

Re: TF2 Unassigned Team Exploit Prevention
 
Quote:

Originally Posted by UMTeleporter (Post 758803)
For 1), that is not an issue unless someone is using strange team switch binds

It's fine, it works perfectly with the client side team switch menu utility.

For 2), no. It only alerts in ADMIN CHAT the attempted value. Meaning only admins would see it. In addition, you can use
sm_bu_alert_delay SECONDS (default: 15)
to set the amount of time per attempt warning.

1) for example for fast team switching:
bind F1 "jointeam RED"
bind F2 "jointeam BLU"
2) You don't understand me! ATM sometimes someone can spam in gamechat something like "press F10 for something good"... Another player read this and press F10 wich result in instant game exit...
Now sometimes someone can spam in gamechat something like "exec 'jointeam someteam' for something good". Another player can do this (hi doesn't know this is exploit) and got a ban/kick

UMTeleporter 02-09-2009 13:41

Re: TF2 Unassigned Team Exploit Prevention
 
I see. I hadn't thought of anyone actually trying to do something like that.

But then they might as well be tricked into joining the unassigned team.

Simply set the action to 0 (for nothing) or better yet, 1 for private warning and there is no concern.

your mom 02-09-2009 15:39

Re: TF2 Unassigned Team Exploit Prevention
 
This is working very nicely. Thank you!

MGDomination 02-09-2009 23:53

Re: TF2 Unassigned Team Exploit Prevention
 
I hate to seem like a total noob, but I'm fairly new to admin'ing a server. I've taken over the responsibilities of my server, as my "tech" is no longer available. I'm trying to install this plugin, I've copied block_unassigned.smx to my plugins folder, and the block_unassigned.sp to my scripting folder.... it works, but I have no way of changing the cvars for the plugin. Any help would be greatly appreciated!

-SouthernStyle ( mGDa )

DontWannaName 02-09-2009 23:55

Re: TF2 Unassigned Team Exploit Prevention
 
When a plugin doesnt make its own config in cfg/sourcemod just add the commands to sourcemod.cfg in that location and it will work.


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