Re: TF2 Unassigned Team Exploit Prevention
can you make it work with 1.0.4 ?
i have nothing but problems with 1.1 and 1.2 sm |
Re: TF2 Unassigned Team Exploit Prevention
Does sm_bu_ban_time 0 = perma ban?
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Re: TF2 Unassigned Team Exploit Prevention
Yes, 0 = perm ban, just like sm_ban
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Re: TF2 Unassigned Team Exploit Prevention
1) this plugin contains a bug
Code:
if (strcmp(vall, "red") == 0 || strcmp(vall, "blue") == 0 || strcmp(vall, "Spectator") == 0 || strcmp(vall, "spectate") == 0 || Code:
jointeam Red 2) Now there are new form of greefing. Do You remember well-known "press F10 to view new Heavy weapoons" spam? Some unaware and newbie players press F10 and immediatly close TF2? Now it's possible to spam something like "type 'jointeam TrialVIP' in console to try premium membership for free" etc... |
Re: TF2 Unassigned Team Exploit Prevention
For 1), that is not an issue unless someone is using strange team switch binds
It's fine, it works perfectly with the client side team switch menu utility. For 2), no. It only alerts in ADMIN CHAT the attempted value. Meaning only admins would see it. In addition, you can use sm_bu_alert_delay SECONDS (default: 15) to set the amount of time per attempt warning. |
Re: TF2 Unassigned Team Exploit Prevention
Quote:
bind F1 "jointeam RED" bind F2 "jointeam BLU" 2) You don't understand me! ATM sometimes someone can spam in gamechat something like "press F10 for something good"... Another player read this and press F10 wich result in instant game exit... Now sometimes someone can spam in gamechat something like "exec 'jointeam someteam' for something good". Another player can do this (hi doesn't know this is exploit) and got a ban/kick |
Re: TF2 Unassigned Team Exploit Prevention
I see. I hadn't thought of anyone actually trying to do something like that.
But then they might as well be tricked into joining the unassigned team. Simply set the action to 0 (for nothing) or better yet, 1 for private warning and there is no concern. |
Re: TF2 Unassigned Team Exploit Prevention
This is working very nicely. Thank you!
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Re: TF2 Unassigned Team Exploit Prevention
I hate to seem like a total noob, but I'm fairly new to admin'ing a server. I've taken over the responsibilities of my server, as my "tech" is no longer available. I'm trying to install this plugin, I've copied block_unassigned.smx to my plugins folder, and the block_unassigned.sp to my scripting folder.... it works, but I have no way of changing the cvars for the plugin. Any help would be greatly appreciated!
-SouthernStyle ( mGDa ) |
Re: TF2 Unassigned Team Exploit Prevention
When a plugin doesnt make its own config in cfg/sourcemod just add the commands to sourcemod.cfg in that location and it will work.
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