Re: [EXTENSION] Left4Fix (1.0.0.6)
Thanks, i forgot link with new lib. Now all binaries recompiled. Archive with sources updated too (Makefile replaced).
Files in first post is updated. You can also download from github: https://github.com/spumer/Left4Fix/releases/v1.0.0.6 |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Nevermind this was a misunderstanding on my part |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Why logs should be generated?
If scores calculated and when player die you don't see skull — it's works. Upd: 1.0.0.6 version not fully tested. If you have some troubles with this extension, pls report to me. |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Windows version my friend :)
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Re: [EXTENSION] Left4Fix (1.0.0.6)
I'm don't forgot, just busy now.
I think version for windows will be in this month. Thanks for you reminder. :) |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Not sure whats happening but with the newest version.
- If the survivors make the saferoom, the round doesn't end or calculate the scores. - If the infected kill all the survivors, the round doesn't end or calculate the scores. Main problem, the map doesn't change/calculate scores, etc. With the previous version, the only thing that calculated was the survivor bonuses, not distance, etc. I wonder if its something on my end or the extension. |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Thanks for you reply. I'm working on the next release.
Guys, You can download new linux version now. Linux version looks complete but not tested. If you want help you can download Left4Fix from attachment and send reports to me through PM. Full release will be with windows support. |
Re: [EXTENSION] Left4Fix (1.0.0.6)
Ok, so I've tested the latest version with 8 survivors
Some comments/notes. 1. The map changes now 2. When you try to change team (Survivor or Infected), results in an instant server crash 3. When a player of any kind dies, it continues to keep the distance score but im not sure it actually counts the extra 4 survivors as their own distance. Which to be fair, maybe something that hasn't been implemented yet. If the sole purpose is to continue to count distance, then yea, its a success. But if its designed around keeping individual distance for a maximum of 8 survivors. It doesn't seem to calculate the extra 4 survivors. For instance. I use a survival bonus of 100 instead of the default of 25. I did a test run on dark carnival. - Team A makes the saferoom with all 8 survivors Final tally - 8 x 100 (survival bonus) + 100 points distance each for 4 survivors = 1200 final round points where it should be what? 1600 total for the extra 4 survivors distance points? - Team B makes the saferoom with 7 survivors Final tally - 7 x 100 (survival bonus) + 100 points distance each for 4 survivors = 1069 bizarrely final round points where it should be what? 1500 total for the extra 3 survivors distance points? |
Re: [EXTENSION] Left4Fix (1.0.0.6)
2 Attachment(s)
Sev,
Quote:
Shortcomings of Left4Fix:
I can't reproduce bug with team switch, but if you have problem with this version, let me know. So, this is stable version, full release with windows support is upcoming. Linux version will not be changed. You can download latest gamedata from first post(from github). Take this into account: binary in the first post not updated. UPD: Binaries in this post updated, fix missing part of code. |
Re: [EXTENSION] Left4Fix (1.0.0.6)
1 Attachment(s)
spumer
here's the server.dll that you asked me by PM |
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