Re: [ANY] Hide Name
Correct it just removes the name change from chat. In theory you could prevent the name change from occurring and then their name wouldn't update in-game until map change.
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Re: [ANY] Hide Name
Alrighty. What was the rationale with the BfReadString appearing a few times in the message hook function? Does it give an incomplete string after the first call?
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Re: [ANY] Hide Name
Honestly, I don't remember haha. Just throw some printtochatalls in there to see what's in the string. I just remember that it didn't function until I called it a few times.
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Re: [ANY] Hide Name
Gotcha, I was new to bitfields in Source but I found this in the SDK. I guess in case anyone else stumbles upon this looking for what I did:
void CBaseHudChat::MsgFunc_SayText2( bf_read &msg ) Code:
int client = msg.ReadByte(); for the message types, "Cstrike_Chat_All" was for all chat when alive "Cstrike_Chat_AllDead" is for all chat when dead "Cstrike_Name_Change" and for teams "Cstrike_Chat_T" "Cstrike_Chat_CT" |
Re: Hide Name (v1.1.5)
Revision 1.1.5
- Removed dependency on ExtendedComm; replaced with SM v1.4 natives - Minor code improvements / poor coding practices fixed - Translation support Note: This plugin requires a basecomm.smx from a later snapshot than the 1.4.0 release due to *cough* someone *cough* forgetting to add a line of code. Simply download the latest snapshot for Windows/Linux, install the /plugins/basecomm.smx into your server, and you'll be good to go. |
Re: Hide Name v1.1.6 (Updated: 2/6/12)
Revision 1.1.6
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Re: Hide Name v1.1.7 (Updated: 4/3/12)
Revision 1.1.7
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Re: Hide Name v1.1.7 (Updated: 4/3/12)
Trying to run this plugin in the mod "Neotokyo" (Source SDK Base 2006 engine, ep1), I'm receiving the following error:
Quote:
Quote:
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.0-dev+3777) Metamod:Source version 1.9.1 |
Re: Hide Name v1.1.7 (Updated: 4/3/12)
2 Attachment(s)
Works for so far in CS:GO.
Fixed BfReadString errors. |
Re: Hide Name v1.1.7 (Updated: 4/3/12)
Was working fine for me on TF2 for a long-time. At some point (after the most recent update, maybe the one before that), it stopped working. It's generating these errors:
Code:
L 02/23/2014 - 22:51:57: [SM] Plugin encountered error 21: Native is not bound |
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