Re: Module: Orpheu2
Maybe isn't the best place to ask this, but how i can get the origin of the player's weapon first attachment?
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Re: Module: Orpheu2
Now work in Windows? WoW!!
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Re: Module: Orpheu2
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Re: Module: Orpheu2
This is really cool, good job :D
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Re: Module: Orpheu2
Thank you Joa and everyone involved. I'll surely look into this.
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Re: Module: Orpheu2
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Re: Module: Orpheu2
You're right. You need to do what exactly with the weapon attachment ?
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Re: Module: Orpheu2
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void CEgon::CreateEffect( void ) |
Re: Module: Orpheu2
This is what it does
PHP Code:
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Re: Module: Orpheu2
It attaches the entity on the weapon attachment 1 I guess, something like. But you can do that probably because it a custom entity (FL_CUSTOMENTITY).
I remember you can use too the weapon attachment with the player id and TE_BEAMENTS for example. ( eg : id | 0x2000 ) Anyway I'm going to do some research on it, long time i wanted to do this weapon. [edit] Btw, you can do it without orpheu. |
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