Re: Say Sounds (including Hybrid Edition) (3.1.3)
Quote:
Very cool, Now if I only wanted to allow these sounds,player win sounds, and HUD skins , would I just delete those non-applicable lines? I want to reduce unbalanced weapon skins, white/bright player skins , and transparant wall isssue's that have been cropping up all over the place. with DOD:S only being about 5$ the amount of Hax and exploiting has become excessive. |
Re: Say Sounds (including Hybrid Edition) (3.1.3)
Hello,
I'm trying to do a fresh install but am having difficulty. The sounds file download properly, through chat I'm able to enable and disable the sounds using, !sounds But no sounds are playing when I enter, leave or say wazza. There are no errors in the client console. SourceMod is v1.1.2 sv_pure is set to 0 Audio Files are downloaded to my local machine into the dod/sound/misc/ Using v3.1.2 as downloaded from http://forums.alliedmods.net/showthr...=82220&page=16 /dod/cfg/sourcemod/sm_saysounds.cfg contains: Code:
// This file was auto-generated by SourceMod (v1.1.0) Code:
"Sound Combinations" Thanks in advance for the help. |
Re: Say Sounds (including Hybrid Edition) (3.1.3)
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sound\gl_endmusic\*.* allow_from_disk+check_crc I am only getting partial functionality when I enact sv_pure 1 with this, anyone know why? |
Re: Say Sounds (including Hybrid Edition) (3.1.3)
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Re: Say Sounds (including Hybrid Edition) (3.1.3)
Dose anyone get a
"[Action Sounds] Sorry, this is an action sound!" sound for there Karaoke and sometimes doesn't say "[Action Sounds] Sorry, this is an action sound!" but there is no music what am i doing wrong ? :cry: and sometime it will play ? |
Re: Say Sounds (including Hybrid Edition) (3.1.3)
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sound\gl_endmusic\... allow_from_disk+check_crc |
Re: Say Sounds (including Hybrid Edition) (3.1.3)
Question.
You said ghosty that you were going to implement this plugin into saysounds http://forums.alliedmods.net/showthr...light=endround I looked through your changelogs, is it in there and i just didnt notice it? I really just want to be able to play sounds at the end of a round. I tried using that plugin i linked but its not working? |
Re: Say Sounds (including Hybrid Edition) (3.1.3)
Is there any way to amplify ALL the sounds, rather than lower the volume? Just about all of mine sound very quiet compared to the other sound plugins when using this one.
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Re: Say Sounds (including Hybrid Edition) (3.1.3)
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EDIT:Nevermind once again, i got my sounds fairly loud, at least loud enough to be understood when theyre played. I used Goldwave (aka wat they use for HLSS) by going to filter>equalizer and increasing each one by like 5.0. Hope this helps u mike :mrgreen: |
Re: Say Sounds (including Hybrid Edition) (3.1.3)
Hello,
short question. :wink: Is it possible to set a delay time for the specific joinsound? Because, if someone joins the Server the plugin plays the normal joinsound. (if set) By using the specific joinsound, the global joinsound is still playing when the specific sound is starting. Any Idea? greetz from Knopf |
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