Re: CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]
Quote:
EDIT [03/08/2019]: Planning to update this and add new features/configurations, after I finish updating my other plugin Reports System. |
Re: CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]
bro can you please provide me rog.inc? I cant compile Backpack..
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Re: CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]
I upload all the files properly on my server and got this error
Parsing functions started. Parsing file "CREATE_NAMED_ENTITY" started Argument type "int" validated Return type "edict_s *" validated Searching for name "CREATE_NAMED_ENTITY__FUi"... NOT FOUND Searching for name "_Z19CREATE_NAMED_ENTITYj"... NOT FOUND Parsing file "CREATE_NAMED_ENTITY" ended Parsing file "InstallGameRules" started Return type "CGameRules *" validated Searching for name "_Z16InstallGameRulesv"... FOUN |
Re: CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]
Hi!
I was wondering if this Mod/Plugin works with Superhero Mod? Would be amazing if it does! EDIT: It seems it does work with Superhero Mod, except the fact that weapons given by Batman gets stripped too, no biggie since there is actually weapon spawns everywhere anyway. HOWEVER, I couldn't get it to work correctly. I did play with bots and on Condition Zero aswell as with Superhero Mod, maybe this Mod only works on cs 1.6 and without bots? Anyway the issue was that there were still two teams, T and CT, who was still in their same teams and that red zone thing that damages you didnt really work, I just some some lasers here and there and it damaged me a bit. Also the bots couldnt jump from the plane and they kept shouting "Im pinned down!" "They are too many!" XD Very strange. I don't know what I have missed, maybe this Mod is not supported anymore and therefore not working? I did follow the video instruction very carefully and many times. Any help would be greatly appreciated! |
Re: CS Battle Royale [BETA]
I see you have remove_entity_name on weaponbox. This calls remove_entity, and creates a leak. It will destroy the box, without the weapons from the box, as I explained before.
call_think is the proper way. Hello When utilising the remove_entity_name on a weaponbox, exercise caution. Remove_entity is a function that this function calls that may have unforeseen consequences and lead to a leak. Without adequate care, the box could be damaged and the weapons rendered unavailable. |
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