Re: [L4D2] Vote Manager 3
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// B:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_ vote_manager3 (1).sp(378) : error 147: new-style declarations are required // B:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_ vote_manager3 (1).sp(390) : error 147: new-style declarations are required // // 2 Errors. |
Re: [L4D2] Vote Manager 3
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Process started (PID=9860) >>> Updated: Nevermind, it's 1.11; There were small mistakes, now it should compile without any problem. Code:
//SourceMod Batch Compiler |
Re: [L4D2] Vote Manager 3
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Re: [L4D2] Vote Manager 3
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Re: [L4D2] Vote Manager 3
In vote manager 2 players would get a notification that they did not have access to change difficulty, maps etc. Any reason why this is not implemented in vote manager 3?
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Re: [L4D2] Vote Manager 3
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Re: [L4D2] Vote Manager 3
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There is a bug. immune doesn't work l4d2_vote_manager3_kick_immunity_flag "a" |
Re: [L4D2] Vote Manager 3
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Re: [L4D2] Vote Manager 3
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If you there will be a desire or free time, fixed and update these 2 plugins. New custom commands Survivor Respawn |
Re: [L4D2] Vote Manager 3
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By default: _notify_flag = "" (Everyone notified.) So when someone starts a vote, everyone sees the vote started and by who. Everyone can see vetoes/passes by admins. If I change: _notify_flag = "z" (Admins notified.) Now no one sees when someone starts a vote. I think if an admin vetoes/passes a vote, only admins with that flag see that. |
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