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-   -   [L4D2] Vote Manager 3 (https://forums.alliedmods.net/showthread.php?t=170445)

NoroHime 12-08-2021 21:42

Re: [L4D2] Vote Manager 3
 
Quote:

Originally Posted by BloodyBlade (Post 2698384)
* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.

still compile error like
// B:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_ vote_manager3 (1).sp(378) : error 147: new-style declarations are required
// B:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_ vote_manager3 (1).sp(390) : error 147: new-style declarations are required
//
// 2 Errors.

Red Flame 12-09-2021 04:45

Re: [L4D2] Vote Manager 3
 
1 Attachment(s)
Quote:

Originally Posted by NoroHime (Post 2765367)
still compile error like
// B:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_ vote_manager3 (1).sp(378) : error 147: new-style declarations are required
// B:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_ vote_manager3 (1).sp(390) : error 147: new-style declarations are required
//
// 2 Errors.

Code:

Process started (PID=9860) >>>
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2018 AlliedModders LLC

Code size:            20588 bytes
Data size:            7372 bytes
Stack/heap size:      16384 bytes
Total requirements:  44344 bytes
<<< Process finished (PID=9860). (Exit code 0)

What version of sourcemod do you use? I tried 1.8; 1.9; 1.10 and had no problem.
Updated: Nevermind, it's 1.11;
There were small mistakes, now it should compile without any problem.
Code:

//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// l4d2_vote_manager3.sp
//
// Code size:        24772 bytes
// Data size:        7424 bytes
// Stack/heap size:      16896 bytes
// Total requirements:  49092 bytes
//
// Compilation Time: 0,33 sec
// ----------------------------------------

Press enter to exit ...


Ja-Forces 10-05-2022 21:56

Re: [L4D2] Vote Manager 3
 
* Requires Sourcemod 1.8+

Support L4D & L4D2 + various fixes

>>> Source on Github <<<

valedar 10-22-2022 16:55

Re: [L4D2] Vote Manager 3
 
Quote:

Originally Posted by Ja-Forces (Post 2790485)
* Requires Sourcemod 1.10+

Support L4D & L4D2 + various fixes

thanks

pel1944 09-16-2023 07:46

Re: [L4D2] Vote Manager 3
 
In vote manager 2 players would get a notification that they did not have access to change difficulty, maps etc. Any reason why this is not implemented in vote manager 3?

HarryPotter 01-27-2024 23:41

Re: [L4D2] Vote Manager 3
 
l4d2_vote_manager3 Imrpoved

S.A.S 02-07-2024 02:11

Re: [L4D2] Vote Manager 3
 
Quote:

Originally Posted by HarryPotter (Post 2816805)

Finally someone updated it.
There is a bug.
immune doesn't work
l4d2_vote_manager3_kick_immunity_flag "a"

HarryPotter 02-07-2024 08:53

Re: [L4D2] Vote Manager 3
 
Quote:

Originally Posted by S.A.S (Post 2817571)
Finally someone updated it.
There is a bug.
immune doesn't work
l4d2_vote_manager3_kick_immunity_flag "a"

Updated

S.A.S 03-18-2024 11:44

Re: [L4D2] Vote Manager 3
 
Quote:

Originally Posted by HarryPotter (Post 2817584)

Works great.
If you there will be a desire or free time, fixed and update these 2 plugins.

New custom commands
Survivor Respawn

ball2hi 06-01-2024 12:11

Re: [L4D2] Vote Manager 3
 
Quote:

Originally Posted by HarryPotter (Post 2817584)

Using this version on my servers.

By default:

_notify_flag = "" (Everyone notified.)

So when someone starts a vote, everyone sees the vote started and by who. Everyone can see vetoes/passes by admins.

If I change:

_notify_flag = "z" (Admins notified.)

Now no one sees when someone starts a vote. I think if an admin vetoes/passes a vote, only admins with that flag see that.


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