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-   -   How to Block Rounds (https://forums.alliedmods.net/showthread.php?t=39440)

robertlovescss 08-19-2006 16:41

Re: How to Block Rounds
 
im running current version of deathmatch with mani admin and source:mm on linux. these instructions dont seem to remove rounds.

-Robert

Küspert 08-27-2006 11:47

Re: How to Block Rounds
 
Same here

[KPVN]Loki 08-27-2006 20:29

Re: How to Block Rounds
 
Is it possible to end a map/round by kills?
like 1st one with 100/200or300 kills will end the Round (maybe his team wins then)

BAILOPAN 08-28-2006 00:06

Re: How to Block Rounds
 
mp_fraglimit ?

SilentStar 08-28-2006 18:02

Re: How to Block Rounds
 
Hi everyone.

I can't get rid of the new rounds after the Time reaches 0:00, too.
It's even worse : I just noticed that it restarts after one Team is dead (really annoying if you're just 2 players, because it restarts after each death -.-)

I set up an aim_ag_texture2-only ( http://www.fpsbanana.com/maps/4400 ) Deathmatch-Server ( 195.4.107.218:27015 )

Does anyone have a clue what I did wrong ?
I hope someone can solve this :/

These are my configfiles:


Stripper's global_filters.cfg :

filter:
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}
)

Server.cfg :
hostname "Gorug's Deathmatch-Kiste : aim_ag_texture2"
maxplayers "12"
sv_maxspeed "320"
mp_flashlight "0"
mp_footsteps "1"
mp_startmoney "800"
mp_buytime "1.5"
mp_c4timer "45"
mp_fadetoblack "0"
mp_autoteambalance "1"
mp_limitteams "1"
mp_timelimit "999"
mp_roundtime "10"
mp_winlimit "0"
mp_freezetime "4"
mp_friendlyfire "1"
mp_falldamage "1"
mp_allowspectators "1"
sv_allowdownload "1"
sv_allowupload "1"
mp_tkpunish "0"
mp_autokick "0"
mp_hostagepenalty "3"
mp_forcecamera "0"

My cssdm.cfg :
;CS:S DM Configuration File
; Default settings by BAILOPAN
; This file was packaged with CS:S DM 0.95

;Menu flags:
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; n - night vision goggles

;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade

;Spawn flags:
; 0 - no random spawning
; 1 - preset spawning

[settings]
menus = ps
spawnmode = 1
autoitems = ahg
grenades = fhs
flash_num = 2

;Mapchange stuff, for stripper users
auto_mapchange = 0
mapchange_file = mapcycle.txt

;Spawn protection stuff
;Time in seconds, 0=disabled
protection = 4
protcolor_red = 0
protcolor_green = 255
protcolor_blue = 0
protcolor_alpha = 20

;respawn wait style
; 0 - automatic, time based
; 1 - requires a mouse click (wait time must pass first)
; The mouse click is experimental and currently
; does not work as expected because of CS:S's spectator mode.
respawn_wait_method = 0

;Time before players respawn after death, either automatically
; or by clicking their mouse (mode 1).
respawn_wait_time = 1

;Dead body stay time, in seconds
;0 = instant removal, 20=max
body_stay_time = 2

;DO NOT SET mp_friendlyfire to 1 - FFA WILL NOT WORK!
free_for_all = 0

;strips initial weapons as a player/bot spawns
;(note: does not remove the knife)
strip_weapons = 0

;allows C4 to drop from a player
;if 0, C4 is stripped from players and cannot drop
allow_c4 = 0

;If 1, players can hit their reload key to refill their ammo.
;(As of 0.95 this must be done manually, it's not automatic)
auto_refill = 1




;Format for weapon menus is:
;shortname "Display Name" menupage
;Add "blocked" to the end to block the weapon from showing up
; Or just delete it from the list

;Do not edit the menu #s for this one!
[secondary]
usp USP 0
glock Glock 0
deagle Deagle 0
p228 P228 0
elite Elite 0
fiveseven "Five Seven" 0

[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
sg552 SG552 1
galil Galil 1
famas Famas 1
scout Scout 2
awp AWP 2
sg550 SG550 2
m249 M249 2
g3sg1 G3SG1 2
ump45 "UMP 45" 3
mp5navy "MP5 Navy" 3
m3 M3 3
xm1014 XM1014 3
tmp TMP 3
mac10 "Mac 10" 3
p90 P90 3

;if you want a weapon to be given to players automatically,
; list it here. This occurs directly on spawn.
;It happens after any weapons stripping.
[auto_weapons]

;List weapons here the bots can randomly have
;The short name must match one in the list above
[botweapons]
deagle
ak47
m4a1
awp
galil
aug
usp

SilentStar 08-29-2006 08:42

Re: How to Block Rounds
 
Hmm, ok it seems i was partly wrong. It restarts the round if there are only a few players because there seems no way to avoid a new round, if a whole team is dead at the same time.So if there's only one player in a team, the others 'win' if he dies. But it's not a problem with enough players.


But the rounds still end when the time reaches 0:00 :cry:

caveman 08-31-2006 12:50

Re: How to Block Rounds
 
i resolved the problem of too few players by having 4 bots load at start of every map, how u kick the bots is upto you, i keep them on the server until it fills then it kicks a bot when there is only one slot left empty until the server full with no bots.

But i also have used stripper to remove the bombs and hostages, de_ maps are fine, time runs down to 0 and we just carry on until fraglimit 100 is reached. but cs_ maps the time runs down and it just says terrors win hossies havent been rescued and new round begins.

I use cssdm 0.95 (previous was 0.93), mm 1.3, mani 1.2Nbeta RC22 SMM and latest stripper plugin. I only use the "classname" "/.*hostage.*/" in stripper as a global filter. server is rented linux based OS. I have cssdm.cfg set to default values.

Just wondered if anyone else had similar problem and if they found a solution

frago 08-31-2006 21:54

Re: How to Block Rounds
 
I add 3 bots t and 2 bots ct....join ct first and the Dmatch never ends...I also defer bots so when players come in they are booted...this method is simple, no rounds...kinda an easy way out , but it works

Stupidfool 12-09-2006 23:39

Re: How to Block Rounds
 
I Run A Gun Game Server And I Have It Set Up So There Is Always Bots When No Players And As Players Join Bots Get Kicked

Maybe This Will Help a Lil?

My Settings Are

Autoexec.cfg:
Code:

Bot_join_after_player 0  //Bots Are Always There Even When No One Is Playing
Bot_quota 6              // Number Of Possible Bots In Server
Bot_quota_mode fill      // When 1 Player Joins a Team, 1 Bot Drops
Bot_Chatter Off          // Shuts The Bots Up


Hollanda 12-11-2006 22:07

Re: How to Block Rounds
 
I tried removing all props but didn't work sofar. Have this in my global_filter.cfg:

Quote:


filter:
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}
{
"classname" "/prop_physics.*/"
}



Stupidfool 12-11-2006 23:17

Re: How to Block Rounds
 
@Hollanda

Wild Question, Are You Sure Stripper Is Running? On Offence If It Is, Just I Had The Same Problem And Found Out I Forgot To Put
Code:

addons/stripper/bin/stripper_mm
In The metaplugins Found At "cstrike\addons\metamod\"

Anothere Way To Check Is Type

"meta list" in your servers Console and see if its running Should Look Something Like This
Code:

meta list
-Id- Name                  Version    Author          Status
[01] Stripper              1.1a        BAILOPAN        RUN
[02] CS:S DM              0.96e      BAILOPAN        RUN


Hollanda 12-12-2006 06:34

Re: How to Block Rounds
 
Yes it's running, I've been using stripper for over a year for showing adds ingame.

Chaotic Llama 03-10-2007 23:25

Re: How to Block Rounds
 
Seems the answer to a few direct questions was answered though not to clear. To clarify for those still having trouble.. using mp_fraglimit will override the round time. The round time will count down to 0:00 and the game will continue.

Quote:

Originally Posted by BAILOPAN (Post 374054)
mp_fraglimit ?

Quote:

Originally Posted by Whisper (Post 341717)
We use mp_fraglimit 69 :)

We're using 420 though I don't smoke anymore.. lol

Audio 04-20-2007 19:40

Re: How to Block Rounds
 
I used the stripper with the first post to try and get the rounds to end when the time hits 0 while using CSSDM but it didn't work.

it's running in meta.. do you think changing the order would have anything to do with it?

Lezarwerks 09-30-2007 22:04

Re: How to Block Rounds
 
Problem:
I've done everything I could pickup through Google, on these forums, other forums, etc. Yet my CSS still has rounds! Setting mp_roundtime to 0 isn't possible -- it'll always be a minimum of 1 regardless of whatever lesser than this number I try to force it to. I've set mp_fraglimit to 512 (or some number) and it changes nothing. I've set it to 0 too, and nothing is changed. I know Stripper is functioning because it has removed hostages and props (out of a test). I know CSSDM works because its menus are functioning perfectly fine. I know CSSRPG works because its stuff is also functioning. Metamod Source and SourceMod are obviously functioning.

I do not want rounds! :( I want to be able to respawn continuously. Oh, by the way -- whenever I try to load up a bot it gets kicked instantly. I'm testing all this by myself -- I have not yet tested any of this with my brother over LAN. :(



Latest Counter-Strike Source as of September 30, 2007.
Metamod Source v1.4.2.414
SourceMod v1.0.0.1512
CSSRPG v1.0.5
CSSDM v2.0.0
Stripper v1.1a



autoexec.cfg
Quote:

// Initiliazing
cssdm_enable
mp_roundtime 0
mp_fraglimit 512
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_3dnow "1"
echo "Initiliazing CPU enhancements... done!"
cam_command "1"
cam_idealdist "64"
cam_idealyaw "0"
cam_snapto "1"
echo "Initiliazing Corrected Third Person Angles... done!"
echo "Execution of script done! Type 'execute autoexec.cfg' to re-execute if necessary."
echo "Compiled together by Qwerty ([email protected]), version 1.0"
firstperson

Bot_join_after_player 0 //Bots Are Always There Even When No One Is Playing
Bot_quota 6 // Number Of Possible Bots In Server
Bot_quota_mode fill // When 1 Player Joins a Team, 1 Bot Drops
Bot_Chatter Off // Shuts The Bots Up



valve.rc
Quote:

sv_cheats "1"
mp_roundtime 0
mp_fraglimit 512
exec server.cfg

// load the base configuration
//exec default.cfg
r_decal_cullsize 1


// Setup custom controller
exec joystick.cfg

// run a user script file if present
exec autoexec.cfg

//
// stuff command line statements
//
stuffcmds



cssrpg103.cfg
Quote:

// CSS:RPG v1.0.5 configuration file
// Last modified 1:06 AM 2/10/2007

// Instructions:
// 1) Add exec "cssrpg105.cfg" to cstrike/cfg/server.cfg
// 2) Modify the values in this file to your liking
// 3) Save this file as cssrpg105.cfg in cstrike/cfg
// 4) Restart the server (or change the map)

// General Settings
cssrpg_enable "1" //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
cssrpg_bot_enable "1" //If set to 1, bots will be able to use the CSSRPG plugin
cssrpg_debug "0" //Turns on debug mode for this plugin
cssrpg_save_data "1" //If disabled, the database won"t be updated (this means player data won"t be saved!)
cssrpg_steamid_save "1" //Save by SteamID instead of by SteamID and name
cssrpg_default_lang "english.txt" //Default language file (e.g. english.txt)
cssrpg_save_interval "150" //Interval (in seconds) that player data is auto saved (0 = off)
cssrpg_player_expire "30" //Sets how many days until an unused player account is deleted (0 = never)
cssrpg_bot_maxlevel "250" //The maximum level a bot can reach until its stats are reset (0 = infinite)
cssrpg_announce_newlvl "1" //Global announcement when a player reaches a new level (1 = enable, 0 = disable)

// General Experience Settings
cssrpg_exp_notice "1" //Sets notifications to players when they gain Experience
cssrpg_exp_max "50000" //Maximum experience that will ever be required
cssrpg_exp_start "250" //Experience required for Level 1
cssrpg_exp_inc "50" //Incriment experience requied for each level (until cssrpg_exp_max)

// Specific Experience Settings
cssrpg_exp_damage "1.0" //Experience for hurting an enemy multiplied by the damage done
cssrpg_exp_knifedmg "8.0" //Experience for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
cssrpg_exp_kill "15" //Experience for a kill multiplied by the victim"s level
cssrpg_exp_headshot "50" //Experience extra for a headshot
cssrpg_exp_teamwin "0.15" //Experience multipled by the experience required and the team ratio given to a team for completing the objective
cssrpg_exp_bombplanted "0.15" //Experience multipled by the experience required and the team ratio given for planting the bomb
cssrpg_exp_bombdefused "0.30" //Experience multipled by the experience required and the team ratio given for defusing the bomb
cssrpg_exp_bombexploded "0.20" //Experience multipled by the experience required and the team ratio given to the bomb planter when it explodes
cssrpg_exp_hostage "0.10" //Experience multipled by the experience required and the team ratio for rescuing a hostage
cssrpg_exp_vipescaped "0.35" //Experience multipled by the experience required and the team ratio given to the vip when the vip escapes

// Credits Settings
cssrpg_credits_inc "5" //Credits given to each new level
cssrpg_credits_start "0" //Starting credits for Level 1
cssrpg_sale_percent "0.75" //Percentage of credits a player gets for selling an item

// Regeneration Upgrade Settings
cssrpg_regen_enable "1" //Sets the Regeneration item to enabled (1) or disabled (0)
cssrpg_regen_maxlevel "5" //Regeneration item maximum level
cssrpg_regen_cost "5" //Regeneration item start cost
cssrpg_regen_icost "10" //Regeneration item cost increment for each level

// Health+ Upgrade Settings
cssrpg_hbonus_enable "1" //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
cssrpg_hbonus_maxlevel "16" //Health Bonus (Health+) item maximum level
cssrpg_hbonus_cost "10" //Health Bonus (Health+) item start cost
cssrpg_hbonus_icost "10" //Health Bonus (Health+) item cost increment for each level

// Resupply Upgrade Settings
cssrpg_resup_enable "1" //Sets the Resupply item to enabled (1) or disabled (0)
cssrpg_resup_maxlevel "5" //Resupply item maximum level
cssrpg_resup_cost "5" //Resupply item start cost
cssrpg_resup_icost "15" //Resupply item cost increment for each level

// Vampire Upgrade Settings
cssrpg_vamp_enable "1" //Sets the Vampire item to enabled (1) or disabled (0)
cssrpg_vamp_maxlevel "10" //Vampire item maximum level
cssrpg_vamp_cost "15" //Vampire item start cost
cssrpg_vamp_icost "10" //Vampire item cost increment for each level

// Stealth Upgrade Settings
cssrpg_stealth_enable "1" //Sets the Stealth item to enabled (1) or disabled (0)
cssrpg_stealth_maxlevel "5" //Stealth item maximum level
cssrpg_stealth_cost "15" //Stealth item start cost
cssrpg_stealth_icost "10" //Stealth item cost increment for each level

// LongJump Upgrade Settings
cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0)
cssrpg_ljump_maxlevel "5" //LongJump item maximum level
cssrpg_ljump_cost "20" //LongJump item start cost
cssrpg_ljump_icost "15" //LongJump item cost increment for each level

// FireNade Upgrade Settings
cssrpg_fnade_enable "1" //Sets the FireGrenade item to enabled (1) or disabled (0)
cssrpg_fnade_maxlevel "5" //FireGrenade item maximum level
cssrpg_fnade_cost "15" //FireGrenade item start cost
cssrpg_fnade_icost "10" //FireGrenade item cost increment for each level

// IceStab Upgrade Settings
cssrpg_icestab_enable "1" //Sets the IceStab item to enabled (1) or disabled (0)
cssrpg_icestab_maxlevel "3" //IceStab item maximum level
cssrpg_icestab_cost "20" //IceStab item start cost
cssrpg_icestab_icost "30" //IceStab item cost increment for each level
cssrpg_icestab_limit_dmg "10" //Maximum damage that can be done upon icestabbed victims (0 = disable)

// FrostPistol Upgrade Settings
cssrpg_fpistol_enable "1" //Sets the FrostPistol item to enabled (1) or disabled (0)
cssrpg_fpistol_maxlevel "10" //FrostPistol item maximum level
cssrpg_fpistol_cost "20" //FrostPistol item start cost
cssrpg_fpistol_icost "15" //FrostPistol item cost increment for each level

// Impulse Upgrade Settings
cssrpg_impulse_enable "1" //Sets the Impulse item to enabled (1) or disabled (0)
cssrpg_impulse_maxlevel "5" //Impulse item maximum level
cssrpg_impulse_cost "20" //Impulse item start cost
cssrpg_impulse_icost "20" //Impulse item cost increment for each level

// Denial Upgrade Settings
cssrpg_denial_enable "1" //Sets the Denial item to enabled (1) or disabled (0)
cssrpg_denial_maxlevel "3" //Denial item maximum level
cssrpg_denial_cost "25" //Denial item start cost
cssrpg_denial_icost "50" //Denial item cost increment for each level
cssrpg_denial_restrict "" //Space delimited list of restricted weapons (e.g. awp g3sg1 m249)

// Medic Upgrade Settings
cssrpg_medic_enable "1" //Sets the Medic item to enabled (1) or disabled (0)
cssrpg_medic_maxlevel "15" //Medic item maximum level
cssrpg_medic_cost "15" //Medic item start cost
cssrpg_medic_icost "20" //Medic item cost increment for each level

// Confirmation
echo "Custom CSS:RPG settings loaded successfully"
// If you don't see the above message in the server console, this file was not loaded. Refer to the instructions at the beginning of this file for help.



server.cfg
Quote:

//CSS:RPG Plugin Essentials
cssrpg_enable 1 //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
cssrpg_save_data 1 //If disabled, the database won't be updated (this means player data won't be saved!)
cssrpg_save_interval 150 //Interval (in seconds) that player data is auto saved (0 = off)
cssrpg_player_expire 0 //Sets how many days until an unused player account is deleted (0 = never)
cssrpg_bot_enable 1 //If set to 1, bots will be able to use the CSSRPG plugin
cssrpg_credits_start 0 //Starting credits for Level 1
cssrpg_credits_inc 5 //Credits given to each new level
cssrpg_sale_percent 0.75 //Percentage of credits a player gets for selling an item
cssrpg_debug 0 //Turns on debug mode for this plugin

//Experiance Variables
cssrpg_exp_start 250 //Experience required for Level 1
cssrpg_exp_max 50000 //Maximum experience that will ever be required
cssrpg_exp_inc 50 //Incriment experience requied for each level (until cssrpg_exp_max)
cssrpg_exp_kill 15 //Experience for a kill multiplied by the victim's level
cssrpg_exp_damage 1 //Experience for hurting an enemy multiplied by the damage done
cssrpg_exp_headshot 50 //Experience extra for a headshot

//Upgrades On/Off
cssrpg_fnade_enable 1 //Sets the FireGrenade item to enabled (1) or disabled (0)
cssrpg_hbonus_enable 1 //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
cssrpg_ljump_enable 1 //Sets the LongJump item to enabled (1) or disabled (0)
cssrpg_regen_enable 1 //Sets the Regeneration item to enabled (1) or disabled (0)
cssrpg_resup_enable 1 //Sets the Resupply item to enabled (1) or disabled (0)
cssrpg_vamp_enable 1 //Sets the Vampire item to enabled (1) or disabled (0)
cssrpg_stealth_enable 1 //Sets the Stealth item to enabled (1) or disabled (0)

//Upgrade Start Costs
cssrpg_fnade_cost 15 //FireGrenade item start cost
cssrpg_hbonus_cost 10 //Health Bonus (Health+) item start cost
cssrpg_ljump_cost 20 //LongJump item start cost
cssrpg_regen_cost 5 //Regeneration item start cost
cssrpg_resup_cost 5 //Resupply item start cost
cssrpg_vamp_cost 15 //Vampire item start cost
cssrpg_stealth_cost 15 //Vampire item start cost

//Upgrade Increments
cssrpg_fnade_icost 10 //FireGrenade item cost increment for each level
cssrpg_hbonus_icost 10 //Health Bonus (Health+) item cost increment for each level
cssrpg_ljump_icost 15 //LongJump item cost increment for each level
cssrpg_regen_icost 10 //Regeneration item cost increment for each level
cssrpg_resup_icost 15 //Resupply item cost increment for each level
cssrpg_vamp_icost 10 //Vampire item cost increment for each level
cssrpg_stealth_icost 15 //Vampire item cost increment for each level

exec cssrpg103.cfg

// server name
hostname "LAN Server"

// rcon passsword
rcon_password "a"

// Server password
sv_password ""

// server cvars
sv_alltalk 1
sv_pausable 0
sv_cheats 1
sv_consistency 1
sv_voiceenable 1
mp_chattime 0
sv_timeout 30
sv_stats 1

// Teamplay Settings
mp_spawnprotectiontime 0
mp_autokick 0
mp_autoteambalance 0
mp_fadetoblack 0
mp_forcecamera 0
mp_forcerespawn 0

// Game Settings
mp_fraglimit 512
mp_maxrounds 0
mp_winlimit 0
mp_timelimit 60
mp_startmoney 36000
mp_roundtime 0
mp_allowNPCs 1
mp_autocrosshair 1
mp_buytime 0
mp_c4timer 90
mp_falldamage 1
mp_flashlight 1
mp_footsteps 1
mp_freezetime 0
mp_friendlyfire 0
mp_tkpunish 0
mp_hostagepenalty 0
mp_limitteams 0
mp_playerid 0
sv_footsteps 1

// Performance Settings
mp_weaponstay 0
mp_decals 200
decalfrequency 10
breakable_multiplayer 1

// Spectator Settings
mp_allowspectators 1
sv_specaccelerate 5
sv_specnoclip 1
sv_specspeed 3

// Physics Settings
sv_accelerate 10
sv_airaccelerate 100
sv_bounce 0
sv_friction 4
sv_gravity 750
sv_maxspeed 600
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_rollangle 0
sv_rollspeed 200
sv_stepsize 18
sv_stopspeed 75
sv_voiceenable 1
sv_wateraccelerate 10
sv_waterfriction 1


global_filters.cfg
Quote:

remove:
;{
;"classname" "/prop_physics.*/"
;}
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}

filter:
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}

exvel 03-01-2008 13:09

Re: How to Block Rounds
 
Doesn't work with MM v1.4.3... :(

mysticssjgoku4 04-12-2008 22:59

Re: How to Block Rounds
 
This works expect for the fact that........there must be another person alive on another team, or else if everyone on a single team is killed, the round ends...
Anyway around this? Stripper is loaded and working, it is just annoying because the way my game is going to be setup is, zombies on terrorist teams, and everyone else on CT, if only 1 ct is on...u see the issue.

Pseudo 05-18-2008 20:07

Re: How to Block Rounds
 
I'm using Stripper for filtering the objectives, but I still need the rounds to end. How can I do this?

urus 06-28-2008 09:24

Re: How to Block Rounds
 
Quote:

Originally Posted by exvel (Post 591692)
Doesn't work with MM v1.4.3... :(

Same thing.

platform - win32
mod - css
engine - Exe build: 14:03:54 May 8 2008 (3470)

metamod - Metamod:Source version 1.4.3.656
stripper - 1.1b



server crash at startup if metamod loaded through:
Loaded As: Valve Server Plugin (metamod.vdf)

and work normal if metamod loaded through:
Loaded As: GameDLL (gameinfo.txt)

frisk 08-04-2008 09:12

Re: How to Block Rounds
 
i use stripper with these settings
filter:
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}
but still if one team is destroyed T or CT the round ends
how can i prevent this from happening

also all the things removed with stipper give an error in console
missing model

Scooter789 04-24-2009 15:37

Re: How to Block Rounds
 
Quote:

Originally Posted by frisk (Post 664446)
but still if one team is destroyed T or CT the round ends
how can i prevent this from happening

This is a bit of an issue, because if an entire team is eliminated at one time, the round ends and the flow of DM is broken by a resetting round.

How can this be prevented without using bots? There has got to be a way to ignore round_end events, or something.


EDIT: Now that I think about it, the whole not-ending thing is a bigger issue. I have a tourney coming up where mp_fraglimit will be unlimited, and the map has to end when mp_timelimit runs out.

I've had no luck getting this to happen so far. I've tried a few EventScripts addons, to no avail.

zhelev81 05-10-2009 06:58

Re: How to Block Rounds
 
Do we have somewhere force round end plugin ?? I have removed the objects with Bail stripper from my maps and now the round doesn't end.My rounds are 8 minutes each and the mp_time limit is 30 min,I need plugin like in the zombiereloaded to force the round to end on for example 4 seconds left,then the server will be able to change the map when mp_timelimit is over...

I was looking for this plugin but I did not find it on the forum ...

Anyone knows if there is such ?

badger413 08-14-2009 02:49

Re: How to Block Rounds
 
i just got a css public server installed sourcemod and cssdm. i downloaded the stripper source plugin but my server will not allow the BIN folder files to be downloaded. Can I still install the other files/folders and will the block rounds work?

sinx 01-17-2011 10:28

Re: How to Block Rounds
 
I have a problem, i've used stripper, everything works fine with my cs:s dm server, but i only wanna skip the defuse kits that appear when you spawn?

-=Leb=- 01-17-2011 14:32

Re: How to Block Rounds
 
go to your cfg/cssdm and then open cssdm.equip

and change
// Whether to give defusekits to CTs
"defusekits" "yes"

to "no""

Aces 07-23-2011 18:12

Re: How to Block Rounds
 
Quote:

Originally Posted by frisk (Post 664446)
i use stripper with these settings
filter:
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}
but still if one team is destroyed T or CT the round ends
how can i prevent this from happening

also all the things removed with stipper give an error in console
missing model

Has anyone figured out how to do this? :/

Tiny 07-26-2011 14:04

Re: How to Block Rounds
 
By the way, is there a difference between the two codes for the stripper cfg ?

Code:

filter: { "classname" "/weapon*/" }
or
Code:

filter: { "classname" "/.*weapon.*/" }

chipf0rk 02-10-2013 01:28

Re: How to Block Rounds
 
Quote:

Originally Posted by Tiny (Post 1519052)
By the way, is there a difference between the two codes for the stripper cfg ?

Code:

filter: { "classname" "/weapon*/" }
or
Code:

filter: { "classname" "/.*weapon.*/" }

Yes there is. The system uses regular expressions to match the entity classnames, and ".*" means "any character (.), however often (*)", so the two together are much like the * wildcard in a Windows file search or something like that.
I'm not sure what "weapon*" will do right now, but it will for sure not work the way you intend it to.

---

I myself am still on the search for the plugin that can actually do what has been mentioned - prevent the round from ending even if one team is dead. It is horrible to play with very few players on the server because the rounds restart all the time. I have to use bots to prevent this, but I don't really want to use bots. Anyone got any idea? Dr!fter mentioned in a thread that there IS a plugin but he can't recall which one it was:

Quote:

Originally Posted by Dr!fter (Post 1179159)
Remove the map objectives for round not to end. Then when the timer hits 0:00 it will stay there until one entire team dies (for example all t's die) Theres also a extension that patchs it even if all the players on one team die. Cant recall which one it is.

I need this urgently :/
Thanks in advance!

chipf0rk 02-10-2013 09:03

Re: How to Block Rounds
 
Alright, I was able to do this, found this info:

In an orange box update the var mp_ignore_round_win_conditions was added, you have to set it to 1 so that the round never ends. Yes, also when one team is completely dead. But be aware that never means never, I've read that apparently the round doesn't even restart when the roundtime ends with that variable set to 1.
But that doesn't really matter for my DM server.

adamnp 02-11-2013 16:53

Re: How to Block Rounds
 
Quote:

Originally Posted by chipf0rk (Post 1891549)
Alright, I was able to do this, found this info:

In an orange box update the var mp_ignore_round_win_conditions was added, you have to set it to 1 so that the round never ends. Yes, also when one team is completely dead. But be aware that never means never, I've read that apparently the round doesn't even restart when the roundtime ends with that variable set to 1.
But that doesn't really matter for my DM server.

Thanks for that bit of info - I've been digging for that myself. Funny, @another thread I came across regarding this issue, a guy replied saying he submitted a request to create the cvar in a bug report. Everyone gave him shit about it -- lol, low and behold here it is.
( http://forums.alliedmods.net/showpos...0&postcount=10 )

Cheers mate!


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