Re: How to Block Rounds
im running current version of deathmatch with mani admin and source:mm on linux. these instructions dont seem to remove rounds.
-Robert |
Re: How to Block Rounds
Same here
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Re: How to Block Rounds
Is it possible to end a map/round by kills?
like 1st one with 100/200or300 kills will end the Round (maybe his team wins then) |
Re: How to Block Rounds
mp_fraglimit ?
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Re: How to Block Rounds
Hi everyone.
I can't get rid of the new rounds after the Time reaches 0:00, too. It's even worse : I just noticed that it restarts after one Team is dead (really annoying if you're just 2 players, because it restarts after each death -.-) I set up an aim_ag_texture2-only ( http://www.fpsbanana.com/maps/4400 ) Deathmatch-Server ( 195.4.107.218:27015 ) Does anyone have a clue what I did wrong ? I hope someone can solve this :/ These are my configfiles: Stripper's global_filters.cfg : filter: { "classname" "/.*bomb.*/" } { "classname" "/.*hostage.*/" } ) Server.cfg : hostname "Gorug's Deathmatch-Kiste : aim_ag_texture2" maxplayers "12" sv_maxspeed "320" mp_flashlight "0" mp_footsteps "1" mp_startmoney "800" mp_buytime "1.5" mp_c4timer "45" mp_fadetoblack "0" mp_autoteambalance "1" mp_limitteams "1" mp_timelimit "999" mp_roundtime "10" mp_winlimit "0" mp_freezetime "4" mp_friendlyfire "1" mp_falldamage "1" mp_allowspectators "1" sv_allowdownload "1" sv_allowupload "1" mp_tkpunish "0" mp_autokick "0" mp_hostagepenalty "3" mp_forcecamera "0" My cssdm.cfg : ;CS:S DM Configuration File ; Default settings by BAILOPAN ; This file was packaged with CS:S DM 0.95 ;Menu flags: ; p - primary ; s - secondary ; a - armor ; g - grenade ; b - buy ;Autoitem flags: ; a - armor ; h - helmet ; g - grenades ; n - night vision goggles ;Grenade flags: ; f - flashbang ; h - he grenade ; s - smoke grenade ;Spawn flags: ; 0 - no random spawning ; 1 - preset spawning [settings] menus = ps spawnmode = 1 autoitems = ahg grenades = fhs flash_num = 2 ;Mapchange stuff, for stripper users auto_mapchange = 0 mapchange_file = mapcycle.txt ;Spawn protection stuff ;Time in seconds, 0=disabled protection = 4 protcolor_red = 0 protcolor_green = 255 protcolor_blue = 0 protcolor_alpha = 20 ;respawn wait style ; 0 - automatic, time based ; 1 - requires a mouse click (wait time must pass first) ; The mouse click is experimental and currently ; does not work as expected because of CS:S's spectator mode. respawn_wait_method = 0 ;Time before players respawn after death, either automatically ; or by clicking their mouse (mode 1). respawn_wait_time = 1 ;Dead body stay time, in seconds ;0 = instant removal, 20=max body_stay_time = 2 ;DO NOT SET mp_friendlyfire to 1 - FFA WILL NOT WORK! free_for_all = 0 ;strips initial weapons as a player/bot spawns ;(note: does not remove the knife) strip_weapons = 0 ;allows C4 to drop from a player ;if 0, C4 is stripped from players and cannot drop allow_c4 = 0 ;If 1, players can hit their reload key to refill their ammo. ;(As of 0.95 this must be done manually, it's not automatic) auto_refill = 1 ;Format for weapon menus is: ;shortname "Display Name" menupage ;Add "blocked" to the end to block the weapon from showing up ; Or just delete it from the list ;Do not edit the menu #s for this one! [secondary] usp USP 0 glock Glock 0 deagle Deagle 0 p228 P228 0 elite Elite 0 fiveseven "Five Seven" 0 [primary] m4a1 M4A1 1 ak47 AK47 1 aug AUG 1 sg552 SG552 1 galil Galil 1 famas Famas 1 scout Scout 2 awp AWP 2 sg550 SG550 2 m249 M249 2 g3sg1 G3SG1 2 ump45 "UMP 45" 3 mp5navy "MP5 Navy" 3 m3 M3 3 xm1014 XM1014 3 tmp TMP 3 mac10 "Mac 10" 3 p90 P90 3 ;if you want a weapon to be given to players automatically, ; list it here. This occurs directly on spawn. ;It happens after any weapons stripping. [auto_weapons] ;List weapons here the bots can randomly have ;The short name must match one in the list above [botweapons] deagle ak47 m4a1 awp galil aug usp |
Re: How to Block Rounds
Hmm, ok it seems i was partly wrong. It restarts the round if there are only a few players because there seems no way to avoid a new round, if a whole team is dead at the same time.So if there's only one player in a team, the others 'win' if he dies. But it's not a problem with enough players.
But the rounds still end when the time reaches 0:00 :cry: |
Re: How to Block Rounds
i resolved the problem of too few players by having 4 bots load at start of every map, how u kick the bots is upto you, i keep them on the server until it fills then it kicks a bot when there is only one slot left empty until the server full with no bots.
But i also have used stripper to remove the bombs and hostages, de_ maps are fine, time runs down to 0 and we just carry on until fraglimit 100 is reached. but cs_ maps the time runs down and it just says terrors win hossies havent been rescued and new round begins. I use cssdm 0.95 (previous was 0.93), mm 1.3, mani 1.2Nbeta RC22 SMM and latest stripper plugin. I only use the "classname" "/.*hostage.*/" in stripper as a global filter. server is rented linux based OS. I have cssdm.cfg set to default values. Just wondered if anyone else had similar problem and if they found a solution |
Re: How to Block Rounds
I add 3 bots t and 2 bots ct....join ct first and the Dmatch never ends...I also defer bots so when players come in they are booted...this method is simple, no rounds...kinda an easy way out , but it works
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Re: How to Block Rounds
I Run A Gun Game Server And I Have It Set Up So There Is Always Bots When No Players And As Players Join Bots Get Kicked
Maybe This Will Help a Lil? My Settings Are Autoexec.cfg: Code:
Bot_join_after_player 0 //Bots Are Always There Even When No One Is Playing |
Re: How to Block Rounds
I tried removing all props but didn't work sofar. Have this in my global_filter.cfg:
Quote:
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Re: How to Block Rounds
@Hollanda
Wild Question, Are You Sure Stripper Is Running? On Offence If It Is, Just I Had The Same Problem And Found Out I Forgot To Put Code:
addons/stripper/bin/stripper_mm Anothere Way To Check Is Type "meta list" in your servers Console and see if its running Should Look Something Like This Code:
meta list |
Re: How to Block Rounds
Yes it's running, I've been using stripper for over a year for showing adds ingame.
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Re: How to Block Rounds
Seems the answer to a few direct questions was answered though not to clear. To clarify for those still having trouble.. using mp_fraglimit will override the round time. The round time will count down to 0:00 and the game will continue.
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Re: How to Block Rounds
I used the stripper with the first post to try and get the rounds to end when the time hits 0 while using CSSDM but it didn't work.
it's running in meta.. do you think changing the order would have anything to do with it? |
Re: How to Block Rounds
Problem:
I've done everything I could pickup through Google, on these forums, other forums, etc. Yet my CSS still has rounds! Setting mp_roundtime to 0 isn't possible -- it'll always be a minimum of 1 regardless of whatever lesser than this number I try to force it to. I've set mp_fraglimit to 512 (or some number) and it changes nothing. I've set it to 0 too, and nothing is changed. I know Stripper is functioning because it has removed hostages and props (out of a test). I know CSSDM works because its menus are functioning perfectly fine. I know CSSRPG works because its stuff is also functioning. Metamod Source and SourceMod are obviously functioning. I do not want rounds! :( I want to be able to respawn continuously. Oh, by the way -- whenever I try to load up a bot it gets kicked instantly. I'm testing all this by myself -- I have not yet tested any of this with my brother over LAN. :( Latest Counter-Strike Source as of September 30, 2007. Metamod Source v1.4.2.414 SourceMod v1.0.0.1512 CSSRPG v1.0.5 CSSDM v2.0.0 Stripper v1.1a autoexec.cfg Quote:
valve.rc Quote:
cssrpg103.cfg Quote:
server.cfg Quote:
global_filters.cfg Quote:
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Re: How to Block Rounds
Doesn't work with MM v1.4.3... :(
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Re: How to Block Rounds
This works expect for the fact that........there must be another person alive on another team, or else if everyone on a single team is killed, the round ends...
Anyway around this? Stripper is loaded and working, it is just annoying because the way my game is going to be setup is, zombies on terrorist teams, and everyone else on CT, if only 1 ct is on...u see the issue. |
Re: How to Block Rounds
I'm using Stripper for filtering the objectives, but I still need the rounds to end. How can I do this?
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Re: How to Block Rounds
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platform - win32 mod - css engine - Exe build: 14:03:54 May 8 2008 (3470) metamod - Metamod:Source version 1.4.3.656 stripper - 1.1b server crash at startup if metamod loaded through: Loaded As: Valve Server Plugin (metamod.vdf) and work normal if metamod loaded through: Loaded As: GameDLL (gameinfo.txt) |
Re: How to Block Rounds
i use stripper with these settings
filter: { "classname" "/.*bomb.*/" } { "classname" "/.*hostage.*/" } but still if one team is destroyed T or CT the round ends how can i prevent this from happening also all the things removed with stipper give an error in console missing model |
Re: How to Block Rounds
Quote:
How can this be prevented without using bots? There has got to be a way to ignore round_end events, or something. EDIT: Now that I think about it, the whole not-ending thing is a bigger issue. I have a tourney coming up where mp_fraglimit will be unlimited, and the map has to end when mp_timelimit runs out. I've had no luck getting this to happen so far. I've tried a few EventScripts addons, to no avail. |
Re: How to Block Rounds
Do we have somewhere force round end plugin ?? I have removed the objects with Bail stripper from my maps and now the round doesn't end.My rounds are 8 minutes each and the mp_time limit is 30 min,I need plugin like in the zombiereloaded to force the round to end on for example 4 seconds left,then the server will be able to change the map when mp_timelimit is over...
I was looking for this plugin but I did not find it on the forum ... Anyone knows if there is such ? |
Re: How to Block Rounds
i just got a css public server installed sourcemod and cssdm. i downloaded the stripper source plugin but my server will not allow the BIN folder files to be downloaded. Can I still install the other files/folders and will the block rounds work?
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Re: How to Block Rounds
I have a problem, i've used stripper, everything works fine with my cs:s dm server, but i only wanna skip the defuse kits that appear when you spawn?
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Re: How to Block Rounds
go to your cfg/cssdm and then open cssdm.equip
and change // Whether to give defusekits to CTs "defusekits" "yes" to "no"" |
Re: How to Block Rounds
Quote:
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Re: How to Block Rounds
By the way, is there a difference between the two codes for the stripper cfg ?
Code:
filter: { "classname" "/weapon*/" } Code:
filter: { "classname" "/.*weapon.*/" } |
Re: How to Block Rounds
Quote:
I'm not sure what "weapon*" will do right now, but it will for sure not work the way you intend it to. --- I myself am still on the search for the plugin that can actually do what has been mentioned - prevent the round from ending even if one team is dead. It is horrible to play with very few players on the server because the rounds restart all the time. I have to use bots to prevent this, but I don't really want to use bots. Anyone got any idea? Dr!fter mentioned in a thread that there IS a plugin but he can't recall which one it was: Quote:
Thanks in advance! |
Re: How to Block Rounds
Alright, I was able to do this, found this info:
In an orange box update the var mp_ignore_round_win_conditions was added, you have to set it to 1 so that the round never ends. Yes, also when one team is completely dead. But be aware that never means never, I've read that apparently the round doesn't even restart when the roundtime ends with that variable set to 1. But that doesn't really matter for my DM server. |
Re: How to Block Rounds
Quote:
( http://forums.alliedmods.net/showpos...0&postcount=10 ) Cheers mate! |
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