AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Subplugin Submission Zombie Plague Special 4.5 [Patch v2] (03 September 2023) (https://forums.alliedmods.net/showthread.php?t=260845)

ErronBlack 11-27-2015 21:13

Re: Zombie Plague Special 3.2 (6 October 2015)
 
i can't modify zp classes from file zpsp_zombieclasses.ini

Perfect Scrash 01-15-2016 12:01

Re: Zombie Plague Special 3.3 (15 January 2016)
 
Plugin Updated 15/01/2016

- Added 4.3 fix 5a's all contains and fixes

berserkolaf 01-21-2016 14:14

Re: Zombie Plague Special 3.3 (15 January 2016)
 
How could I do that when zombie, I leave random classes?

LEO33 01-21-2016 15:33

Re: Zombie Plague Special 3.3 (15 January 2016)
 
BUGS SO FAR:

Fog and knockback again doesn't work.
Also, adjusting Survivor's weapon damage doesn't work.

Perfect Scrash 01-22-2016 10:46

Re: Zombie Plague Special 3.3 (15 January 2016)
 
Quote:

Originally Posted by LEO33 (Post 2385269)
BUGS SO FAR:

Fog and knockback again doesn't work.
Also, adjusting Survivor's weapon damage doesn't work.

Fog and Knockback works yes.

About the Survivor's damage weapon the problem is that I had written the wrong cvar in sma instead of being written "zp_surv_damage_multi" was written "zp_surv_damage_mult" and so the cvar does not work

I will update comming soon and add new natives for make zp class limiter for zp special.

LEO33 01-22-2016 20:06

Re: Zombie Plague Special 3.3 (15 January 2016)
 
Quote:

Originally Posted by Perfect Scrash (Post 2385454)
Fog and Knockback works yes.

Yes indeed, sorry, my mistake. Strangely the first time i installed the latest version the fog didn't work, but on second try it worked. :oops:

Is there a possibility for you to add the feature/cvar for the secondary weapons to be randomized and not to be chosen at the start of the round (only the secondary weapons, not the primary ones), like in Zombie Plague 5?

Perfect Scrash 01-30-2016 18:20

Re: Zombie Plague Special 3.4 (30 January 2016)
 
Plugin Update 30/01/2016

- Fixed cvar "zp_surv_damage_multi"
- Added New Natives
- Added Cvars for turn on/off frozing/burn Nemesis/Assassin/Predator/Bombardier/Dragon
- Added Configuration for turn on/off frozing/burn Custom Special Zombies
- Removed cvar "zp_random_weapons" because are changed for "zp_random_primary" and "zp_random_secondary" (Like ZP 5.0)

alaska4911 02-02-2016 06:12

Re: Zombie Plague Special 3.4 (30 January 2016)
 
Perfect Can You Make Limit For Modes (Nemesis, Assasin, Predator, Bombardier, Dragon) ?
For Example: Admin Can Turn himself Only 2 Times

Kakarot47 02-08-2016 10:05

Re: Zombie Plague Special 3.4 (30 January 2016)
 
You had alot more work to do in this mod

1.Fix Mp3 support files to be play (Cvar not added)
2. Fix Menu call back (Like fix5a ( MENU_PAGE_EXTRAS = min(MENU_PAGE_EXTRAS, menu_pages(menuid)-1)

3. Put (PDATA_SAFE for Offset_linux)

Carry on..

Gr1sha 02-15-2016 15:56

Re: Zombie Plague Special 3.4 (30 January 2016)
 
when let my server and console me write this :

[AMXX] Plugin ("zombie_plague_special_new.amxx") is setting itself as failed.
[AMXX] Plugin says: No zombie classes loaded!
[AMXX] Run time error 1 (plugin "zombie_plague_special_new.amxx") - forced exit



zp_zclasses40 is a place please help

Perfect Scrash 02-16-2016 11:54

Re: Zombie Plague Special 3.4 (30 January 2016)
 
Quote:

Originally Posted by Gr1sha (Post 2393246)
when let my server and console me write this :

[AMXX] Plugin ("zombie_plague_special_new.amxx") is setting itself as failed.
[AMXX] Plugin says: No zombie classes loaded!
[AMXX] Run time error 1 (plugin "zombie_plague_special_new.amxx") - forced exit



zp_zclasses40 is a place please help

Quote:

Originally Posted by ErronBlack (Post 2366776)
http://store.picbg.net/pubpic/BE/3D/...5176d4be3d.png

Anyone tell me how to fix this error ?

Quote:

Originally Posted by NiHiLaNTh (Post 2366807)
Put zp_zclasses40.amxx AFTER zombie_plague.amxx in plugins-zplague.ini.


Gr1sha 02-17-2016 00:05

Re: Zombie Plague Special 3.4 (30 January 2016)
 
I put zp_zclasses40.amhh after zombie_plague.amhh never happened, please help this error

[AMXX] Plugin ( "zombie_plague_special_new.amxx") is setting itself as failed.
[AMXX] Plugin says: No zombie classes loaded!
[AMXX] Run time error 1 (plugin "zombie_plague_special_new.amxx") - forced exit

plazma 02-24-2016 18:36

Re: Zombie Plague Special 3.4 (30 January 2016)
 
Quote:

Originally Posted by Gr1sha (Post 2393632)
I put zp_zclasses40.amhh after zombie_plague.amhh never happened, please help this error

[AMXX] Plugin ( "zombie_plague_special_new.amxx") is setting itself as failed.
[AMXX] Plugin says: No zombie classes loaded!
[AMXX] Run time error 1 (plugin "zombie_plague_special_new.amxx") - forced exit

If it's true 'zombie_plague.amhh' she not work shoult be 'zombie_plague.amxx'

Kakarot47 02-25-2016 08:30

Re: Zombie Plague Special 3.4 (30 January 2016)
 
The thing is that code is not sequenced
need to fix codes then 1 day it will work :v

gfxchris 03-06-2016 07:33

Re: Zombie Plague Special 3.4 (30 January 2016)
 
why on earth this assasin from this mode is bugged? , on nightmare round / assasins vs sniper / assasin , the round is working properly but then when the round is over my server is being crashed , and i tested it out with sniper , no problems , the assassin is the problem , can someone fix it ?

alaska4911 04-03-2016 14:35

Re: Zombie Plague Special 3.4 (30 January 2016)
 
Guys

i want to set on my zombie plague server addon healthbar , but in predator round, when it is invisible, healthbar also appears on predastor's head , how to delete healthbar? :D sorry for bad english

Perfect Scrash 04-06-2016 19:08

Re: Zombie Plague Special 3.5 (06 April 2016)
 
Plugin Updated: 06/04/2016

- Added Zombie Escape Map Suport
- Fix Bug on Custom Special Classes Game modes not start when have one people on server
- Added Natives: (zp_is_escape_map | zp_do_random_spawn)
- Added More New Cvars
- Fixed Small Bug on precache ambience sounds
- Fixed Bombardier Grenade when infection bomb is disable
- Added p_ & w_ model for Grenades

@edit

Plugin Updated: 08/04/2016

- Removed Block use button before round begins (Reason: Some maps have button for open door on start)
- Fixed Native zp_get_user_next_class

Carbona 06-03-2016 13:03

Re: Zombie Plague Special 3.5 Fix (08 April 2016)
 
Really cool mod you have maked! Very cool custom modes for the gameplay and + fixes
You are great scripter ! I have 1 question however , are you planning to make a new update with new features or something like that? Also , do you make ZP extra items i am interested to look if you do :):):3

I am interested in making a future server with this mod so anyways , +rep from me! Hope its gonna be great!

dorniX 06-12-2016 18:28

Re: Zombie Plague Special 3.5 Fix (08 April 2016)
 
Its a really cool mod there mate,but im curious about something,does some plugins from zp4.3/zp5.0 work on it? Not really into the domain so...yeah.

LordOfBlade 07-22-2016 09:43

Register class zombie
 
how i can register as a class of zombie? calling the menu every time you infect me and change the class when I select.

sorry for english, i speak spanish

sirerick 07-22-2016 10:55

Re: Zombie Plague Special 3.5 Fix (08 April 2016)
 
Ty for share this great modifications. Looks really nice!

Perfect Scrash 09-27-2016 16:03

Re: Zombie Plague Special 4.0 (27 September 2016)
 
Plugin Updated!!!

Quote:

* 4.0:
- Fixed T Model Precache
- Added Configuration for enable/disable Special Classes (Custom and Normal)
- Fixed native ze_is_escape_map
- Fixed Log Error when player die before round begins
- Readed cvar for change nvsion color
- Added cvar for disable/enable for peoples change nvision color in personal menu
- Fixed cvar for change flashlight color
- Added cvar for disable/enable for peoples change flashlight color in personal menu
- Added one Hud Style: Under Radar, Center AnthRax
- Added cvar zp_zombie_escape_fail for zombies scoring when time up and humans not escaped in escape maps
- Added configuration: "VIP ZOMBIE" for change vip zombie model
- Added configuration: "ENABLE END ROUND SOUNDS" for enable/disable end round sounds
- Added More Forwards for you custonomize more easily
- Updated zombie_plague_special.ini and zombie_plague_special.cfg (Need Change when you update 3.5 to 4.0 for prevent bugs)
- Lang Updated (Need Change when you update 3.5 to 4.0 for prevent bugs)

xLofax 09-29-2016 04:55

Re: Zombie Plague Special 4.0 (27 September 2016)
 
First of all thank you very much for good mode.
I have some problems with it's installing. Could you explain me how I should do it, please?

plazma 09-29-2016 18:44

Re: Zombie Plague Special 4.0 (27 September 2016)
 
Hi, is possible to make this cvar_ 'enable/disable' files '.ini/.cfg' for zp mod only?! Anyway thanks for this awesome good mode ��

Dr Zayd 10-05-2016 23:04

Re: Zombie Plague Special 4.0 (27 September 2016)
 
+rep so this mod is compatible with zombie escape.
btw there is a small problem when the round ends in zombie escape mod and no one won i want to take 15 seconds & restart automatic with showing a little message 'Round draw..' ] .

alaska4911 11-30-2016 10:07

Re: Zombie Plague Special 4.0 (27 September 2016)
 
Perfect Scrash thanks for that great zombie mode

you added limit for extra items. It is Perfecto, but there is another good idea about limiting admin menu. If you can please add admin menu limit in the next update. For example admins can turn themselves 1 time on map <3

alaska4911 12-10-2016 10:34

Re: Zombie Plague Special 4.0 (27 September 2016)
 
L 12/18/2011 - 07:35:48: [AMXX] Run time error 10 (plugin "zombie_plague_special.amxx") (native "ArrayGetString") - debug not enabled!
L 12/18/2011 - 07:35:48: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/18/2011 - 07:36:04: Invalid cellvector handle provided (74:0:0)

how to fix it?

Perfect Scrash 12-23-2016 13:26

Re: Zombie Plague Special 4.1 (23 December 2016)
 
Plugin Updated: 23/12/2016
Quote:

* 4.1:
- Fixed Start Modes Menu
- Fixed Forwards
- Added Multimodels Suport in .ini files
- ZP main menu title can change now from lang [Lang Updated (Need Change when you update 4.0 or bellow to 4.1 for prevent bugs)]
- Added Escape Support for Cvar "zp_human_armor_protect"
- Fixed a Small Bug with choose class instantanly when dead
- Added Block Trigger Hurt Kill Damage before Round Starts and when round end (Essentials for Zombie Escape Maps)
- Fixed MP3 Precache

wilianmaique 12-24-2016 16:20

Re: Zombie Plague Special 4.1 (23 December 2016)
 
Nice :)

Perfect Scrash 12-28-2016 12:57

Re: Zombie Plague Special 4.1 (23 December 2016)
 
Plugin Reupload:

- Removed "menu_criador.inc" from amx_settings_api and fixing compile error.

VENPRO 12-29-2016 11:41

Re: Zombie Plague Special 4.1 (23 December 2016)
 
Hi, I'm playing your game, it's great, I really enjoy this, but there is a mistake because the zombies do not freeze are only slow, can you fix this? :cry: One question, in the store can there be 12 Extra items on one page only? This game mod is the best! :wink:

Luka 03-20-2017 11:13

Re: Zombie Plague Special 4.1 (23 December 2016)
 
Hello.I have problem with this mode installation.Nothing changes when I compiled amxx,move to plugins and then write them in plugin.ini.
What's the matter?May I need to install zpa 1.6.1 before this mode installation?

nicolasraul420 06-17-2017 18:14

Re: Zombie Plague Special 4.1 (23 December 2016)
 
Muito bom, very good.

cancels 06-24-2017 12:28

Re: Zombie Plague Special 4.1 (23 December 2016)
 
deleted

EminenT 08-28-2017 19:24

Re: Zombie Plague Special 4.1 (23 December 2016)
 
hey man this addons are awesome but can you remove the lightning that happen sometimes on round and light on mods thanks if you can help me :D

wilianmaique 11-10-2017 17:02

Re: Zombie Plague Special 4.1 (23 December 2016)
 
Quote:

Originally Posted by EminenT (Post 2545008)
hey man this addons are awesome but can you remove the lightning that happen sometimes on round and light on mods thanks if you can help me :D

Lightning works according to the light flags, if I am not mistaken, the letter "F" has no lightning.

cvar: zp_lighting "f"

sorry for my bad english

waSSS 06-26-2018 09:20

Re: Zombie Plague Special 4.1 (23 December 2016)
 
Hey, @Perfect Scrash
I have one more qestion in my server is only 999 ammo pack max limit, how to change it?

Perfect Scrash 06-27-2018 19:44

Re: Zombie Plague Special 4.2 (27 June 2018)
 
Quote:

Originally Posted by waSSS (Post 2599348)
Hey, @Perfect Scrash
I have one more qestion in my server is only 999 ammo pack max limit, how to change it?

Disable the plugin that is limiting. (Some Ammopack's bank are limiting automatically)

Plugin Updated: 27/6/2018 - 20:43

Code:

* 4.2:
    - Added Native: zp_reload_csdm_respawn()
    - Added Native: zp_set_lighting(const light[])
    - Added Native: zp_reset_lighting()
    - Added Native: zp_get_random_player(const team = 0)
    - Added Native: zp_is_user_stuck(id)
    - Added Forward: zp_infected_by_bomb_pre(victim, attacker)
    - Added Forward: zp_infected_by_bomb_post(victim, attacker)
    - Added Forward: zp_user_unstuck_pre(id)
    - Added Forward: zp_user_unstuck_post(id)
    - Added Native: zp_register_weapon(const name[], wpn_type)
    - Added Native: zp_weapon_menu_textadd(const text[])
    - Added Native: zp_get_weapon_realname(wpn_type, weaponid, name[], len)
    - Added Native: zp_get_weapon_name(wpn_type, weaponid, name[], len)
    - Added Native: zp_set_weapon_name(wpn_type, weaponid, name[])
    - Added Native: zp_weapon_is_custom(wpn_type, weaponid)
    - Added Native: zp_weapon_count(wpn_type, skip_def_custom)
    - Added Native: zp_set_model_param(const string[])
    - Added Forward: zp_weapon_selected_pre(id, wpn_type, weaponid)
    - Added Forward: zp_weapon_selected_post(id, wpn_type, weaponid)
    - Added Free Nightvision for Human Special Class (Disable with cvar)
    - Removed "zp_nvg_give" cvar for add cvar for each class
    - Trigger hurt kill before round starts now teleport player to spawn
    - Fixed Log Files
    - Fixed small bug in forward zp_user_model_change_pre/zp_user_model_change_post (In override native)
    - Log files are created now with date on name (Example: zombie_plague_special_21-06-2018.txt)
    - Fixed Admin Menu Small Bugs
    - Fixed Dragon Frost Skill Bug
    - Added Start Special Class modes itens (Nemesis/Assassin/Survivor/etc) in Start modes menu
    - Improved Code
    - zombie_plague_special.cfg update [Need Change for prevent possible bugs]
    - Lang updated (For menu itens) [Need Change for prevent possible bugs]


Mark.uG 07-16-2018 22:21

Re: Zombie Plague Special 4.2 (27 June 2018)
 
Quote:

Originally Posted by Perfect Scrash (Post 2599619)
Disable the plugin that is limiting. (Some Ammopack's bank are limiting automatically)

Plugin Updated: 27/6/2018 - 20:43

Code:

* 4.2:
    - Added Native: zp_reload_csdm_respawn()
    - Added Native: zp_set_lighting(const light[])
    - Added Native: zp_reset_lighting()
    - Added Native: zp_get_random_player(const team = 0)
    - Added Native: zp_is_user_stuck(id)
    - Added Forward: zp_infected_by_bomb_pre(victim, attacker)
    - Added Forward: zp_infected_by_bomb_post(victim, attacker)
    - Added Forward: zp_user_unstuck_pre(id)
    - Added Forward: zp_user_unstuck_post(id)
    - Added Native: zp_register_weapon(const name[], wpn_type)
    - Added Native: zp_weapon_menu_textadd(const text[])
    - Added Native: zp_get_weapon_realname(wpn_type, weaponid, name[], len)
    - Added Native: zp_get_weapon_name(wpn_type, weaponid, name[], len)
    - Added Native: zp_set_weapon_name(wpn_type, weaponid, name[])
    - Added Native: zp_weapon_is_custom(wpn_type, weaponid)
    - Added Native: zp_weapon_count(wpn_type, skip_def_custom)
    - Added Native: zp_set_model_param(const string[])
    - Added Forward: zp_weapon_selected_pre(id, wpn_type, weaponid)
    - Added Forward: zp_weapon_selected_post(id, wpn_type, weaponid)
    - Added Free Nightvision for Human Special Class (Disable with cvar)
    - Removed "zp_nvg_give" cvar for add cvar for each class
    - Trigger hurt kill before round starts now teleport player to spawn
    - Fixed Log Files
    - Fixed small bug in forward zp_user_model_change_pre/zp_user_model_change_post (In override native)
    - Log files are created now with date on name (Example: zombie_plague_special_21-06-2018.txt)
    - Fixed Admin Menu Small Bugs
    - Fixed Dragon Frost Skill Bug
    - Added Start Special Class modes itens (Nemesis/Assassin/Survivor/etc) in Start modes menu
    - Improved Code
    - zombie_plague_special.cfg update [Need Change for prevent possible bugs]
    - Lang updated (For menu itens) [Need Change for prevent possible bugs]


Can't set speed for zombies. Whatever i set in zpsp_zombieclasses.ini does not change in game.

Perfect Scrash 07-16-2018 22:57

Re: Zombie Plague Special 4.2 (27 June 2018)
 
Quote:

Originally Posted by Mark.uG (Post 2604128)
Can't set speed for zombies. Whatever i set in zpsp_zombieclasses.ini does not change in game.

See if another plugin is not interfering in the speed. Like some extra itens with speed etc.


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